mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 10:47:04 +02:00
Merge branch 'main' into filter-defaults
This commit is contained in:
22 files changed
+450
-43
No files matched your search
@@ -18,6 +18,10 @@ import {
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import { degToRad } from "three/src/math/MathUtils.js";
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import { hasEquipment } from "../../../../core/blitzkit/hasEquipment";
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import { jsxTree } from "../../../../core/blitzkit/jsxTree";
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import {
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SPALL_LINER_HE_DAMAGE_DELTA,
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SPALL_LINER_PROVISION_ID,
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} from "../../../../core/blitzkit/spallLiner";
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import { defaultEqualizer } from "../../../../core/blitzkit/tankToDuelMember";
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import { discardClippingPlane } from "../../../../core/three/discardClippingPlane";
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import { Duel } from "../../../../stores/duel";
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@@ -384,6 +388,13 @@ export function SpacedArmorSceneComponent({
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shot.damage *= antagonistEqualizer.damage;
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const hasSpallLiner = Duel.state.protagonist.provisions.includes(
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SPALL_LINER_PROVISION_ID,
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);
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if (hasSpallLiner && shell.type === ShellType.SHELL_TYPE_HE) {
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shot.damage *= 1 + SPALL_LINER_HE_DAMAGE_DELTA;
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}
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return shot;
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},
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[camera],
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@@ -12,6 +12,7 @@ export interface Props {
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}
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const gameDefinitions = await api.gameDefinitions();
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const gameVersion = gameDefinitions.version.split("_")[0];
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const environment = assertSecret(import.meta.env.PUBLIC_ENVIRONMENT);
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const { locale } = Astro.props;
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const strings = getStrings(locale);
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@@ -141,7 +142,7 @@ const strings = getStrings(locale);
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</Text>
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)
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}
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<Text size="2" color="gray">CDN</Text>
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<Text size="2" color="gray">Branch</Text>
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</Flex>
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<Flex direction="column" gap="1" flexGrow="1" flexBasis="0" align="start">
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@@ -151,7 +152,7 @@ const strings = getStrings(locale);
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{
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environment !== "preview" && (
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<Code size="2" color="gray">
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{gameDefinitions.version}
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{gameVersion}
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</Code>
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)
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}
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@@ -174,13 +175,13 @@ const strings = getStrings(locale);
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WoTB
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</Text>
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<Code size="2" color="gray">
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{gameDefinitions.version}
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{gameVersion}
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</Code>
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</>
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)
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}
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<Text size="2" color="gray">CDN</Text>
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<Text size="2" color="gray">Branch</Text>
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<Code size="2" color="gray">
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{environment}
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</Code>
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@@ -33,7 +33,7 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) {
