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https://github.com/blitzkit/blitzkit.git
synced 2026-11-14 13:16:11 +01:00
Merge branch 'main' into data-driven
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commit
1b08393f65
60 files changed
+434
-474
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+3
-1
@@ -13,6 +13,7 @@ import { modelTransformEvent } from "../../../../../../../core/blitzkit/modelTra
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import { Var } from "../../../../../../../core/radix/var";
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import { useLocale } from "../../../../../../../hooks/useLocale";
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import { Duel } from "../../../../../../../stores/duel";
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import { Tankopedia } from "../../../../../../../stores/tankopedia";
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import type { MaybeSkeletonComponentProps } from "../../../../../../../types/maybeSkeletonComponentProps";
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import { VisualizerCard } from "../VisualizerCard";
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import { VisualizerCornerStat } from "../VisualizerCornerStat";
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@@ -43,6 +44,7 @@ export function GunFlexibilityVisualizer({
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const tank = Duel.use((state) => state.protagonist.tank);
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const turret = Duel.use((state) => state.protagonist.turret);
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const gun = Duel.use((state) => state.protagonist.gun);
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const modelRequested = Tankopedia.use((state) => state.modelRequested);
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const tankModel = modelDefinition.models[tank.id];
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const turretModel = tankModel.turrets[turret.id];
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@@ -193,7 +195,7 @@ export function GunFlexibilityVisualizer({
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top="0"
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left="0"
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>
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{!skeleton && <FlexibilityCanvas />}
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{!skeleton && modelRequested && <FlexibilityCanvas />}
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<Box
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position="absolute"
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+8
@@ -24,6 +24,14 @@ export function Survivability({ stats }: StatsAcceptorProps) {
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decimals={0}
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value={(stats) => stats.fireChance * 100}
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/>
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{stats.trackRepairTime !== undefined && (
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<InfoWithDelta
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value="trackRepairTime"
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stats={stats}
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deltaType="lowerIsBetter"
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decimals={2}
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/>
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)}
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<InfoWithDelta value="viewRange" stats={stats} decimals={0} />
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<ViewRangeVisualizer stats={stats} />
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<Info
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+7
-13
@@ -28,23 +28,17 @@ export function Equalizer() {
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width="100%"
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style={{
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cursor: "pointer",
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borderRadius: "var(--radius-3)",
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backgroundImage: `url(${alias("api", `/gamemodes/Insanity/banner.webp`)})`,
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backgroundSize: "cover",
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borderRadius: "var(--radius-3) 0 0 var(--radius-3)",
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backgroundImage: `
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linear-gradient(90deg, var(--black-a3), var(--gray-1)),
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url(${alias("api", `/gamemodes/Insanity/banner.webp`)})
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`,
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backgroundSize: "auto, fit",
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backgroundPosition: "50% 25%",
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overflow: "hidden",
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}}
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>
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<Flex
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align="center"
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width="100%"
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justify="between"
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p="4"
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style={{
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background:
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"linear-gradient(90deg, var(--black-a3), var(--gray-1))",
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}}
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>
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<Flex align="center" width="100%" justify="between" p="4" style={{}}>
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<Text
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style={{
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textShadow: "0 0 var(--space-1) var(--black-a12)",
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+2
-2
@@ -31,11 +31,11 @@ export function Thicknesses({ thicknessRange, skeleton }: ThicknessesProps) {
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return (
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<Flex
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position="absolute"
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right={display === TankopediaDisplay.StaticArmor ? "0" : "-6rem"}
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right="0"
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top="50%"
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mr="4"
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style={{
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transform: "translateY(-50%)",
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transform: `translate(${display === TankopediaDisplay.StaticArmor ? "0" : "calc(100% + var(--space-4))"}, -50%)`,
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userSelect: "none",
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transitionDuration: "200ms",
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}}
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@@ -77,6 +77,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
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const revealed = Tankopedia.use((state) => state.revealed);
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const disturbed = Tankopedia.use((state) => state.disturbed);
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const highGraphics = TankopediaPersistent.use((state) => state.highGraphics);
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const modelRequested = Tankopedia.use((state) => state.modelRequested);
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const equalize = Duel.use((state) => state.equalize);
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const equalizer = Duel.use((state) => state.antagonist.tank.equalizer);
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@@ -283,7 +284,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
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<SpallLinerSwitcher />
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</Flex>
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{!skeleton && (
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{!skeleton && modelRequested && (
