Merge branch 'main' into dev-rinth

This commit is contained in:
TrèsAbhi committed 2024-04-22 12:43:22 -05:00
commit 13a901c839
38 files changed
+876 -308

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+2 -2
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@@ -7,9 +7,9 @@ import { Roboto_Flex } from 'next/font/google';
import { usePathname } from 'next/navigation';
import { ReactNode, Suspense, useEffect, useState } from 'react';
import { Footer } from '../components/Footer';
import { Google } from '../components/Google';
import { Loader } from '../components/Loader';
import Navbar from '../components/Navbar';
import { Party3 } from '../components/Party3';
import isDev from '../core/blitzrinth/isDev';
import { isLocalhost } from '../core/blitzrinth/isLocalhost';
import { useFullScreen } from '../hooks/useFullScreen';
@@ -60,7 +60,7 @@ export default function RootLayout({ children }: RootLayoutProps) {
<meta property="og:site_name" content="Blitzrinth" />
<link rel="icon" type="image/x-icon" href="/favicon.ico" />
<Google />
<Party3 />
</head>
<body
+12 -1
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@@ -1233,10 +1233,21 @@ export default function Page() {
<Row name="Shells" value="shells" decimals={0} />
</>
)}
<Row name="Caliber" value="caliber" decimals={0} />
<Row name="Penetration" value="penetration" decimals={0} />
<Row name="Damage" value="damage" decimals={0} />
<Row name="Module damage" value="moduleDamage" decimals={0} />
<Row name="Caliber" value="caliber" decimals={0} />
<Row
name="Normalization"
value="shellNormalization"
decimals={0}
/>
<Row
name="Ricochet"
value="shellRicochet"
deltaType="lowerIsBetter"
decimals={0}
/>
<Row name="Shell velocity" value="shellVelocity" decimals={0} />
<Row
name="Aim time"
@@ -191,6 +191,7 @@ export function AntagonistBar({ floating }: AntagonistBarProps) {
<Flex>
{antagonist.turret.guns.map((gun, index) => (
<ModuleButton
key={gun.id}
rowChild
first={index === 0}
last={
@@ -9,7 +9,7 @@ import {
TextField,
} from '@radix-ui/themes';
import { debounce } from 'lodash';
import { use, useEffect, useRef, useState } from 'react';
import { Fragment, use, useEffect, useRef, useState } from 'react';
import { lerp } from 'three/src/math/MathUtils';
import { ShellButton } from '../../../../../../components/ModuleButtons/ShellButton';
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
@@ -155,7 +155,6 @@ export function Characteristics() {
})}
</Flex>
</Flex>
<Info name="Gun type">{GUN_TYPE_NAMES[gun.type]}</Info>
<InfoWithDelta name="DPM" decimals={0} unit="hp / min">
{stats.dpm}
@@ -189,7 +188,6 @@ export function Characteristics() {
{gun.type !== 'regular' && (
<InfoWithDelta name="Shells">{stats.shells}</InfoWithDelta>
)}
{gun.type === 'autoReloader' ? (
<>
<Info indent name="Most optimal">
@@ -229,9 +227,6 @@ export function Characteristics() {
{stats.intraClip!}
</InfoWithDelta>
)}
<InfoWithDelta name="Caliber" decimals={0} unit="mm">
{stats.caliber}
</InfoWithDelta>
<InfoWithDelta decimals={0} name="Penetration" unit="mm">
{stats.penetration}
</InfoWithDelta>
@@ -295,6 +290,22 @@ export function Characteristics() {
{stats.explosionRadius!}
</InfoWithDelta>
)}
<InfoWithDelta name="Caliber" decimals={0} unit="mm">
{stats.caliber}
</InfoWithDelta>
<InfoWithDelta name="Normalization" decimals={0} unit="°">
{stats.shellNormalization}
</InfoWithDelta>
{shell.type !== 'he' && (
<InfoWithDelta
name="Ricochet"
decimals={0}
deltaType="lowerIsBetter"
unit="°"
>
{stats.shellRicochet!}
</InfoWithDelta>
)}
<InfoWithDelta name="Shell velocity" unit="m/s" decimals={0}>
{stats.shellVelocity}
</InfoWithDelta>
@@ -516,7 +527,7 @@ export function Characteristics() {
