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fix: separate server and client for cu mode
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@@ -1,13 +1,11 @@
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import { assertSecret } from "@blitzkit/core";
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import { GameInterface } from "@blitzkit/game";
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export const clientUnmounted = !("WOTB_CLIENT" in import.meta.env);
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import { clientUnmounted } from "./unmounted";
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let _game: GameInterface | null = null;
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if (!clientUnmounted) {
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_game = new GameInterface(import.meta.env.WOTB_CLIENT);
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} else {
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console.warn("Running in client denied mode...");
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_game = new GameInterface(assertSecret(import.meta.env.PUBLIC_WOTB_CLIENT));
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}
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export const game = _game;
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@@ -0,0 +1,5 @@
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export const clientUnmounted = !("PUBLIC_WOTB_CLIENT" in import.meta.env);
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if (clientUnmounted) {
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console.warn("Running in client denied mode...");
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}
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