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feat: code split build assets
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@@ -0,0 +1,391 @@
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import { readdir } from 'fs/promises';
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import { parse } from 'path';
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import { Vector3Tuple } from 'three';
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import { DATA, DOI } from '.';
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import { TankType } from '../../src/components/Tanks';
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import { readXMLDVPL } from '../../src/core/blitz/readXMLDVPL';
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import { readYAMLDVPL } from '../../src/core/blitz/readYAMLDVPL';
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import { toUniqueId } from '../../src/core/blitz/toUniqueId';
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import commitMultipleFiles from '../../src/core/blitzkrieg/commitMultipleFiles';
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import { ModelDefinitions } from '../../src/core/blitzkrieg/modelDefinitions';
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import {
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GunDefinition,
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ShellType,
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TankDefinitionPrice,
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TankDefinitions,
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Tier,
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} from '../../src/core/blitzkrieg/tankDefinitions';
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type BlitzTankType = 'AT-SPG' | 'lightTank' | 'mediumTank' | 'heavyTank';
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interface Strings {
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[key: string]: string;
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}
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type ShellKind =
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| 'ARMOR_PIERCING'
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| 'ARMOR_PIERCING_CR'
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| 'HIGH_EXPLOSIVE'
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| 'HOLLOW_CHARGE';
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type ShellDefinitionsList = Record<
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string,
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{
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id: number;
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userString: string;
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icon: string;
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kind: ShellKind;
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caliber: number;
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damage: { armor: number; devices: number };
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normalizationAngle: number;
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ricochetAngle: number;
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}
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> & {
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icons: Record<string, string>;
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};
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interface VehicleDefinitions {
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invisibility: { moving: number; still: number; firePenalty: number };
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hull: {
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turretPositions: { turret: string };
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turretInitialRotation?: { yaw: 0; pitch: 6.5; roll: 0 };
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};
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turrets0: {
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[key: string]: {
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userString: number;
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level: number;
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yawLimits: string | string[];
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gunPosition: string | string[];
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models: { undamaged: string };
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guns: {
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[key: string]: {
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reloadTime: number;
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maxAmmo: number;
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extraPitchLimits?: {
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front?: string;
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back?: string;
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transition?: number | number[];
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};
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pitchLimits?: string | string[];
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pumpGunMode?: boolean;
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pumpGunReloadTimes?: string;
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clip?: { count: number; rate: number };
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models: { undamaged: string };
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};
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};
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};
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};
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}
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export interface VehicleDefinitionList {
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[key: string]: {
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id: number;
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userString: string;
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shortUserString?: string;
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description: string;
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price: number | { gold: ''; '#text': number };
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sellPrice?: { gold: ''; '#text': number };
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enrichmentPermanentCost: number;
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notInShop?: boolean;
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tags: string;
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level: number;
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combatRole?: Record<string, string>;
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configurationModes: string;
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};
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}
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interface TurretDefinitionsList {
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nextAvailableId: number;
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ids: Record<string, number>;
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}
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interface GunDefinitionsList {
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nextAvailableId: number;
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ids: Record<string, number>;
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shared: {
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[key: string]: {
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userString: string;
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tags: string;
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level: number;
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pitchLimits: string;
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burst?: { count: number; rate: number };
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clip?: { count: number; rate: number };
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shots: {
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[key: string]: {
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speed: number;
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piercingPower: string;
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};
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};
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};
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};
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}
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const blitzTankTypeToBlitzkrieg: Record<BlitzTankType, TankType> = {
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'AT-SPG': 'tank_destroyer',
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lightTank: 'light',
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mediumTank: 'medium',
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heavyTank: 'heavy',
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};
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const blitzShellKindToBLitzkrieg: Record<ShellKind, ShellType> = {