const count = member.count ?? 1;
return (
<>
<Fragment key={member.type}>
<InfoWithDelta
key={`${member.type}-root`}
name={`${CREW_MEMBER_NAMES[member.type]}${count > 1 ? ` x ${count}` : ''}`}
@@ -545,7 +556,7 @@ export function Characteristics() {
}
/>
)}
</>
</Fragment>
);
})}
</Flex>
@@ -124,11 +124,15 @@ export const TankModel = memo(() => {
event.stopPropagation();
}
return jsxTree(node, {
castShadow: true,
receiveShadow: true,
onPointerDown,
});
return jsxTree(
node,
{
castShadow: true,
receiveShadow: true,
onPointerDown,
},
node.uuid,
);
})}
<group ref={turretContainer}>
@@ -189,11 +193,15 @@ export const TankModel = memo(() => {
window.removeEventListener('pointerup', handlePointerUp);
}
return jsxTree(node, {
castShadow: true,
receiveShadow: true,
onPointerDown,
});
return jsxTree(
node,
{
castShadow: true,
receiveShadow: true,
onPointerDown,
},
node.uuid,
);
})}
<group ref={gunContainer}>
@@ -255,11 +263,15 @@ export const TankModel = memo(() => {
window.removeEventListener('pointerup', handlePointerUp);
}
return jsxTree(node, {
castShadow: true,
receiveShadow: true,
onPointerDown,
});
return jsxTree(
node,
{
castShadow: true,
receiveShadow: true,
onPointerDown,
},
node.uuid,
);
})}
</group>
</group>
@@ -0,0 +1,74 @@
import { InfoCircledIcon, PlusIcon } from '@radix-ui/react-icons';
import { Callout, Card, Flex, Heading, Link, Text } from '@radix-ui/themes';
import { use } from 'react';
import { videoDefinitions } from '../../../../../core/blitzkrieg/videos';
import { useFullScreen } from '../../../../../hooks/useFullScreen';
import { useDuel } from '../../../../../stores/duel';
export function Videos() {
const isFullScreen = useFullScreen();
const tank = useDuel((state) => state.protagonist!.tank);
const awaitedVideoDefinitions = use(videoDefinitions);
const videos = awaitedVideoDefinitions[tank.id]?.videos ?? [];
if (isFullScreen) return null;
return (
<Flex direction="column" gap="4" mt="4" align="start">
<Heading size="6">Review videos</Heading>
<Callout.Root>
<Callout.Icon>
<InfoCircledIcon />
</Callout.Icon>
<Callout.Text>
Some YouTubers may not have videos on the {tank.name} leading to
off-topic videos.
</Callout.Text>
</Callout.Root>
<Flex gap="3" wrap="wrap">
{videos.map((video) => (
<Link
key={video}
href={`https://www.youtube.com/watch?v=${video}`}
target="_blank"
>
<img
src={`https://i.ytimg.com/vi/${video}/hqdefault.jpg`}
style={{
aspectRatio: '16 / 9',
objectFit: 'cover',
height: 128,
borderRadius: 8,
}}
/>
</Link>
))}
<Link href="https://discord.gg/nDt7AjGJQH" target="_blank">
<Card
style={{
aspectRatio: '16 / 9',
height: 128,
}}
>
<Flex
align="center"
justify="center"
gap="1"
style={{
width: '100%',
height: '100%',
}}
>
<Text color="purple">
{videos.length === 0 ? 'Suggest' : 'Suggest more'} <PlusIcon />
</Text>
</Flex>
</Card>
</Link>
</Flex>
</Flex>
);
}
+4 -2
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@@ -17,6 +17,7 @@ import { Provisions } from './components/Characteristics/components/Provisions';
import { Skills } from './components/Characteristics/components/Skills';
import { TankSandbox } from './components/Model/TankSandbox';
import { Title } from './components/Title';
import { Videos } from './components/Videos';
export default function Page({ params }: { params: { id: string } }) {
const initialId = parseInt(params.id);
@@ -83,7 +84,7 @@ export default function Page({ params }: { params: { id: string } }) {
style={{
flex: 1,
width: '100%',
top: 64,
top: 64 + 16,
position: wideFormat ? 'sticky' : undefined,
}}
>
@@ -91,7 +92,6 @@ export default function Page({ params }: { params: { id: string } }) {
<TankSandbox />
<AntagonistBar />
</Flex>
<Flex gap="5" wrap="wrap">
<Modules />
