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fix: engine accel now affects all engine powers
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1 parent
acd7162aa1
commit
12cf05cb50
1 file changed
+20
-26
@@ -63,11 +63,16 @@ export function Characteristics() {
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? 1.07
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? 1.07
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: 1.05
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: 1.05
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: 1;
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: 1;
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const hasCalibratedShellsBonus = hasCalibratedShells
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const calibratedShellsBonus = hasCalibratedShells
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? isExplosive(shell.type)
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? isExplosive(shell.type)
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? 1.1
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? 1.1
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: 1.05
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: 1.05
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: 1;
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: 1;
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const engineAcceleratorBonus = hasEngineAccelerator
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? tank.type === 'light' || tank.type === 'medium'
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? 1.05
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: 1.07
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: 1;
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/**
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/**
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* TODO:
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* TODO:
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@@ -164,8 +169,7 @@ export function Characteristics() {
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decimals={0}
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decimals={0}
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name="Penetration"
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name="Penetration"
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>
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>
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{resolveNearPenetration(shell.penetration) *
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{resolveNearPenetration(shell.penetration) * calibratedShellsBonus}
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hasCalibratedShellsBonus}
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</InfoWithDelta>
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</InfoWithDelta>
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)}
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)}
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{typeof shell.penetration !== 'number' && (
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{typeof shell.penetration !== 'number' && (
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@@ -176,7 +180,7 @@ export function Characteristics() {
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decimals={0}
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decimals={0}
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name="At 0m"
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name="At 0m"
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>
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>
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{shell.penetration[0] * hasCalibratedShellsBonus}
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{shell.penetration[0] * calibratedShellsBonus}
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</InfoWithDelta>
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</InfoWithDelta>
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<Info
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<Info
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delta={
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delta={
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@@ -186,7 +190,7 @@ export function Characteristics() {
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penetrationDistance / 500,
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penetrationDistance / 500,
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) -
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) -
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shell.penetration[0]) *
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shell.penetration[0]) *
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hasCalibratedShellsBonus
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calibratedShellsBonus
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}
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}
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indent
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indent
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decimals={0}
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decimals={0}
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@@ -196,7 +200,7 @@ export function Characteristics() {
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shell.penetration[0],
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shell.penetration[0],
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shell.penetration[1],
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shell.penetration[1],
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penetrationDistance / 500,
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penetrationDistance / 500,
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) * hasCalibratedShellsBonus}
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) * calibratedShellsBonus}
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</Info>
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</Info>
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<Flex align="center" gap="2" style={{ paddingLeft: 24 }}>
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<Flex align="center" gap="2" style={{ paddingLeft: 24 }}>
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<Text>Distance</Text>
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<Text>Distance</Text>
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@@ -361,38 +365,25 @@ export function Characteristics() {
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{tank.speed.backwards}
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{tank.speed.backwards}
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</InfoWithDelta>
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</InfoWithDelta>
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<InfoWithDelta decimals={0} name="Power" unit="hp">
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<InfoWithDelta decimals={0} name="Power" unit="hp">
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{engine.power}
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{engine.power * engineAcceleratorBonus}
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</InfoWithDelta>
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</InfoWithDelta>
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<Info name="Power to weight ratio" unit="hp/tn" />
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<Info name="Power to weight ratio" unit="hp/tn" />
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<InfoWithDelta decimals={1} indent name="On hard terrain">
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<InfoWithDelta decimals={1} indent name="On hard terrain">
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{(engine.power /
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{(engine.power * engineAcceleratorBonus) /
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weightTons /
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weightTons /
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(track.resistance.hard * (hasImprovedSuspension ? 0.75 : 1))) *
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(track.resistance.hard * (hasImprovedSuspension ? 0.75 : 1))}
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(hasEngineAccelerator
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? tank.type === 'light' || tank.type === 'medium'
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? 1.05
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: 1.07
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: 1)}
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</InfoWithDelta>
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</InfoWithDelta>
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<InfoWithDelta decimals={1} indent name="On medium terrain">
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<InfoWithDelta decimals={1} indent name="On medium terrain">
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{(engine.power /
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{((engine.power * engineAcceleratorBonus) /
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weightTons /
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weightTons /
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(track.resistance.medium * (hasImprovedSuspension ? 0.75 : 1))) *
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(track.resistance.medium * (hasImprovedSuspension ? 0.75 : 1))) *
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(hasEngineAccelerator
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engineAcceleratorBonus}
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? tank.type === 'light' || tank.type === 'medium'
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? 1.05
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: 1.07
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: 1)}
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</InfoWithDelta>
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</InfoWithDelta>
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<InfoWithDelta decimals={1} indent name="On soft terrain">
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<InfoWithDelta decimals={1} indent name="On soft terrain">
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{(engine.power /
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{((engine.power * engineAcceleratorBonus) /
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weightTons /
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weightTons /
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(track.resistance.soft * (hasImprovedSuspension ? 0.75 : 1))) *
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(track.resistance.soft * (hasImprovedSuspension ? 0.75 : 1))) *
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(hasEngineAccelerator
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engineAcceleratorBonus}
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? tank.type === 'light' || tank.type === 'medium'
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? 1.05
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: 1.07
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: 1)}
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</InfoWithDelta>
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</InfoWithDelta>
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<InfoWithDelta
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<InfoWithDelta
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decimals={1}
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decimals={1}
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@@ -405,6 +396,7 @@ export function Characteristics() {
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<Info name="Effective traverse speed" unit="°/s" />
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<Info name="Effective traverse speed" unit="°/s" />
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<InfoWithDelta decimals={1} indent name="On hard terrain">
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<InfoWithDelta decimals={1} indent name="On hard terrain">
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{(engine.power / stockEngine.power) *
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{(engine.power / stockEngine.power) *
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engineAcceleratorBonus *
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track.traverseSpeed *
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track.traverseSpeed *
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(track.resistance.hard / track.resistance.hard) *
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(track.resistance.hard / track.resistance.hard) *
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(stockWeight / weight) *
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(stockWeight / weight) *
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@@ -412,6 +404,7 @@ export function Characteristics() {
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</InfoWithDelta>
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</InfoWithDelta>
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<InfoWithDelta decimals={1} indent name="On medium terrain">
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<InfoWithDelta decimals={1} indent name="On medium terrain">
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{(engine.power / stockEngine.power) *
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{(engine.power / stockEngine.power) *
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engineAcceleratorBonus *
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track.traverseSpeed *
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track.traverseSpeed *
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(track.resistance.hard / track.resistance.medium) *
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(track.resistance.hard / track.resistance.medium) *
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(stockWeight / weight) *
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(stockWeight / weight) *
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@@ -419,6 +412,7 @@ export function Characteristics() {
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</InfoWithDelta>
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</InfoWithDelta>
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<InfoWithDelta decimals={1} indent name="On soft terrain">
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<InfoWithDelta decimals={1} indent name="On soft terrain">
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{(engine.power / stockEngine.power) *
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{(engine.power / stockEngine.power) *
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engineAcceleratorBonus *
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track.traverseSpeed *
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track.traverseSpeed *
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(track.resistance.hard / track.resistance.soft) *
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(track.resistance.hard / track.resistance.soft) *
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(stockWeight / weight) *
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(stockWeight / weight) *
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