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ARMOR_PIERCING: 'ap',
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ARMOR_PIERCING_CR: 'ap_cr',
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HIGH_EXPLOSIVE: 'he',
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HOLLOW_CHARGE: 'hc',
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};
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const LANGUAGE = 'en';
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export async function buildDefinitions() {
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console.log('Building tank definitions...');
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const tankDefinitions: TankDefinitions = {};
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const modelDefinitions: ModelDefinitions = {};
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const nations = await readdir(`${DATA}/${DOI.vehicleDefinitions}`).then(
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(nations) => nations.filter((nation) => nation !== 'common'),
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);
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const strings = await readYAMLDVPL<Strings>(
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`${DATA}/${DOI.strings}/${LANGUAGE}.yaml.dvpl`,
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);
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await Promise.all(
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nations.map(async (nation) => {
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const tankList = await readXMLDVPL<{ root: VehicleDefinitionList }>(
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`${DATA}/${DOI.vehicleDefinitions}/${nation}/list.xml.dvpl`,
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);
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const turretList = await readXMLDVPL<{
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root: TurretDefinitionsList;
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}>(
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`${DATA}/${DOI.vehicleDefinitions}/${nation}/components/turrets.xml.dvpl`,
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);
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const gunList = await readXMLDVPL<{
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root: GunDefinitionsList;
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}>(
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`${DATA}/${DOI.vehicleDefinitions}/${nation}/components/guns.xml.dvpl`,
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);
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const shellList = await readXMLDVPL<{
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root: ShellDefinitionsList;
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}>(
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`${DATA}/${DOI.vehicleDefinitions}/${nation}/components/shells.xml.dvpl`,
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);
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for (const tankKey in tankList.root) {
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const tank = tankList.root[tankKey];
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const tankPrice: TankDefinitionPrice =
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typeof tank.price === 'number'
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? { type: 'credits', value: tank.price }
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: { type: 'gold', value: tank.price['#text'] };
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const tankDefinition = await readXMLDVPL<{ root: VehicleDefinitions }>(
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`${DATA}/${DOI.vehicleDefinitions}/${nation}/${tankKey}.xml.dvpl`,
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);
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const turretOrigin = tankDefinition.root.hull.turretPositions.turret
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.split(' ')
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.map(Number) as Vector3Tuple;
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const tankId = toUniqueId(nation, tank.id);
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const tankTags = tank.tags.split(' ');
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tankDefinitions[tankId] = {
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id: tankId,
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name:
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(tank.shortUserString
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? strings[tank.shortUserString]
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: undefined) ??
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strings[tank.userString] ??
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tankKey.replaceAll('_', ' '),
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nation,
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tree_type: (tank.sellPrice ? 'gold' in tank.sellPrice : false)
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? 'collector'
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: (typeof tank.price === 'number' ? false : 'gold' in tank.price)
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? 'premium'
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: 'researchable',
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tier: tank.level as Tier,
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type: blitzTankTypeToBlitzkrieg[tankTags[0] as BlitzTankType],
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testing: tankTags.includes('testTank') ? true : undefined,
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price: tankPrice,
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camouflage: {
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still: tankDefinition.root.invisibility.still,
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moving: tankDefinition.root.invisibility.moving,
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firing: tankDefinition.root.invisibility.firePenalty,
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},
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turrets: [],
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};
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modelDefinitions[tankId] = {
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turretOrigin,
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turretRotation: tankDefinition.root.hull.turretInitialRotation
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? {
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yaw: tankDefinition.root.hull.turretInitialRotation.yaw,
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pitch: tankDefinition.root.hull.turretInitialRotation.pitch,
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roll: tankDefinition.root.hull.turretInitialRotation.roll,
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}
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: undefined,
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turrets: {},
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};
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Object.keys(tankDefinition.root.turrets0).forEach(
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(turretKey, turretIndex) => {
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const turret = tankDefinition.root.turrets0[turretKey];
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const turretModel = Number(
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parse(turret.models.undamaged).name.split('_')[1],
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);
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const turretId = toUniqueId(nation, turretList.root.ids[turretKey]);
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const turretYaw = (
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typeof turret.yawLimits === 'string'
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? turret.yawLimits
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: turret.yawLimits.at(-1)!
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)
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.split(' ')
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.map(Number) as [number, number];
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const gunOrigin = (
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typeof turret.gunPosition === 'string'
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? turret.gunPosition
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: turret.gunPosition[0]
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)
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.split(' ')
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.map(Number) as Vector3Tuple;
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tankDefinitions[tankId].turrets.push({
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id: turretId,
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name:
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strings[turret.userString] ??