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draft.search = sanitized.length === 0 ? null : sanitized;
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});
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}, 500),
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[]
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[],
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);
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const handleChange = useCallback(() => {
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if (!searching) {
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@@ -46,7 +46,14 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) {
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}, [searching]);
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const handleKeyDown = useCallback<KeyboardEventHandler>(
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(event) => {
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if (event.key !== "Enter" || !topResult || searching) return;
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if (
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event.key !== "Enter" ||
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!topResult ||
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!TankFilters.state.search ||
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TankFilters.state.searching
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) {
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return;
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}
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event.preventDefault();
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@@ -56,7 +63,7 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) {
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window.location.href = `/tanks/${topResult.slug}`;
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}
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},
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||||
[topResult]
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||||
[topResult],
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||||
);
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return (
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+4
-4
@@ -17,7 +17,7 @@ import { AssaultRangesVisualizer } from "./AssaultRangesVisualizer";
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import { GunFlexibilityVisualizer } from "./GunFlexibilityVisualizer";
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import { Info } from "./Info";
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import { InfoWithDelta } from "./InfoWithDelta";
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import { ReloadVisualizer } from "./ReloadVisualizer";
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import { RELOAD_PRECISION, ReloadVisualizer } from "./ReloadVisualizer";
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import { RicochetVisualizer } from "./RicochetVisualizer";
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import { StatsTableWrapper } from "./StatsTableWrapper";
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import type { StatsAcceptorProps } from "./TraverseVisualizer";
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@@ -163,7 +163,7 @@ export function Firepower({
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.shell_index,
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{ index: index + 1 },
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)}
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decimals={2}
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decimals={RELOAD_PRECISION}
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deltaType="lowerIsBetter"
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noRanking
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value={() => reload}
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@@ -173,7 +173,7 @@ export function Firepower({
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) : (
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<InfoWithDelta
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stats={stats}
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decimals={2}
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decimals={RELOAD_PRECISION}
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deltaType="lowerIsBetter"
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value="shellReload"
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/>
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@@ -183,7 +183,7 @@ export function Firepower({
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<InfoWithDelta
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stats={stats}
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indent
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decimals={2}
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decimals={RELOAD_PRECISION}
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deltaType="lowerIsBetter"
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value="intraClip"
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/>
