feat: 2 decimal places camo

This commit is contained in:
tresabhi committed 2024-11-09 19:33:29 -06:00
1 parent b95d021144
commit 1ea1b7fa41
2 files changed
+15 -15

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@@ -366,40 +366,40 @@ export function Body({ stats }: BodyProps) {
stats={stats}
name="Camouflage"
value="camouflageStill"
display={(stats) => (stats.camouflageStill * 100).toFixed(0)}
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
display={(stats) => (stats.camouflageStill * 100).toFixed(2)}
deltaNominalDisplay={(delta) => (delta * 100).toFixed(2)}
/>
<CompareRow
stats={stats}
name="moving"
indent
value="camouflageMoving"
display={(stats) => (stats.camouflageMoving * 100).toFixed(0)}
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
display={(stats) => (stats.camouflageMoving * 100).toFixed(2)}
deltaNominalDisplay={(delta) => (delta * 100).toFixed(2)}
/>
<CompareRow
stats={stats}
name="shooting"
indent
value="camouflageShootingStill"
display={(stats) => (stats.camouflageShootingStill * 100).toFixed(0)}
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
display={(stats) => (stats.camouflageShootingStill * 100).toFixed(2)}
deltaNominalDisplay={(delta) => (delta * 100).toFixed(2)}
/>
<CompareRow
stats={stats}
name="shooting & moving"
indent
value="camouflageShootingMoving"
display={(stats) => (stats.camouflageShootingMoving * 100).toFixed(0)}
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
display={(stats) => (stats.camouflageShootingMoving * 100).toFixed(2)}
deltaNominalDisplay={(delta) => (delta * 100).toFixed(2)}
/>
<CompareRow
stats={stats}
name="caught on fire"
indent
value="camouflageCaughtOnFire"
display={(stats) => (stats.camouflageCaughtOnFire * 100).toFixed(0)}
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
display={(stats) => (stats.camouflageCaughtOnFire * 100).toFixed(2)}
deltaNominalDisplay={(delta) => (delta * 100).toFixed(2)}
/>
<CompareRow
stats={stats}
@@ -601,19 +601,19 @@ export function Characteristics() {
{stats.viewRange}
</InfoWithDelta>
<Info name="Camouflage" unit="%" />
<InfoWithDelta indent name="Still" decimals={0}>
<InfoWithDelta indent name="Still" decimals={2}>
{stats.camouflageStill * 100}
</InfoWithDelta>
<InfoWithDelta indent name="Moving" decimals={0}>
<InfoWithDelta indent name="Moving" decimals={2}>
{stats.camouflageMoving * 100}
</InfoWithDelta>
<InfoWithDelta indent name="Shooting still" decimals={0}>
<InfoWithDelta indent name="Shooting still" decimals={2}>
{stats.camouflageShootingStill * 100}
</InfoWithDelta>
<InfoWithDelta indent name="Shooting moving" decimals={0}>
<InfoWithDelta indent name="Shooting moving" decimals={2}>
{stats.camouflageShootingMoving * 100}
</InfoWithDelta>
<InfoWithDelta indent name="Caught on fire" decimals={0}>
<InfoWithDelta indent name="Caught on fire" decimals={2}>
{stats.camouflageCaughtOnFire * 100}
</InfoWithDelta>
<Info name="Width" unit="m" decimals={0} deltaType="lowerIsBetter">