<Provisions />
@@ -110,6 +110,8 @@ export default function Page({ params }: { params: { id: string } }) {
<Characteristics />
</Flex>
</Flex>
<Videos />
</>
)}
</PageWrapper>
+10 -1
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@@ -1,5 +1,8 @@
'use client';
import { Flex, Link } from '@radix-ui/themes';
import { use } from 'react';
import { AdHorizontal } from '../../../../components/Ads/Horizontal';
import PageWrapper from '../../../../components/PageWrapper';
import { tankDefinitions } from '../../../../core/blitzrinth/tankDefinitions';
@@ -8,11 +11,17 @@ export default function Page() {
return (
<PageWrapper>
<title>Super duper secret map for SEO</title>
<AdHorizontal />
<Flex direction="column" align="center">
{Object.values(awaitedTankDefinitions)
.sort((a, b) => b.tier - a.tier)
.map((tank) => (
<Link href={`./${tank.id}`}>{tank.name}</Link>
<Link href={`./${tank.id}`} key={tank.id}>
{tank.name}
</Link>
))}
</Flex>
</PageWrapper>
+24
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@@ -0,0 +1,24 @@
export function AdHorizontal() {
return (
<>
<script
async
src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-1289406790225052"
crossOrigin="anonymous"
/>
<ins
className="adsbygoogle"
style={{ display: 'block' }}
data-ad-client="ca-pub-1289406790225052"
data-ad-slot="2391822409"
data-ad-format="auto"
data-full-width-responsive="true"
/>
<script
dangerouslySetInnerHTML={{
__html: `(adsbygoogle = window.adsbygoogle || []).push({});`,
}}
/>
</>
);
}
@@ -153,14 +153,12 @@ export function CoreArmorSceneComponent({
return (
<>
{jsxTree(node, {
renderOrder: 0,
material: excludeMaterial,
})}
{jsxTree(node, {
renderOrder: 1,
material,
})}
{jsxTree(
node,
{ renderOrder: 0, material: excludeMaterial },
`${node.uuid}-exclude`,
)}
{jsxTree(node, { renderOrder: 1, material }, `${node.uuid}-include`)}
</>
);
}
@@ -259,9 +259,9 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
</group>
{modelNodes.map((node) => {
const isCurrentGun =
node.name ===
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`;
const isCurrentGun = node.name.startsWith(
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`,
);
const isVisible = isCurrentGun;
if (!isVisible) return null;
@@ -37,8 +37,8 @@ export function SpacedArmorSubExternal({
depthTest: true,
depthWrite: false,
blending: AdditiveBlending,
clippingPlanes: clip ? [clip] : undefined,
clipping: true,
clipping: clip !== undefined,
...(clip ? { clippingPlanes: [clip] } : {}),
uniforms: {
thickness: { value: null },
@@ -107,26 +107,27 @@ export function SpacedArmorSubExternal({
return (
<>
{jsxTree(node, {
renderOrder: 3,
material: new MeshBasicMaterial({
colorWrite: false,
depthTest: true,
depthWrite: true,
clippingPlanes: clip ? [clip] : undefined,
}),
onClick() {},
userData: {
type: ArmorType.External,
thickness,
variant,
} satisfies ArmorUserData,
})}
{jsxTree(
node,
{
renderOrder: 3,
material: new MeshBasicMaterial({
colorWrite: false,
depthTest: true,
depthWrite: true,
...(clip ? { clippingPlanes: [clip] } : {}),
}),
onClick() {},
userData: {
type: ArmorType.External,
thickness,
variant,
} satisfies ArmorUserData,
},
`${node.uuid}-exclude`,
)}
{jsxTree(node, {
renderOrder: 4,
material,
})}
{jsxTree(node, { renderOrder: 4, material }, `${node.uuid}-include`)}
</>
);
}
@@ -113,20 +113,28 @@ export function SpacedArmorSubSpaced({
return (
<>
{jsxTree(node, {
renderOrder: 2,
material,
onClick() {},
userData: {
type: ArmorType.Spaced,
thickness,
} satisfies ArmorUserData,
})}
{jsxTree(
node,
{
renderOrder: 2,
material,
onClick() {},
userData: {
type: ArmorType.Spaced,
thickness,
} satisfies ArmorUserData,
},
`${node.uuid}-exclude`,
)}
{jsxTree(node, {
renderOrder: 5,
