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tresabhi committed 2026-09-27 17:24:48 -05:00
1 parent 593ae760e7
commit 1c382022a7
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@@ -0,0 +1,8 @@
---
name: proto-workflow
description: Regenerate this repository's TypeScript protobuf outputs after editing .proto schemas.
---
# Proto Workflow
After editing any `.proto` schema in this repository, run `bun run build-protos` from the repository root. Review the generated changes and address any schema or generator errors before finishing the task.
@@ -1,47 +1,47 @@
syntax = "proto2";
syntax = "proto3";
package blitzkit;
message AverageDefinitions {
map<uint32, AverageDefinitionsEntry> averages = 1;
required Samples samples = 2;
required uint64 time = 3;
Samples samples = 2;
uint64 time = 3;
}
message AverageDefinitionsEntry {
required AverageDefinitionsAllStats mu = 1;
required AverageDefinitionsAllStats sigma = 2;
required AverageDefinitionsAllStats r = 3;
required Samples samples = 4;
AverageDefinitionsAllStats mu = 1;
AverageDefinitionsAllStats sigma = 2;
AverageDefinitionsAllStats r = 3;
Samples samples = 4;
}
message AverageDefinitionsAllStats {
required float battles = 1;
required float capture_points = 2;
required float damage_dealt = 3;
required float damage_received = 4;
required float dropped_capture_points = 5;
required float frags = 6;
required float frags8p = 7;
required float hits = 8;
required float losses = 9;
required float max_frags = 10;
required float max_xp = 11;
required float shots = 12;
required float spotted = 13;
required float survived_battles = 14;
required float win_and_survived = 15;
required float wins = 16;
required float xp = 17;
required float battle_life_time = 18;
float battles = 1;
float capture_points = 2;
float damage_dealt = 3;
float damage_received = 4;
float dropped_capture_points = 5;
float frags = 6;
float frags8p = 7;
float hits = 8;
float losses = 9;
float max_frags = 10;
float max_xp = 11;
float shots = 12;
float spotted = 13;
float survived_battles = 14;
float win_and_survived = 15;
float wins = 16;
float xp = 17;
float battle_life_time = 18;
}
message Samples {
required uint32 d_1 = 1;
required uint32 d_7 = 2;
required uint32 d_30 = 3;
required uint32 d_60 = 4;
required uint32 d_90 = 5;
required uint32 d_120 = 6;
required uint32 total = 7;
uint32 d_1 = 1;
uint32 d_7 = 2;
uint32 d_30 = 3;
uint32 d_60 = 4;
uint32 d_90 = 5;
uint32 d_120 = 6;
uint32 total = 7;
}
@@ -1,4 +1,4 @@
syntax = "proto2";
syntax = "proto3";
package blitzkit;
@@ -9,8 +9,8 @@ message CamouflageDefinitions {
}
message Camouflage {
required uint32 id = 1;
required I18nString name = 2;
uint32 id = 1;
I18nString name = 2;
optional I18nString tank_name = 3;
optional I18nString tank_name_full = 4;
}
@@ -1,4 +1,4 @@
syntax = "proto2";
syntax = "proto3";
package blitzkit;
@@ -9,9 +9,9 @@ message ConsumableDefinitions {
}
message Consumable {
required uint32 id = 1;
required I18nString name = 2;
required bool game_mode_exclusive = 5;
uint32 id = 1;
I18nString name = 2;
bool game_mode_exclusive = 5;
repeated TankInclusivityFilter include = 6;
repeated TankInclusivityFilter exclude = 7;
}
@@ -26,8 +26,8 @@ message TankInclusivityFilter {
}
message ConsumableTankTierFilter {
required uint32 min = 1;
required uint32 max = 2;
uint32 min = 1;
uint32 max = 2;
}
message ConsumableTankIdsFilter {
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@@ -1,4 +1,4 @@
syntax = "proto2";
syntax = "proto3";
package blitzkit;
@@ -9,7 +9,7 @@ message Gallery {
}
message Avatar {
required string id = 1;
required I18nString name = 2;
required string extension = 3;
string id = 1;
I18nString name = 2;
string extension = 3;
}
@@ -1,18 +1,18 @@
syntax = "proto2";
syntax = "proto3";
package blitzkit;
import "i18n.proto";
message GameDefinitions {
required string version = 1;