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+24
-3
@@ -1,6 +1,7 @@
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import type { QuicklimeEvent } from "quicklime";
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import { useEffect, useRef } from "react";
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import type { Group } from "three";
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import { degToRad } from "three/src/math/MathUtils.js";
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import { api } from "../../../../../../../../core/blitzkit/api";
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import {
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modelTransformEvent,
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@@ -21,6 +22,13 @@ export function CanvasContent() {
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const tankModel = modelDefinitions.models[tank.id];
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const turretModel = tankModel.turrets[turret.id];
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// baked-in turret mount tilt (e.g. Minotauro sits pitched 3deg forward);
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// applied as a static base rotation so the live gun pitch composes on top
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// of it, mirroring useTankTransform.ts's turretContainer/gunContainer nesting
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const initialTurretPitch = -degToRad(
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tankModel.initial_turret_rotation?.pitch ?? 0,
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);
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useEffect(() => {
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function handleModelTransformEvent(
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event: QuicklimeEvent<ModelTransformEventData>,
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@@ -45,10 +53,23 @@ export function CanvasContent() {
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</group>
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</group>
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<ModelChunk only="turret" />
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<group
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position={[0, turretModel.gun_origin!.y, turretModel.gun_origin!.z]}
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rotation={[initialTurretPitch, 0, 0]}
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>
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<group
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position={[
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0,
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-turretModel.gun_origin!.y,
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-turretModel.gun_origin!.z,
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]}
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>
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<ModelChunk only="turret" />
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<group ref={gunWrapper}>
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<ModelChunk only="gun" />
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<group ref={gunWrapper}>
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<ModelChunk only="gun" />
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</group>
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</group>
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||||
</group>
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</>
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||||
);
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+27
-13
@@ -48,13 +48,27 @@ export function GunFlexibilityVisualizer({
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const turretModel = tankModel.turrets[turret.id];
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const gunModel = turretModel.guns[gun.id];
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// turret's own baked-in mount tilt (e.g. Minotauro's turret sits pitched
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||||
// 3deg forward on the hull); must be folded into displayed pitch values
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||||
// the same way tankCharacteristics.ts and QuickInputs do
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||||
const initialTurretPitch = degToRad(
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tankModel.initial_turret_rotation?.pitch ?? 0,
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||||
);
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||||
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||||
// radial map is in the tilt-compensated frame so the neutrality circle sits
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||||
// at the displayed 0deg
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||||
const tiltDeg = radToDeg(initialTurretPitch);
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||||
const magTilted = (deg: number) => mag(deg + tiltDeg);
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||||
|
||||
const [yaw, setYaw] = useState(0);
|
