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Add peekaboo DPM stat to Tankopedia firepower
Adds a **Peekaboo DPM** entry nested under DPM for single-shot guns, estimating damage per minute when only firing after resetting camouflage (or waiting out the reload, whichever is slower), assuming at least 10 seconds between shots. - Shots per minute are capped at `60/10` for reloads faster than 10s, and fall back to `60/reload` otherwise - The result is multiplied by the currently selected shell's damage and rounded - An (i) icon next to the label opens a popover explaining the calculation - The row is hidden for auto-loader/auto-reloader guns - No percentile ranking bar is shown, since no dataset exists yet for this new stat
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@@ -418,6 +418,10 @@ export function tankCharacteristics(
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: (gun.gun_type!.$case === "regular"
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? gun.gun_type!.value.reload
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: gun.gun_type!.value.clip_reload) * reloadCoefficient;
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const peekabooDpm =
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gun.gun_type!.$case === "regular"
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? Math.round(damage * (60 / Math.max(shellReload!, 10)))
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: undefined;
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const caliber = shell.caliber;
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const penetration = shell.penetration!.near * penetrationCoefficient;
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const clipDamage =
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@@ -545,6 +549,7 @@ export function tankCharacteristics(
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shellRicochet,
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dpm,
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dpmEffective,
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peekabooDpm,
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shells,
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mostOptimalShellIndex,
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shellReloads,
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