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feat: fixed he-based rounds behind spaced armor
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@@ -570,7 +570,10 @@ export async function buildDefinitions() {
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normalization: shell.normalizationAngle,
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ricochet: shell.ricochetAngle,
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type: blitzShellKindToBLitzkrieg[shell.kind],
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explosionRadius: shell.explosionRadius,
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explosionRadius:
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shell.kind === 'HIGH_EXPLOSIVE'
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? shell.explosionRadius ?? 0
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: undefined,
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icon: shell.icon,
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penetration:
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penetrationRaw[0] === penetrationRaw[1]
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