||||
const [pitch, setPitch] = useState(0);
|
||||
const [minPitch, setMinPitch] = useState(
|
||||
-degToRad(gunModel.pitch!.front?.max ?? gunModel.pitch!.max),
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-degToRad(gunModel.pitch!.front?.max ?? gunModel.pitch!.max) -
|
||||
initialTurretPitch,
|
||||
);
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||||
const [maxPitch, setMaxPitch] = useState(
|
||||
-degToRad(gunModel.pitch!.front?.min ?? gunModel.pitch!.min),
|
||||
-degToRad(gunModel.pitch!.front?.min ?? gunModel.pitch!.min) -
|
||||
initialTurretPitch,
|
||||
);
|
||||
|
||||
const container = useRef<HTMLDivElement>(null);
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||||
@@ -70,7 +84,7 @@ export function GunFlexibilityVisualizer({
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||||
let d = "";
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||||
|
||||
// right
|
||||
const mo = mag(p.max);
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||||
const mo = magTilted(p.max);
|
||||
if (y) {
|
||||
d += `M 0 0`;
|
||||
d += `L ${c(90 - y.max, mo)}`;
|
||||
@@ -87,7 +101,7 @@ export function GunFlexibilityVisualizer({
|
||||
|
||||
// front
|
||||
if (f) {
|
||||
const m = mag(f.max);
|
||||
const m = magTilted(f.max);
|
||||
d += `L ${c(90 - f.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
|
||||
}
|
||||
@@ -108,7 +122,7 @@ export function GunFlexibilityVisualizer({
|
||||
|
||||
// back
|
||||
if (!y && b) {
|
||||
const m = mag(b.max);
|
||||
const m = magTilted(b.max);
|
||||
d += `L ${c(-90 - b.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
|
||||
}
|
||||
@@ -116,7 +130,7 @@ export function GunFlexibilityVisualizer({
|
||||
d += `Z`;
|
||||
|
||||
// right
|
||||
const mi = mag(p.min);
|
||||
const mi = magTilted(p.min);
|
||||
if (y) {
|
||||
d += `M 0 0`;
|
||||
d += `L ${c(90 - y.max, mi)}`;
|
||||
@@ -133,7 +147,7 @@ export function GunFlexibilityVisualizer({
|
||||
|
||||
// front
|
||||
if (f) {
|
||||
const m = mag(f.min);
|
||||
const m = magTilted(f.min);
|
||||
d += `L ${c(90 - f.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
|
||||
}
|
||||
@@ -154,14 +168,14 @@ export function GunFlexibilityVisualizer({
|
||||
|
||||
// back
|
||||
if (!y && b) {
|
||||
const m = mag(b.min);
|
||||
const m = magTilted(b.min);
|
||||
d += `L ${c(-90 - b.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
|
||||
}
|
||||
|
||||
d += `Z`;
|
||||
|
||||
const r = mag(radToDeg(-pitch));
|
||||
const r = mag(radToDeg(-(pitch - initialTurretPitch)));
|
||||
const dotX = r * Math.sin(yaw);
|
||||
const dotY = r * Math.cos(yaw);
|
||||
|
||||
@@ -251,13 +265,13 @@ export function GunFlexibilityVisualizer({
|
||||
yaw = min[1];
|
||||
let t = 2 * Math.sqrt((u / rect.width) ** 2 + (v / rect.height) ** 2);
|
||||
t = clamp(t, 0, 1);
|
||||
let pitch = degToRad(magInverse(-t));
|
||||
let pitch = degToRad(magInverse(-t)) + initialTurretPitch;
|
||||
pitch = clamp(pitch, min[0], max[0]);
|
||||
|
||||
setPitch(pitch);
|
||||
setYaw(yaw);
|
||||
setMinPitch(min[0]);
|
||||
setMaxPitch(max[0]);
|
||||
setMinPitch(min[0] - initialTurretPitch);
|
||||
setMaxPitch(max[0] - initialTurretPitch);
|
||||
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}}
|
||||
@@ -376,7 +390,7 @@ export function GunFlexibilityVisualizer({
|
||||
<VisualizerCornerStat
|
||||
label={strings.website.tools.tankopedia.visualizers.flexibility.pitch}
|
||||
value={literals(strings.common.units.deg, {
|
||||
value: radToDeg(pitch).toFixed(0),
|
||||
value: radToDeg(pitch - initialTurretPitch).toFixed(0),
|
||||
})}
|
||||
side="top-left"
|
||||
/>
|
||||
|
||||
+7
-7
@@ -11,7 +11,7 @@ import { Shell } from './components/Shell';
|
||||
import { Target } from './components/Target';
|
||||
import './index.css';
|
||||
|
||||
const PRECISION = 2;
|
||||
export const RELOAD_PRECISION = 1;
|
||||
|
||||
export interface ReloadUpdateData {
|
||||
reload: number;
|
||||
@@ -82,9 +82,9 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
);
|
||||
}
|
||||
|
||||
totalTime.current.innerHTML = shellReload.toFixed(PRECISION);
|
||||
totalTime.current.innerHTML = shellReload.toFixed(RELOAD_PRECISION);
|
||||
progressTime.current.innerHTML = ((1 - reload) * shellReload).toFixed(
|
||||
PRECISION,
|
||||
RELOAD_PRECISION,
|
||||
);
|
||||
|
||||
if (state.current >= reloadThreshold) shoot();
|
||||
@@ -117,9 +117,9 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
shells = times(stats.shells, (index) => index > state.current - 1);
|
||||
}
|
||||
|
||||
totalTime.current.innerHTML = interval.toFixed(PRECISION);
|
||||
totalTime.current.innerHTML = interval.toFixed(RELOAD_PRECISION);
|
||||
progressTime.current.innerHTML = ((1 - reload) * interval).toFixed(
|
||||
PRECISION,
|
||||
RELOAD_PRECISION,
|
||||
);
|
||||
|
||||
if (lastState % 1 > state.current % 1) shoot();
|
||||
@@ -262,7 +262,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
transform: 'translate(50%, -50%)',
|
||||
}}
|
||||
>
|
||||
0.00
|
||||
{(0).toFixed(RELOAD_PRECISION)}
|
||||
</Code>
|
||||
<Code
|
||||
ref={totalTime}
|
||||
@@ -277,7 +277,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
transform: 'translate(-50%, -50%)',
|
||||
}}
|
||||
>
|
||||
0.00
|
||||
{(0).toFixed(RELOAD_PRECISION)}
|
||||
</Code>
|