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turretKey
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.replaceAll('_', ' ')
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.replace(/^(Turret ([0-9] )?)+/, ''),
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tier: turret.level as Tier,
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guns: [],
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});
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modelDefinitions[tankId].turrets[turretId] = {
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gunOrigin,
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model: turretModel,
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yaw:
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-turretYaw[0] + turretYaw[1] === 360
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? undefined
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: { min: turretYaw[0], max: turretYaw[1] },
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guns: {},
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};
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Object.keys(turret.guns).forEach((gunKey, gunIndex) => {
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const turretGunEntry = turret.guns[gunKey];
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const gunId = toUniqueId(nation, gunList.root.ids[gunKey]);
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const gun = gunList.root.shared[gunKey];
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const pitchLimitsRaw =
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turretGunEntry.pitchLimits ?? gun.pitchLimits;
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const gunPitch = (
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typeof pitchLimitsRaw === 'string'
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? pitchLimitsRaw
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: pitchLimitsRaw.at(-1)!
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)
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.split(' ')
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.map(Number) as [number, number];
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const gunModel = Number(
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parse(turretGunEntry.models.undamaged).name.split('_')[1],
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);
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const gunName =
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strings[gun.userString] ?? gunKey.replaceAll('_', ' ');
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const gunType =
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'clip' in turretGunEntry
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? turretGunEntry.pumpGunMode
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? 'auto_reloader'
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: 'auto_loader'
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: 'regular';
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const gunReload =
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gunType === 'auto_reloader'
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? turretGunEntry.pumpGunReloadTimes!.split(' ').map(Number)
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: turretGunEntry.reloadTime;
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const gunClipCount =
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gunType === 'regular' ? undefined : turretGunEntry.clip!.count;
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const gunInterClip =
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gunType === 'regular'
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? undefined
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: 60 / turretGunEntry.clip!.rate;
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const front = turretGunEntry.extraPitchLimits?.front
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? turretGunEntry.extraPitchLimits.front.split(' ').map(Number)
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: undefined;
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const back = turretGunEntry.extraPitchLimits?.back
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? turretGunEntry.extraPitchLimits.back.split(' ').map(Number)
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: undefined;
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const transition = turretGunEntry.extraPitchLimits?.transition
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? typeof turretGunEntry.extraPitchLimits.transition === 'number'
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? turretGunEntry.extraPitchLimits.transition
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: turretGunEntry.extraPitchLimits.transition.at(-1)!
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: undefined;
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tankDefinitions[tankId].turrets[turretIndex].guns.push({
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id: gunId,
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name: gunName,
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tier: gun.level as Tier,
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shells: [],
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type: gunType,
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reload: gunReload,
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count: gunClipCount,
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interClip: gunInterClip,
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} as GunDefinition);
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modelDefinitions[tankId].turrets[turretId].guns[gunId] = {
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model: gunModel,
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pitch: {
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min: gunPitch[0],
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max: gunPitch[1],
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front: front
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? {
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min: front[0],
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max: front[1],
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range: front[2],
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}
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: undefined,
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back: back
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? {
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min: back[0],
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max: back[1],
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range: back[2],
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}
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: undefined,
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transition,
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},
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};
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Object.keys(gun.shots).forEach((shellKey) => {
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const turretShellEntry = gun.shots[shellKey];
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const shell = shellList.root[shellKey];
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const shellId = toUniqueId(nation, shell.id);
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const shellName =
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strings[shell.userString] ?? shellKey.replaceAll('_', ' ');
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tankDefinitions[tankId].turrets[turretIndex].guns[
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gunIndex
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].shells.push({
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id: shellId,
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name: shellName,
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speed: turretShellEntry.speed,
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damage: {
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armor: shell.damage.armor,
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devices: shell.damage.devices,
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},
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caliber: shell.caliber,
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normalization: shell.normalizationAngle,
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ricochet: shell.ricochetAngle,
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type: blitzShellKindToBLitzkrieg[shell.kind],
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icon: shell.icon,
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});
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});
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});
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},
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);
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}
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}),
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);
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console.log('Committing definitions...');
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await commitMultipleFiles(
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'tresabhi',
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'blitzkrieg-assets',
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'main',
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'definitions',
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[
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{
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content: JSON.stringify(tankDefinitions),
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encoding: 'utf-8',
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path: 'definitions/tanks.json',
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},
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{
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content: JSON.stringify(modelDefinitions),
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encoding: 'utf-8',
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path: 'definitions/models.json',
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},
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],
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true,
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);
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}
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