string version = 1;
repeated string nations = 2;
map<string, GameMode> gameModes = 3;
map<uint32, GameModeRole> roles = 4;
}
message GameMode {
required I18nString name = 1;
I18nString name = 1;
}
message GameModeRole {
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@@ -1,4 +1,4 @@
syntax = "proto2";
syntax = "proto3";
package blitzkit;
@@ -1,4 +1,4 @@
syntax = "proto2";
syntax = "proto3";
package blitzkit;
@@ -9,6 +9,6 @@ message MapDefinitions {
}
message MapDefinition {
required uint32 id = 1;
required I18nString name = 2;
uint32 id = 1;
I18nString name = 2;
}
@@ -1,4 +1,4 @@
syntax = "proto2";
syntax = "proto3";
package blitzkit;
@@ -7,12 +7,12 @@ message ModelDefinitions {
}
message ModelDefinition {
required Armor armor = 1;
required Vector3 turret_origin = 2;
Armor armor = 1;
Vector3 turret_origin = 2;
optional InitialTurretRotation initial_turret_rotation = 3;
map<uint32, TurretModelDefinition> turrets = 4;
map<uint32, TrackModelDefinition> tracks = 5;
required BoundingBox bounding_box = 6;
BoundingBox bounding_box = 6;
}
message Armor {
@@ -21,59 +21,59 @@ message Armor {
}
message Vector3 {
required float x = 1;
required float y = 2;
required float z = 3;
float x = 1;
float y = 2;
float z = 3;
}
message InitialTurretRotation {
required float yaw = 1;
required float pitch = 2;
required float roll = 3;
float yaw = 1;
float pitch = 2;
float roll = 3;
}
message TurretModelDefinition {
required BoundingBox bounding_box = 1;
required Armor armor = 2;
required uint32 model_id = 3;
required Vector3 gun_origin = 4;
BoundingBox bounding_box = 1;
Armor armor = 2;
uint32 model_id = 3;
Vector3 gun_origin = 4;
map<uint32, GunModelDefinition> guns = 5;
optional YawLimits yaw = 6;
}
message YawLimits {
required float min = 1;
required float max = 2;
float min = 1;
float max = 2;
}
message BoundingBox {
required Vector3 min = 1;
required Vector3 max = 2;
Vector3 min = 1;
Vector3 max = 2;
}
message TrackModelDefinition {
required float thickness = 1;
required Vector3 origin = 2;
float thickness = 1;
Vector3 origin = 2;
}
message GunModelDefinition {
required Armor armor = 1;
required float thickness = 2;
required uint32 model_id = 3;
required PitchLimits pitch = 4;
Armor armor = 1;
float thickness = 2;
uint32 model_id = 3;
PitchLimits pitch = 4;
optional float mask = 5;
}
message PitchLimits {
required float min = 1;
required float max = 2;
float min = 1;
float max = 2;
optional PitchLimitsExtrema front = 3;
optional PitchLimitsExtrema back = 4;
optional float transition = 5;
}
message PitchLimitsExtrema {
required float min = 1;
required float max = 2;
required float range = 3;
float min = 1;
float max = 2;
float range = 3;
}
@@ -1,4 +1,4 @@
syntax = "proto2";
syntax = "proto3";
package blitzkit;
@@ -7,6 +7,6 @@ message PopularTanks {
}
message PopularTank {
required uint32 id = 1;
required uint32 views = 2; // views in the last 7 days
uint32 id = 1;
uint32 views = 2; // views in the last 7 days
}
@@ -1,4 +1,4 @@
syntax = "proto2";
syntax = "proto3";
package blitzkit;
@@ -10,11 +10,10 @@ message ProvisionDefinitions {
}
message Provision {
reserved 3; // crew
required uint32 id = 1;
required I18nString name = 2;
required bool game_mode_exclusive = 5;
repeated TankInclusivityFilter include = 6;
repeated TankInclusivityFilter exclude = 7;
uint32 id = 1;
I18nString name = 2;
bool game_mode_exclusive = 3;
repeated TankInclusivityFilter include = 4;
repeated TankInclusivityFilter exclude = 5;
}
@@ -1,4 +1,4 @@
syntax = "proto2";
syntax = "proto3";
package blitzkit;
@@ -14,8 +14,8 @@ message RatingLeaderboardV1 {
}
message RatingLeaderboardEntryV1 {
required uint32 id = 1;
required uint32 score = 2;
uint32 id = 1;
uint32 score = 2;
}
message RatingLeaderboardV2 {
@@ -23,11 +23,11 @@ message RatingLeaderboardV2 {
}
message RatingLeaderboardEntryV2 {
required uint32 id = 1;
