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feat: add 124 support
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c964e3c8ec
commit
1879895db2
13 files changed
+62
-5
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@@ -180,6 +180,11 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const hasDownImprovedVerticalStabilizer = await hasEquipment(
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124,
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const boundingRect = canvas.getBoundingClientRect();
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delta.set(event.clientX, event.clientY).sub(position);
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@@ -191,6 +196,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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hasDownImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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}
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@@ -275,6 +281,11 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const hasDownImprovedVerticalStabilizer = await hasEquipment(
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124,
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const boundingRect = canvas.getBoundingClientRect();
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delta.set(event.clientX, event.clientY).sub(position);
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position.set(event.clientX, event.clientY);
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@@ -285,6 +296,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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hasDownImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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}
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@@ -357,6 +369,11 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const hasDownImprovedVerticalStabilizer = await hasEquipment(
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124,
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const boundingRect = canvas.getBoundingClientRect();
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delta.set(event.clientX, event.clientY).sub(position);
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position.set(event.clientX, event.clientY);
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@@ -367,6 +384,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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hasDownImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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}
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+3
-1
@@ -107,6 +107,7 @@ export function Characteristics() {
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const hasSupercharger = useEquipment(107);
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const hasCalibratedShells = useEquipment(103);
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const hasImprovedVerticalStabilizer = useEquipment(122);
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const hasDownImprovedVerticalStabilizer = useEquipment(124);
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const penetrationCoefficient = coefficient([
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hasCalibratedShells,
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resolvePenetrationCoefficient(true, shell.type) - 1,
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@@ -129,9 +130,10 @@ export function Characteristics() {
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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hasDownImprovedVerticalStabilizer,
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);
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});
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}, [hasImprovedVerticalStabilizer]);
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}, [hasImprovedVerticalStabilizer, hasDownImprovedVerticalStabilizer]);
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return (
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<Flex
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+3
@@ -25,6 +25,7 @@ export function QuickInputs() {
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const initialGunPitch =
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tankModelDefinition.initial_turret_rotation?.pitch ?? 0;
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const hasImprovedVerticalStabilizer = useEquipment(122);
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const hasDownImprovedVerticalStabilizer = useEquipment(124);
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useEffect(() => {
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if (!yawInput.current) return;
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@@ -92,6 +93,7 @@ export function QuickInputs() {
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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hasDownImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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mutateDuel((state) => {
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@@ -133,6 +135,7 @@ export function QuickInputs() {
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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hasDownImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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mutateDuel((state) => {
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+7
@@ -118,6 +118,11 @@ export function Controls({ naked }: ControlsProps) {
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const hasDownImprovedVerticalStabilizer = await hasEquipment(
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124,
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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switch (event) {
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case Pose.HullDown: {
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@@ -127,6 +132,7 @@ export function Controls({ naked }: ControlsProps) {
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protagonistGunModelDefinition.pitch,
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protagonistTurretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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hasDownImprovedVerticalStabilizer,
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);
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camera.position
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@@ -159,6 +165,7 @@ export function Controls({ naked }: ControlsProps) {
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protagonistGunModelDefinition.pitch,
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protagonistTurretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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hasDownImprovedVerticalStabilizer,
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);
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camera.position
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+12
@@ -185,6 +185,11 @@ export function TankModel() {
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const hasDownImprovedVerticalStabilizer = await hasEquipment(
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124,
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const boundingRect = canvas.getBoundingClientRect();
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delta.set(event.clientX, event.clientY).sub(position);
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@@ -196,6 +201,7 @@ export function TankModel() {
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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hasDownImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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}
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@@ -287,6 +293,11 @@ export function TankModel() {
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const hasDownImprovedVerticalStabilizer = await hasEquipment(
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124,
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const boundingRect = canvas.getBoundingClientRect();
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delta.set(event.clientX, event.clientY).sub(position);
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position.set(event.clientX, event.clientY);
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@@ -297,6 +308,7 @@ export function TankModel() {
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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hasDownImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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}
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+2
@@ -41,6 +41,7 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
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const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
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const canvas = useRef<HTMLCanvasElement>(null);
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const hasImprovedVerticalStabilizer = useEquipment(122);
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const hasDownImprovedVerticalStabilizer = useEquipment(124);
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const protagonistGun = Duel.use((state) => state.protagonist.gun);
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const protagonistTurret = Duel.use((state) => state.protagonist.turret);
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const mutateDuel = Duel.useMutation();
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@@ -82,6 +83,7 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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hasDownImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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