||||
|
||||
{stats.shells > 1 &&
|
||||
|
||||
+128
@@ -0,0 +1,128 @@
|
||||
import { alias, availableProvisions } from "@blitzkit/core";
|
||||
import { ShuffleIcon } from "@radix-ui/react-icons";
|
||||
import { Flex, IconButton, Popover } from "@radix-ui/themes";
|
||||
import { api } from "../../../../../../core/blitzkit/api";
|
||||
import { SPALL_LINER_PROVISION_ID } from "../../../../../../core/blitzkit/spallLiner";
|
||||
import { useLocale } from "../../../../../../hooks/useLocale";
|
||||
import { Duel } from "../../../../../../stores/duel";
|
||||
import { Tankopedia } from "../../../../../../stores/tankopedia";
|
||||
|
||||
const provisionDefinitions = await api.provisionDefinitions();
|
||||
|
||||
export function SpallLinerSwitcher() {
|
||||
const { tank, gun, provisions } = Duel.use((state) => state.protagonist);
|
||||
const { unwrap } = useLocale();
|
||||
const isSpallLinerActive = provisions.includes(SPALL_LINER_PROVISION_ID);
|
||||
const hasSlotAvailable = provisions.length < tank.max_provisions;
|
||||
|
||||
const canEquipSpallLiner = availableProvisions(
|
||||
tank,
|
||||
gun,
|
||||
provisionDefinitions,
|
||||
).some((provision) => provision.id === SPALL_LINER_PROVISION_ID);
|
||||
|
||||
if (!canEquipSpallLiner) return null;
|
||||
|
||||
function equip(replacing?: number) {
|
||||
Duel.mutate((draft) => {
|
||||
if (replacing !== undefined) {
|
||||
const provisions = draft.protagonist.provisions;
|
||||
provisions[provisions.indexOf(replacing)] = SPALL_LINER_PROVISION_ID;
|
||||
} else {
|
||||
draft.protagonist.provisions.push(SPALL_LINER_PROVISION_ID);
|
||||
}
|
||||
});
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.shot = undefined;
|
||||
});
|
||||
}
|
||||
|
||||
function unequip() {
|
||||
Duel.mutate((draft) => {
|
||||
draft.protagonist.provisions = draft.protagonist.provisions.filter(
|
||||
(id) => id !== SPALL_LINER_PROVISION_ID,
|
||||
);
|
||||
});
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.shot = undefined;
|
||||
});
|
||||
}
|
||||
|
||||
const button = (
|
||||
<IconButton
|
||||
color={isSpallLinerActive ? undefined : "gray"}
|
||||
variant="soft"
|
||||
size={{ initial: "2", sm: "3" }}
|
||||
radius="medium"
|
||||
onClick={() => {
|
||||
if (isSpallLinerActive) {
|
||||
unequip();
|
||||
} else if (hasSlotAvailable) {
|
||||
equip();
|
||||
}
|
||||
}}
|
||||
>
|
||||
<img
|
||||
alt={unwrap(
|
||||
provisionDefinitions.provisions[SPALL_LINER_PROVISION_ID].name!,
|
||||
)}
|
||||
src={alias("api", `/icons/provisions/${SPALL_LINER_PROVISION_ID}.webp`)}
|
||||
style={{
|
||||
width: "50%",
|
||||
height: "50%",
|
||||
}}
|
||||
/>
|
||||
</IconButton>
|
||||
);
|
||||
|
||||
if (isSpallLinerActive || hasSlotAvailable) return button;
|
||||
|
||||
return (
|
||||
<Popover.Root>
|
||||
<Popover.Trigger>{button}</Popover.Trigger>
|
||||
|
||||
<Popover.Content>
|
||||
<Flex gap="2" align="center">
|
||||
<img
|
||||
alt={unwrap(
|
||||
provisionDefinitions.provisions[SPALL_LINER_PROVISION_ID].name!,
|
||||
)}
|
||||
src={alias(
|
||||
"api",
|
||||
`/icons/provisions/${SPALL_LINER_PROVISION_ID}.webp`,
|
||||
)}
|
||||
style={{
|
||||
width: "1.25em",
|
||||
height: "1.25em",
|
||||
}}
|
||||
/>
|
||||
|
||||
<ShuffleIcon color="var(--gray-9)" />
|
||||
|
||||
<Flex gap="2">
|
||||
{provisions.map((id) => (
|
||||
<Popover.Close key={id}>
|
||||
<IconButton
|
||||
color="gray"
|
||||
variant="soft"
|
||||
size="3"
|
||||
radius="medium"
|
||||
onClick={() => equip(id)}
|
||||
>
|
||||
<img
|
||||
alt={unwrap(provisionDefinitions.provisions[id].name!)}
|
||||
src={alias("api", `/icons/provisions/${id}.webp`)}
|
||||
style={{
|
||||
width: "50%",
|
||||
height: "50%",
|
||||
}}
|
||||
/>
|
||||
</IconButton>
|
||||
</Popover.Close>
|
||||
))}
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Popover.Content>
|
||||
</Popover.Root>
|
||||
);
|
||||
}
|
||||
@@ -46,6 +46,7 @@ import { TankSearch } from "../../../../TankSearch";
|
||||
import { CustomShellButton } from "./components/CustomShellButton";
|
||||
import { DynamicArmorSwitcher } from "./components/DynamicArmorSwitcher";
|
||||
import { QuickInputs } from "./components/QuickInputs";
|
||||
import { SpallLinerSwitcher } from "./components/SpallLinerSwitcher";
|
||||
import { Thicknesses } from "./components/Thicknesses";
|
||||
|
||||
type OptionsProps = MaybeSkeletonComponentProps & {
|
||||
@@ -278,6 +279,8 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
}}
|
||||
/>
|
||||
</IconButton>
|
||||
|
||||
<SpallLinerSwitcher />
|
||||
</Flex>
|
||||
|
||||
{!skeleton && (
|
||||
|
||||
+1
-1
@@ -15,7 +15,7 @@ export function Tracker({ fontSize }: Props) {
|
||||
top="50%"
|
||||
width="min(100%, 16rem)"
|
||||
style={{
|
||||
transform: `translate(-50%, calc(${fontSize} / 2 + var(--space-4)))`,
|
||||
transform: `translate(-50%, calc(${fontSize} * 0.75 + var(--space-4)))`,
|
||||
}}
|
||||
>
|
||||
<Progress color="gray" value={progress} />
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
export const SPALL_LINER_PROVISION_ID = 101;
|
||||
|
||||
/**
|
||||
* Matches the in-game reduction Spall Liner grants against HE splash
|
||||
* damage. Shared between the characteristics panel and the Dynamic
|
||||
* Armor 3D viewer's damage readout so the figure isn't duplicated.