material: depthWriteMaterial,
})}
{jsxTree(
node,
{
renderOrder: 5,
material: depthWriteMaterial,
},
`${node.uuid}-include`,
)}
</>
);
}
@@ -81,251 +81,265 @@ export function SpacedArmorSceneComponent({
return (
<>
{props.type === ArmorType.Core &&
jsxTree(node, {
renderOrder: 0,
material: omitMaterial,
userData: {
type: ArmorType.Core,
thickness,
} satisfies ArmorUserData,
jsxTree(
node,
{
renderOrder: 0,
material: omitMaterial,
userData: {
type: ArmorType.Core,
thickness,
} satisfies ArmorUserData,
async onClick(event) {
event.stopPropagation();
async onClick(event) {
event.stopPropagation();
const duel = useDuel.getState();
const hasCalibratedShells = await hasEquipment(
103,
duel.antagonist!.tank.equipment,
duel.antagonist!.equipmentMatrix,
);
const hasEnhancedArmor = await hasEquipment(
110,
duel.protagonist!.tank.equipment,
duel.protagonist!.equipmentMatrix,
);
const thicknessCoefficient = hasEnhancedArmor ? 1.04 : 1;
const shell = useDuel.getState().antagonist!.shell;
const explosive = isExplosive(shell.type);
const splashing = canSplash(shell.type);
const penetration =
resolveNearPenetration(shell.penetration) *
(hasCalibratedShells
? isExplosive(shell.type)
? 1.1
: 1.05
: 1);
const shot: Shot = {
layers: [],
point: event.point,
}; // TODO: type this
let remainingPenetration = penetration;
const shellNormal = camera.position
.clone()
.sub(event.point)
.normalize();
pushLogs(shellNormal, filterIntersections(event.intersections), 0);
function filterIntersections(intersectionsRaw: Intersection[]) {
const showSpacedArmor =
useTankopediaPersistent.getState().model.visual.showSpacedArmor;
const intersectionsTyped = intersectionsRaw.filter(
({ object }) => object.userData.type !== undefined,
) as ArmorMeshIntersection[];
const intersectionsFiltered = intersectionsTyped.filter(
({ object }) =>
showSpacedArmor
? true
: object.userData.type === ArmorType.Core,
const duel = useDuel.getState();
const hasCalibratedShells = await hasEquipment(
103,
duel.antagonist!.tank.equipment,
duel.antagonist!.equipmentMatrix,
);
const intersectionsWithDuplicates = intersectionsFiltered.slice(
const hasEnhancedArmor = await hasEquipment(
110,
duel.protagonist!.tank.equipment,
duel.protagonist!.equipmentMatrix,
);
const thicknessCoefficient = hasEnhancedArmor ? 1.04 : 1;
const shell = useDuel.getState().antagonist!.shell;
const explosive = isExplosive(shell.type);
const splashing = canSplash(shell.type);
const penetration =
resolveNearPenetration(shell.penetration) *
(hasCalibratedShells
? isExplosive(shell.type)
? 1.1
: 1.05
: 1);
const shot: Shot = {
layers: [],
point: event.point,
}; // TODO: type this
let remainingPenetration = penetration;
const shellNormal = camera.position
.clone()
.sub(event.point)
.normalize();
pushLogs(
shellNormal,
filterIntersections(event.intersections),
0,
intersectionsFiltered.findIndex(
({ object }) => object.userData.type === ArmorType.Core,
) + 1,
);
const firstGunIntersectionIndex =
intersectionsWithDuplicates.findIndex(
function filterIntersections(intersectionsRaw: Intersection[]) {
const showSpacedArmor =
useTankopediaPersistent.getState().model.visual
.showSpacedArmor;
const intersectionsTyped = intersectionsRaw.filter(
({ object }) => object.userData.type !== undefined,
) as ArmorMeshIntersection[];
const intersectionsFiltered = intersectionsTyped.filter(
({ object }) =>
object.userData.type === ArmorType.External &&
object.userData.variant === 'gun',
showSpacedArmor
? true
: object.userData.type === ArmorType.Core,
);
const firstTrackIntersectionIndex =
intersectionsWithDuplicates.findIndex(
({ object }) =>
object.userData.type === ArmorType.External &&
object.userData.variant === 'track',