required uint32 score = 2;
required uint32 battles = 3;
required uint32 wins = 4;
required uint32 survived = 5;
required uint32 damage = 6;
required uint32 kills = 7;
uint32 id = 1;
uint32 score = 2;
uint32 battles = 3;
uint32 wins = 4;
uint32 survived = 5;
uint32 damage = 6;
uint32 kills = 7;
}
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@@ -1,4 +1,4 @@
syntax = "proto2";
syntax = "proto3";
package blitzkit;
@@ -7,11 +7,11 @@ message Reviews {
}
message Review {
required float last_updated = 1;
float last_updated = 1;
repeated Video videos = 2;
}
message Video {
required string id = 1;
required string author = 2;
string id = 1;
string author = 2;
}
@@ -1,4 +1,4 @@
syntax = "proto2";
syntax = "proto3";
package blitzkit;
@@ -1,4 +1,4 @@
syntax = "proto2";
syntax = "proto3";
package blitzkit;
@@ -9,46 +9,46 @@ message TankDefinitions {
}
message TankDefinition {
required uint32 id = 1;
required string slug = 2;
uint32 id = 1;
string slug = 2;
map<string, uint32> roles = 3;
required bool fixed_camouflage = 5;
bool fixed_camouflage = 5;
repeated int32 camouflages = 6;
repeated int32 ancestors = 7;
repeated int32 successors = 8;
repeated Crew crew = 9;
required uint32 health = 10;
required string nation = 11;
required I18nString name = 12;
required TankType type = 13;
required uint32 max_consumables = 14;
required uint32 max_provisions = 15;
required uint32 tier = 16;
required TankClass class = 17;
required bool testing = 18;
required bool deprecated = 19;
uint32 health = 10;
string nation = 11;
I18nString name = 12;
TankType type = 13;
uint32 max_consumables = 14;
uint32 max_provisions = 15;
uint32 tier = 16;
TankClass class = 17;
bool testing = 18;
bool deprecated = 19;
repeated TurretDefinition turrets = 20;
repeated EngineDefinition engines = 21;
repeated TrackDefinition tracks = 22;
required TankPrice price = 23;
TankPrice price = 23;
optional ResearchCost research_cost = 24;
required float speed_forwards = 25;
required float speed_backwards = 26;
required float camouflage_still = 27;
required float camouflage_moving = 28;
required float camouflage_on_fire = 29;
required string equipment_preset = 30;
required uint32 weight = 31;
required string dev_name = 32;
float speed_forwards = 25;
float speed_backwards = 26;
float camouflage_still = 27;
float camouflage_moving = 28;
float camouflage_on_fire = 29;
string equipment_preset = 30;
uint32 weight = 31;
string dev_name = 32;
optional Equalizer equalizer = 33;
}
message Equalizer {
required float health = 1;
required float penetration = 2;
required float module_health = 3;
required float damage = 4;
required float armor = 5;
float health = 1;
float penetration = 2;
float module_health = 3;
float damage = 4;
float armor = 5;
}
message ResearchCost {
@@ -59,8 +59,8 @@ message ResearchCost {
}
message ResearchCostSeasonalTokens {
required uint32 season = 1;
required uint32 tokens = 2;
uint32 season = 1;
uint32 tokens = 2;
}
enum TankPriceType {
@@ -69,45 +69,45 @@ enum TankPriceType {
}
message TankPrice {
required TankPriceType type = 1;
required uint32 value = 2;
TankPriceType type = 1;
uint32 value = 2;
}
message TrackDefinition {
required uint32 id = 1;
required uint32 tier = 2;
required I18nString name = 3;
required uint32 weight = 4;
required float traverse_speed = 5;
uint32 id = 1;
uint32 tier = 2;
I18nString name = 3;
uint32 weight = 4;
float traverse_speed = 5;
optional ResearchCost research_cost = 6;
required float dispersion_move = 7;
required float dispersion_traverse = 8;
required float resistance_hard = 9;
required float resistance_medium = 10;
required float resistance_soft = 11;
float dispersion_move = 7;
float dispersion_traverse = 8;
float resistance_hard = 9;
float resistance_medium = 10;
float resistance_soft = 11;
repeated Unlock unlocks = 12;
}
message EngineDefinition {
required uint32 id = 1;
