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feat: start of tank proto
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@@ -233,7 +233,10 @@ PublishScripts/
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# NuGet Symbol Packages
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# NuGet Symbol Packages
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*.snupkg
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*.snupkg
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# The packages folder can be ignored because of Package Restore
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# The packages folder can be ignored because of Package Restore
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**/[Pp]ackages/*
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# REMOVING THIS BECAUSE IT IGNORES PACKAGES LOL
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# **/[Pp]ackages/*
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# except build/, which is used as an MSBuild target.
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# except build/, which is used as an MSBuild target.
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!**/[Pp]ackages/build/
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!**/[Pp]ackages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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# Uncomment if necessary however generally it will be regenerated when needed
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@@ -0,0 +1,83 @@
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syntax = "proto2";
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package blitzkit;
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message Tank {
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required ModuleHealth turret_rotator_health = 1;
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required ModuleHealth surveying_device_health = 2;
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required ModuleHealth gun_health = 3;
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required ModuleHealth chassis_health = 4;
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required ModuleHealth ammo_bay_health = 5;
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required ModuleHealth engine_health = 6;
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required ModuleHealth fuel_tank_health = 7;
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map<string, CrewHealth> crew_healths = 8;
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required float max_health = 9;
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required float concealment_stationary = 10;
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required float concealment_moving = 11;
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required float concealment_on_shot = 12;
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repeated PitchLimit up_pitch_limits = 13;
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repeated PitchLimit down_pitch_limits = 14;
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required float turret_turn_rate = 15;
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required float spotting_range = 16;
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repeated Shell shells = 17;
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required float reload_time = 18;
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required float dispersion_stationary = 19;
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required float dispersion_turret_rotation = 20;
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required float dispersion_moving = 21;
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required float dispersion_hull_rotation = 22;
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required float gun_turn_rate = 23;
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required float mass = 24;
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required float engine_power = 25;
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required float max_speed_forwards = 26;
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required float max_speed_backwards = 27;
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required float rotation_speed = 28;
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required float terrain_resistance_hard = 29;
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required float terrain_resistance_medium = 30;
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required float terrain_resistance_soft = 31;
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required float brake_force = 32;
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}
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message Shell {
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required float speed = 1;
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required float armor_damage = 2;
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required float module_damage = 3;
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required float caliber = 4;
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required float penetration = 5;
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required float penetration_500m = 6;
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required float normalization = 7;
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required float range = 8;
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required float ricochet = 9;
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required float penetration_loss_by_distance = 10;
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required float explosion_radius = 11;
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required int32 max_count = 12;
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}
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message PitchLimit {
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required float angle = 1;
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required float value = 2;
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}
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message ModuleHealth {
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// max health, assigned by default at the start of the battle
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required float max = 1;
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// max health reached as the module regenerates after breaking
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required float max_regen = 2;
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// the range from 0 to this where the module is "red" and doesn't function
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// all the while healing; after surpassing this, the "yellow" phase is reached
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required float hysteresis = 3;
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// the heal rate (per second); this won't apply if the health is at or above
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// max_regen hence always leaving it in the "yellow" phase until repaired
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required float heal_rate = 4;
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// damage received (per second) to the modules when caught on fire
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required float burn_rate = 5;
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}
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