const intersectionsWithDuplicates = intersectionsFiltered.slice(
0,
intersectionsFiltered.findIndex(
({ object }) => object.userData.type === ArmorType.Core,
) + 1,
);
let intersections = intersectionsWithDuplicates;
if (firstGunIntersectionIndex !== -1) {
intersections = intersections.filter(({ object }, index) => {
return object.userData.type === ArmorType.External &&
object.userData.variant === 'gun'
? index === firstGunIntersectionIndex
: true;
});
}
if (firstTrackIntersectionIndex !== -1) {
intersections = intersections.filter(({ object }, index) => {
return object.userData.type === ArmorType.External &&
object.userData.variant === 'track'
? index === firstTrackIntersectionIndex
: true;
});
}
return intersections;
}
function pushLogs(
shellNormal: Vector3,
intersections: ArmorMeshIntersection[],
startingIndex: number,
) {
let layerIndex = startingIndex;
let loopIndex = 0;
if (layerIndex !== 0 && intersections.length > 0) {
const distance = (
shot.layers.at(-1) as ShotLayerBase
).point.distanceTo(intersections[0].point);
if (explosive && !splashing)
remainingPenetration -= 0.5 * remainingPenetration * distance;
const blocked = remainingPenetration < 0;
shot.layers.push({
type: null,
status: blocked ? 'blocked' : 'penetration',
distance,
});
if (blocked) return;
}
for (const intersection of intersections) {
const surfaceNormal = intersection
.normal!.clone()
.applyQuaternion(
event.object.getWorldQuaternion(new Quaternion()),
const firstGunIntersectionIndex =
intersectionsWithDuplicates.findIndex(
({ object }) =>
object.userData.type === ArmorType.External &&
object.userData.variant === 'gun',
);
const thickness =
thicknessCoefficient * intersection.object.userData.thickness;
const firstTrackIntersectionIndex =
intersectionsWithDuplicates.findIndex(
({ object }) =>
object.userData.type === ArmorType.External &&
object.userData.variant === 'track',
);
let intersections = intersectionsWithDuplicates;
if (layerIndex !== 0 && startingIndex === 0) {
const previousIntersection = intersections[layerIndex - 1];
const distance =
intersection.distance - previousIntersection.distance;
if (firstGunIntersectionIndex !== -1) {
intersections = intersections.filter(({ object }, index) => {
return object.userData.type === ArmorType.External &&
object.userData.variant === 'gun'
? index === firstGunIntersectionIndex
: true;
});
}
if (firstTrackIntersectionIndex !== -1) {
intersections = intersections.filter(({ object }, index) => {
return object.userData.type === ArmorType.External &&
object.userData.variant === 'track'
? index === firstTrackIntersectionIndex
: true;
});
}
return intersections;
}
function pushLogs(
shellNormal: Vector3,
intersections: ArmorMeshIntersection[],
startingIndex: number,
) {
let layerIndex = startingIndex;
let loopIndex = 0;
if (layerIndex !== 0 && intersections.length > 0) {
const distance = (
shot.layers.at(-1) as ShotLayerBase
).point.distanceTo(intersections[0].point);
if (explosive && !splashing)
remainingPenetration -=
0.5 * remainingPenetration * distance;
const wasted = remainingPenetration < 0;
shot.layers.push({
type: null,
status: wasted ? 'blocked' : 'penetration',
distance,
});
if (wasted && !splashing) return;
}
if (intersection.object.userData.type === ArmorType.External) {
remainingPenetration -= thickness;
const blocked = remainingPenetration < 0;
shot.layers.push({
type: ArmorType.External,
index: layerIndex,
shellNormal,
surfaceNormal,
point: intersection.point,
thickness: intersection.object.userData.thickness,
type: null,
status: blocked ? 'blocked' : 'penetration',
distance,
});
if (splashing) {
remainingPenetration = Math.max(0, remainingPenetration);
} else if (blocked) {
break;
}
} else {
