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feat: add 124 support
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@@ -180,6 +180,11 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const hasDownImprovedVerticalStabilizer = await hasEquipment(
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124,
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const boundingRect = canvas.getBoundingClientRect();
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delta.set(event.clientX, event.clientY).sub(position);
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@@ -191,6 +196,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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hasDownImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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}
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@@ -275,6 +281,11 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const hasDownImprovedVerticalStabilizer = await hasEquipment(
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124,
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const boundingRect = canvas.getBoundingClientRect();
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delta.set(event.clientX, event.clientY).sub(position);
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position.set(event.clientX, event.clientY);
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@@ -285,6 +296,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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hasDownImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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}
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@@ -357,6 +369,11 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const hasDownImprovedVerticalStabilizer = await hasEquipment(
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124,
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const boundingRect = canvas.getBoundingClientRect();
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delta.set(event.clientX, event.clientY).sub(position);
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position.set(event.clientX, event.clientY);
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@@ -367,6 +384,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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hasDownImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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}
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