required I18nString name = 2;
uint32 id = 1;
I18nString name = 2;
optional ResearchCost research_cost = 3;
required uint32 tier = 4;
required float fire_chance = 5;
required uint32 power = 6;
required uint32 weight = 7;
uint32 tier = 4;
float fire_chance = 5;
uint32 power = 6;
uint32 weight = 7;
repeated Unlock unlocks = 8;
}
message TurretDefinition {
required uint32 id = 1;
required uint32 health = 2;
required uint32 view_range = 3;
required float traverse_speed = 4;
uint32 id = 1;
uint32 health = 2;
uint32 view_range = 3;
float traverse_speed = 4;
optional ResearchCost research_cost = 5;
required I18nString name = 6;
required uint32 tier = 7;
required uint32 weight = 8;
I18nString name = 6;
uint32 tier = 7;
uint32 weight = 8;
repeated GunDefinition guns = 9;
repeated Unlock unlocks = 10;
}
@@ -119,44 +119,44 @@ message GunDefinition {
GunDefinitionAutoReloader auto_reloader = 3;
}
required uint32 id = 4;
required float rotation_speed = 5;
uint32 id = 4;
float rotation_speed = 5;
optional ResearchCost research_cost = 6;
required uint32 weight = 7;
required I18nString name = 8;
required uint32 tier = 9;
uint32 weight = 7;
I18nString name = 8;
uint32 tier = 9;
repeated ShellDefinition shells = 10;
required float camouflage_loss = 11;
required float aim_time = 12;
required float dispersion_base = 13;
required float dispersion_traverse = 14;
required float dispersion_shot = 15;
required float dispersion_damaged = 16;
float camouflage_loss = 11;
float aim_time = 12;
float dispersion_base = 13;
float dispersion_traverse = 14;
float dispersion_shot = 15;
float dispersion_damaged = 16;
repeated Unlock unlocks = 17;
required uint32 shell_capacity = 18;
uint32 shell_capacity = 18;
optional AssaultRanges assault_ranges = 19;
optional Burst burst = 20;
}
message GunDefinitionRegular {
required float reload = 1;
float reload = 1;
}
message GunDefinitionAutoLoader {
required float clip_reload = 1;
required float intra_clip = 2;
required float shell_count = 3;
float clip_reload = 1;
float intra_clip = 2;
float shell_count = 3;
}
message Burst {
required uint32 count = 1;
required float interval = 2;
uint32 count = 1;
float interval = 2;
}
message GunDefinitionAutoReloader {
repeated float shell_reloads = 1;
required float intra_clip = 2;
required float shell_count = 3;
float intra_clip = 2;
float shell_count = 3;
}
message AssaultRanges {
@@ -165,24 +165,24 @@ message AssaultRanges {
}
message AssaultRange {
required float distance = 1;
required float factor = 2;
float distance = 1;
float factor = 2;
}
message ShellDefinition {
required uint32 id = 1;
required I18nString name = 2;
required uint32 velocity = 3;
required uint32 armor_damage = 4;
required uint32 module_damage = 5;
required float caliber = 6;
required string icon = 7;
required ShellPenetration penetration = 8;
required ShellType type = 9;
uint32 id = 1;
I18nString name = 2;
uint32 velocity = 3;
uint32 armor_damage = 4;
uint32 module_damage = 5;
float caliber = 6;
string icon = 7;
ShellPenetration penetration = 8;
ShellType type = 9;
optional float normalization = 10;
optional float ricochet = 11;
optional float explosion_radius = 12;
required uint32 range = 13;
uint32 range = 13;
}
enum ShellType {
@@ -193,19 +193,19 @@ enum ShellType {
}
message ShellPenetration {
required float near = 1;
required float far = 2;
float near = 1;
float far = 2;
}
message Unlock {
required int32 id = 1;
required ModuleType type = 2;
required UnlockCost cost = 3;
int32 id = 1;
ModuleType type = 2;
UnlockCost cost = 3;
}
message UnlockCost {
required string type = 1;
required int32 value = 2;
string type = 1;
int32 value = 2;
}
enum ModuleType {
@@ -230,8 +230,8 @@ enum TankType {
}
message Crew {
required CrewType type = 1;
required uint32 count = 2;
CrewType type = 1;
uint32 count = 2;
repeated CrewType substitute = 3;
}