const type = intersection.object.userData.type;
const angle = surfaceNormal.angleTo(shellNormal);
const ricochet = degToRad(shell.ricochet ?? 90);
const normalization = degToRad(shell.normalization ?? 0);
const threeCalibersRule =
shell.caliber > thickness * 3 || layerIndex > 0;
const twoCalibersRule = shell.caliber > thickness * 2;
const finalNormalization = twoCalibersRule
? (1.4 * normalization * shell.caliber) / (2.0 * thickness)
: normalization;
const finalThickness =
thickness === 0
? 0
: thickness /
Math.cos(Math.max(0, angle - finalNormalization));
if (blocked) return;
}
for (const intersection of intersections) {
const surfaceNormal = intersection
.normal!.clone()
.applyQuaternion(
event.object.getWorldQuaternion(new Quaternion()),
);
const thickness =
thicknessCoefficient *
intersection.object.userData.thickness;
if (layerIndex !== 0 && startingIndex === 0) {
const previousIntersection = intersections[layerIndex - 1];
const distance =
intersection.distance - previousIntersection.distance;
if (explosive && !splashing)
remainingPenetration -=
0.5 * remainingPenetration * distance;
const wasted = remainingPenetration < 0;
if (!threeCalibersRule && angle >= ricochet) {
shot.layers.push({
type,
index: layerIndex,
shellNormal,
surfaceNormal,
point: intersection.point,
thickness,
thicknessAngled: finalThickness,
angle,
status: 'ricochet',
type: null,
status: wasted ? 'blocked' : 'penetration',
distance,
});
remainingPenetration *= 0.75;
if (wasted && !splashing) return;
}
const raycaster = new Raycaster();
const newShellNormal = shellNormal
.clone()
.reflect(surfaceNormal);
const newCameraNormal = newShellNormal
.clone()
.multiplyScalar(-1);
raycaster.set(intersection.point, newCameraNormal);
pushLogs(
newShellNormal,
filterIntersections(
raycaster.intersectObjects(scene.children, true),
),
layerIndex + 1,
);
break;
} else {
remainingPenetration -= finalThickness;
if (
intersection.object.userData.type === ArmorType.External
) {
remainingPenetration -= thickness;
const blocked = remainingPenetration < 0;
shot.layers.push({
type,
type: ArmorType.External,
index: layerIndex,
shellNormal,
surfaceNormal,
point: intersection.point,
thickness,
thicknessAngled: finalThickness,
angle,
thickness: intersection.object.userData.thickness,
status: blocked ? 'blocked' : 'penetration',
});
if (splashing) {
remainingPenetration = Math.max(0, remainingPenetration);
} else if (blocked) {
break;
}
} else {
const type = intersection.object.userData.type;
const angle = surfaceNormal.angleTo(shellNormal);
const ricochet = degToRad(shell.ricochet ?? 90);
const normalization = degToRad(shell.normalization ?? 0);
const threeCalibersRule =
shell.caliber > thickness * 3 || layerIndex > 0;
const twoCalibersRule = shell.caliber > thickness * 2;
const finalNormalization = twoCalibersRule
? (1.4 * normalization * shell.caliber) /
(2.0 * thickness)
: normalization;
const finalThickness =
thickness === 0
? 0
: thickness /
Math.cos(Math.max(0, angle - finalNormalization));
if (!threeCalibersRule && angle >= ricochet) {
shot.layers.push({
type,
index: layerIndex,
shellNormal,
surfaceNormal,
point: intersection.point,
thickness,
thicknessAngled: finalThickness,
angle,
status: 'ricochet',
});
remainingPenetration *= 0.75;
const raycaster = new Raycaster();
const newShellNormal = shellNormal
.clone()
.reflect(surfaceNormal);
const newCameraNormal = newShellNormal
.clone()
.multiplyScalar(-1);
raycaster.set(intersection.point, newCameraNormal);
pushLogs(
newShellNormal,
filterIntersections(
raycaster.intersectObjects(scene.children, true),
),
layerIndex + 1,
);
break;
} else {
remainingPenetration -= finalThickness;
const blocked = remainingPenetration < 0;
shot.layers.push({