|
||||
*/
|
||||
export const SPALL_LINER_HE_DAMAGE_DELTA = -0.2;
|
||||
@@ -22,6 +22,7 @@ import {
|
||||
} from "@blitzkit/core";
|
||||
import { coefficient } from "@blitzkit/core/src/blitzkit/coefficient";
|
||||
import type { EquipmentMatrix } from "../../stores/duel";
|
||||
import { SPALL_LINER_HE_DAMAGE_DELTA } from "./spallLiner";
|
||||
import { defaultEqualizer } from "./tankToDuelMember";
|
||||
|
||||
export type TankCharacteristics = ReturnType<typeof tankCharacteristics>;
|
||||
@@ -170,7 +171,10 @@ export function tankCharacteristics(
|
||||
coefficient(
|
||||
[applyReactiveArmor && shell.type !== ShellType.SHELL_TYPE_HE, -0.27],
|
||||
[applyDynamicArmor, -0.1],
|
||||
[applySpallLiner && shell.type === ShellType.SHELL_TYPE_HE, -0.2],
|
||||
[
|
||||
applySpallLiner && shell.type === ShellType.SHELL_TYPE_HE,
|
||||
SPALL_LINER_HE_DAMAGE_DELTA,
|
||||
],
|
||||
);
|
||||
const assaultDamageCoefficient =
|
||||
gun.assault_ranges && gun.assault_ranges.types.includes(shell.type)
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
# Point this to your local installation of the game (make sure you see the Data
|
||||
# folder within the directory you're putting here); don't forget to use
|
||||
# double quotation marks if your path has spaces
|
||||
CLIENT_DIR=
|
||||
|
||||
# Should be set to * for local development to build all chunks at once
|
||||
CHUNK=*
|
||||
|
||||
# Should always be development when using CHUNKS=*
|
||||
PUBLIC_ENVIRONMENT=development
|
||||
|
||||
# GuidesBlitz is the official textual partner of BlitzKit, but, really any
|
||||
# website that supports BlitzKit tank slugs like example.com/tank-slug works
|
||||
# too
|
||||
PUBLIC_GUIDE_WEBSITE=https://guidesblitz.com
|
||||
|
||||
# The tag manager doesn't do anything in localhost, but here's what BlitzKit
|
||||
# uses for completeness sake
|
||||
PUBLIC_GOOGLE_TAG_MANAGER_ID=G-GL2JVHCGPQ
|
||||
|
||||
# A very rare, but required variable, enabling the advertising of BlitzKit
|
||||
# OpenTest; TODO: make this a string field to allow for cross-advertising for
|
||||
# any branch of BlitzKit
|
||||
PUBLIC_PROMOTE_OPENTEST=false
|
||||
|
||||
# Legacy variable; this will be removed soon
|
||||
PUBLIC_STATIC_ASSET_BASE=https://assets.blitzkit.app
|
||||
|
||||
# Proprietary Wargaming fields; you shouldn't need these for 99% of the tasks
|
||||
WOTB_GLOSSARY=
|
||||
WOTB_GLOSSARY_DOMAIN=
|
||||
WOTB_GLOSSARY_PATH=
|
||||
|
||||
# Generate your own application id: https://developers.wargaming.net
|
||||
PUBLIC_WARGAMING_APPLICATION_ID=
|
||||
Reference in new issue
Block a user