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fix: ugh
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@@ -29,7 +29,7 @@ export function Characteristics() {
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if (gun.type === 'regular') {
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if (gun.type === 'regular') {
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dpm = (shell.damage.armor / gun.reload) * 60;
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dpm = (shell.damage.armor / gun.reload) * 60;
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} else if (gun.type === 'auto_loader') {
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} else if (gun.type === 'autoLoader') {
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dpm =
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dpm =
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((shell.damage.armor * gun.count) /
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((shell.damage.armor * gun.count) /
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(gun.reload + (gun.count - 1) * gun.interClip)) *
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(gun.reload + (gun.count - 1) * gun.interClip)) *
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@@ -82,7 +82,7 @@ export function Characteristics() {
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<Info name="Damage per minute" unit="hp / min">
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<Info name="Damage per minute" unit="hp / min">
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{dpm.toFixed(0)}
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{dpm.toFixed(0)}
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</Info>
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</Info>
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{gun.type === 'auto_reloader' && (
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{gun.type === 'autoReloader' && (
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<>
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<>
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<Info indent name="Maximum" unit="hp / min">
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<Info indent name="Maximum" unit="hp / min">
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{gun.reload.at(-1)! < gun.reload.at(-2)!
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{gun.reload.at(-1)! < gun.reload.at(-2)!
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@@ -124,7 +124,7 @@ export function Characteristics() {
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</Info>
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</Info>
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</>
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</>
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)}
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)}
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{gun.type === 'auto_reloader' ? (
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{gun.type === 'autoReloader' ? (
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gun.reload.map((reload, index) => (
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gun.reload.map((reload, index) => (
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<Info
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<Info
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indent={index > 0}
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indent={index > 0}
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@@ -125,7 +125,7 @@ export function TankSearch({ compact, onSelect = () => {} }: TankSearchProps) {
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go(event.target.value, searchableTanks, {
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go(event.target.value, searchableTanks, {
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keys: [
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keys: [
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'name',
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'name',
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'name_full',
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'nameFull',
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'id',
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'id',
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] satisfies (keyof TankDefinition)[],
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] satisfies (keyof TankDefinition)[],
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}).map(({ obj }) => obj),
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}).map(({ obj }) => obj),
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