type,
index: layerIndex,
shellNormal,
surfaceNormal,
point: intersection.point,
thickness,
thicknessAngled: finalThickness,
angle,
status: blocked ? 'blocked' : 'penetration',
});
}
}
layerIndex++;
loopIndex++;
}
layerIndex++;
loopIndex++;
}
}
useTankopediaTemporary.setState({ shot });
useTankopediaTemporary.setState({ shot });
},
},
})}
node.uuid,
)}
{props.type === ArmorType.Spaced && (
<SpacedArmorSubSpaced node={node} thickness={thickness} />
+1
View File
@@ -28,6 +28,7 @@ export function CrewSkillManager({
return (
<GenericTankComponentButton
key={skill}
special={!permanentSkills.includes(skill)}
first
last
+1
View File
@@ -131,6 +131,7 @@ export default function Navbar() {
return (
<LinkRadix
key={tool.id}
tabIndex={-1}
href={`/tools/${tool.id}`}
onClick={(event) => event.preventDefault()}
@@ -1,10 +1,16 @@
export function Google() {
import { useEffect } from 'react';
export function Party3() {
useEffect(() => {
(window as any).msAdsQueue = (window as any).msAdsQueue || [];
}, []);
return (
<>
{/* analytics */}
<script
async
src="https://www.googletagmanager.com/gtag/js?id=G-98NTMRHRP9"
src="https://www.googletagmanager.com/gtag/js?id=G-D8DT6EWVFJ"
/>
<script
dangerouslySetInnerHTML={{
@@ -13,7 +19,7 @@ export function Google() {
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'G-98NTMRHRP9');
gtag('config', 'G-D8DT6EWVFJ');
`,
}}
/>
@@ -24,6 +30,13 @@ export function Google() {
src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-1289406790225052"
crossOrigin="anonymous"
/>
{/* pub center */}
{/* <script
async
src="https://adsdk.microsoft.com/pubcenter/sdk.js?siteId=364477&publisherId=253617120"
crossOrigin="anonymous"
/> */}
</>
);
}
@@ -65,5 +65,6 @@ export default async function commitMultipleFiles(
repo,
ref: `heads/${branch}`,
sha: newCommitData.sha,
force: true,
});
}
@@ -430,8 +430,12 @@ export function tankCharacteristics(
const height = size[0];
const length = size[1];
const volume = width * height * length;
const shellNormalization = shell.normalization ?? 0;
const shellRicochet = shell.ricochet;
return {
shellNormalization,
shellRicochet,
dpm,
dpmMaximum,
dpmEffective,
+30
View File
@@ -0,0 +1,30 @@
import { asset } from './asset';
export interface VideoDefinitions {
[id: number]: {
videos: string[];
lastUpdated: number;
};
}
export const videoDefinitions = fetch(asset('definitions/videos.csv'))
.then((response) => response.text())
.then((text) =>
text
.split('\n')
.map((line) => {
const [idString, lastUpdatedString, ...videos] = line.split(',');
const id = Number(idString);
const lastUpdated = Number(lastUpdatedString);
return { id, videos, lastUpdated };
})
.filter(({ videos }) => videos.length > 0)
.reduce<VideoDefinitions>((accumulator, { id, videos, lastUpdated }) => {
accumulator[id] = {
videos,
lastUpdated,
};
return accumulator;
}, {}),
);
+35
View File
@@ -0,0 +1,35 @@
import { sumBy } from 'lodash';
import { use, useMemo } from 'react';
import {
TankDefinition,
tankDefinitions,
} from '../core/blitzkrieg/tankDefinitions';
import { useDuel } from '../stores/duel';
export enum UseEccentricityMode {
Tier,
Class,
}
export function useEccentricity(mode: UseEccentricityMode) {
const awaitedTankDefinitions = use(tankDefinitions);
const tank = useDuel((state) => state.protagonist!.tank);
const similarTanks = useMemo(
() =>
Object.values(awaitedTankDefinitions).filter(
(tankB) =>
tank.tier === tankB.tier &&
(mode === UseEccentricityMode.Class
? tank.class === tankB.class
: true),
),
[tank.id],
);
function eccentricity(property: (tank: TankDefinition) => number) {
const average = sumBy(similarTanks, property) / similarTanks.length;
return property(tank) / average;
}
return eccentricity;
}