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<Suspense>
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<DynamicArmorSwitcher />
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</Suspense>
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+38
-4
@@ -1,11 +1,14 @@
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import { Flex, Heading } from "@radix-ui/themes";
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import { UpdateIcon } from "@radix-ui/react-icons";
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import { Button, Flex, Heading } from "@radix-ui/themes";
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import { useLocale } from "../../../../../../hooks/useLocale";
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import { Duel } from "../../../../../../stores/duel";
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import { Tankopedia } from "../../../../../../stores/tankopedia";
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import type { MaybeSkeletonComponentProps } from "../../../../../../types/maybeSkeletonComponentProps";
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import { Tracker } from "./components/Tracker";
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export function Title() {
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const { unwrap } = useLocale();
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export function Title({ skeleton }: MaybeSkeletonComponentProps) {
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const { unwrap, strings } = useLocale();
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const modelRequested = Tankopedia.use((state) => state.modelRequested);
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const protagonist = Duel.use((state) => state.protagonist.tank);
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const revealed = Tankopedia.use((state) => state.revealed);
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const disturbed = Tankopedia.use((state) => state.disturbed);
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@@ -21,6 +24,8 @@ export function Title() {
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onPointerDown={(event) => {
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event.preventDefault();
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if (!modelRequested) return;
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Tankopedia.mutate((draft) => {
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draft.revealed = true;
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});
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@@ -60,7 +65,36 @@ export function Title() {
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{name}
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</Heading>
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{!revealed && <Tracker fontSize={fontSize} />}
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{!skeleton && !revealed && modelRequested && (
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<Tracker fontSize={fontSize} />
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)}
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{!skeleton && !modelRequested && (
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<Flex
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position="absolute"
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left="50%"
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top="50%"
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width="min(100%, 16rem)"
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justify="center"
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style={{
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transform: `translate(-50%, calc(${fontSize} * 0.75 + var(--space-4) - 50%))`,
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}}
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>
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<Button
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variant="solid"
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highContrast
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onPointerDown={(event) => event.stopPropagation()}
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onClick={() => {
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Tankopedia.mutate((draft) => {
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draft.modelRequested = true;
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});
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}}
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>
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<UpdateIcon />
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{strings.website.tools.tankopedia.sandbox.load_model}
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</Button>
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</Flex>
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)}
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</Flex>
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);
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}
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@@ -20,6 +20,7 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
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const canvas = useRef<HTMLCanvasElement>(null!);
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const isFullScreen = useFullScreen();
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const protagonist = Duel.use((state) => state.protagonist.tank);
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const modelRequested = Tankopedia.use((state) => state.modelRequested);
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const thicknessRange = useMemo(() => {
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const entries = Object.values(tankDefinitions.tanks);
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const filtered = entries.filter(
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@@ -131,13 +132,15 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
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top="0"
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left="0"
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>
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{!skeleton && (
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<TankSandbox ref={canvas} thicknessRange={thicknessRange} />
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{!skeleton && modelRequested && (
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<Suspense>
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<TankSandbox ref={canvas} thicknessRange={thicknessRange} />
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</Suspense>
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)}
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</Box>
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</Box>
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<Title />
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<Title skeleton={skeleton} />
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<Options
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skeleton={skeleton}
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@@ -127,7 +127,7 @@ export function Node({ id, highlight, nextIds, skeleton }: NodeProps) {
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</Text>
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</Flex>
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{averages && nextTanks && tank.tier !== 10 && (
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{averages && nextTanks && (
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<Text color="gray" size="1" mt="2">
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{skeleton && <Skeleton height="1em" width="4em" />}
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{!skeleton &&
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@@ -192,7 +192,7 @@ export function TechTreeSection({ skeleton }: MaybeSkeletonComponentProps) {
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);
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})}
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{master.tier < 10 && (
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{master.successors.length > 0 && (
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<>
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<Arrow />
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{master.successors!.map((id, index) => (
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