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fix: gun tier in map
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@@ -133,27 +133,6 @@ export function Characteristics() {
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<Flex align="center" gap="4">
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<Flex align="center" gap="4">
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<Heading size="5">Fire</Heading>
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<Heading size="5">Fire</Heading>
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{/* <Flex>
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{gun.shells.map((thisShell, index) => {
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return (
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<ShellButton
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key={thisShell.id}
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shell={thisShell.icon}
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discriminator={SHELL_NAMES[thisShell.type]}
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selected={thisShell.id === shell.id}
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first={index === 0}
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last={index === gun.shells.length - 1}
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rowChild
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onClick={() => {
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mutateDuel((draft) => {
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draft.protagonist!.shell = thisShell;
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});
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}}
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/>
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);
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})}
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</Flex> */}
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<Flex>
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<Flex>
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{gun.shells.map((thisShell, shellIndex) => (
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{gun.shells.map((thisShell, shellIndex) => (
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<IconButton
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<IconButton
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@@ -115,7 +115,7 @@ export function ModuleManager({
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<ModuleButton
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<ModuleButton
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variant="ghost"
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variant="ghost"
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module="gun"
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module="gun"
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discriminator={TIER_ROMAN_NUMERALS[modules.gun.tier]}
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discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
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/>{' '}
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/>{' '}
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{gun.name}
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{gun.name}
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</DropdownMenu.RadioItem>
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</DropdownMenu.RadioItem>
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