mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 10:47:04 +02:00
cool
This commit is contained in:
1 parent
5c92f9f7ee
commit
28c30f210e
1 file changed
+210
-255
@@ -14,6 +14,9 @@ import {
|
||||
Object3D,
|
||||
Vector2,
|
||||
} from "three";
|
||||
import { applyPitchYawLimits } from "../core/blitz/applyPitchYawLimits";
|
||||
import { hasEquipment } from "../core/blitzkit/hasEquipment";
|
||||
import { modelTransformEvent } from "../core/blitzkit/modelTransform";
|
||||
import { controlsEnabledEvent } from "../core/controlsEnabled";
|
||||
import { useModel } from "../hooks/useModel";
|
||||
import { useTankModelDefinition } from "../hooks/useTankModelDefinition";
|
||||
@@ -25,10 +28,10 @@ import { ModelTankWrapper } from "./Armor/components/ModelTankWrapper";
|
||||
|
||||
interface BatchedProps extends ComponentProps<"group"> {
|
||||
slicer: (node: Object3D) => boolean;
|
||||
mutator: (mesh: Mesh) => void;
|
||||
mutator?: (mesh: Mesh) => void;
|
||||
}
|
||||
|
||||
function useBatched(map: ObjectMap) {
|
||||
function useBatched(map: ObjectMap, shadows = false) {
|
||||
return function Batched({ slicer, mutator, ...props }: BatchedProps) {
|
||||
const groups = new Map<MeshStandardMaterial, Mesh[]>();
|
||||
|
||||
@@ -68,7 +71,13 @@ function useBatched(map: ObjectMap) {
|
||||
);
|
||||
|
||||
for (const mesh of meshes) {
|
||||
mutator(mesh);
|
||||
if (shadows) {
|
||||
mesh.castShadow = true;
|
||||
mesh.receiveShadow = true;
|
||||
}
|
||||
|
||||
mutator?.(mesh);
|
||||
|
||||
batched.add(mesh);
|
||||
}
|
||||
|
||||
@@ -87,39 +96,36 @@ interface SectionProps {
|
||||
map: ObjectMap;
|
||||
}
|
||||
|
||||
function Hull({ map }: SectionProps) {
|
||||
const Batched = useBatched(map);
|
||||
|
||||
function handlePointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
// event.stopPropagation();
|
||||
}
|
||||
|
||||
return (
|
||||
<Batched
|
||||
onPointerDown={handlePointerDown}
|
||||
slicer={(node) => {
|
||||
const isHull = node.name === "hull";
|
||||
const isWheel = node.name.startsWith("chassis_wheel_");
|
||||
const isTrack = node.name.startsWith("chassis_track_");
|
||||
|
||||
return isHull || isWheel || isTrack;
|
||||
}}
|
||||
mutator={(mesh) => {
|
||||
mesh.castShadow = true;
|
||||
mesh.receiveShadow = true;
|
||||
}}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function Tracks({ map }: SectionProps) {
|
||||
const Batched = useBatched(map);
|
||||
const Batched = useBatched(map, true);
|
||||
|
||||
const position = useRef(new Vector2());
|
||||
const delta = useRef(new Vector2());
|
||||
|
||||
const textures = useRef(new Set<Texture | null>());
|
||||
|
||||
function handlePointerMove(event: PointerEvent) {
|
||||
delta.current.set(event.clientX, event.clientY).sub(position.current);
|
||||
position.current.set(event.clientX, event.clientY);
|
||||
|
||||
const deltaX = delta.current.x / window.innerWidth;
|
||||
const deltaY = delta.current.y / window.innerHeight;
|
||||
|
||||
const offset = deltaX + deltaY;
|
||||
|
||||
for (const texture of textures.current) {
|
||||
if (!texture) continue;
|
||||
texture.offset.y += offset;
|
||||
}
|
||||
|
||||
invalidate();
|
||||
}
|
||||
function handlePointerUp() {
|
||||
controlsEnabledEvent.dispatch(true);
|
||||
|
||||
window.removeEventListener("pointermove", handlePointerMove);
|
||||
window.removeEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
function handlePointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
if (Tankopedia.state.display !== TankopediaDisplay.Model) {
|
||||
return;
|
||||
@@ -143,27 +149,22 @@ function Tracks({ map }: SectionProps) {
|
||||
window.addEventListener("pointermove", handlePointerMove);
|
||||
window.addEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
function handlePointerMove(event: PointerEvent) {
|
||||
delta.current.set(event.clientX, event.clientY).sub(position.current);
|
||||
position.current.set(event.clientX, event.clientY);
|
||||
|
||||
const deltaX = delta.current.x / window.innerWidth;
|
||||
const deltaY = delta.current.y / window.innerHeight;
|
||||
return (
|
||||
<Batched
|
||||
onPointerDown={handlePointerDown}
|
||||
slicer={(node) => {
|
||||
return node.name.startsWith("chassis_track_");
|
||||
}}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
const offset = deltaX + deltaY;
|
||||
function Hull({ map }: SectionProps) {
|
||||
const Batched = useBatched(map, true);
|
||||
|
||||
for (const texture of textures.current) {
|
||||
if (!texture) continue;
|
||||
texture.offset.y += offset;
|
||||
}
|
||||
|
||||
invalidate();
|
||||
}
|
||||
function handlePointerUp() {
|
||||
controlsEnabledEvent.dispatch(true);
|
||||
|
||||
window.removeEventListener("pointermove", handlePointerMove);
|
||||
window.removeEventListener("pointerup", handlePointerUp);
|
||||
function handlePointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
}
|
||||
|
||||
return (
|
||||
@@ -172,13 +173,166 @@ function Tracks({ map }: SectionProps) {
|
||||
slicer={(node) => {
|
||||
const isHull = node.name === "hull";
|
||||
const isWheel = node.name.startsWith("chassis_wheel_");
|
||||
const isTrack = node.name.startsWith("chassis_track_");
|
||||
|
||||
return isHull || isWheel || isTrack;
|
||||
return isHull || isWheel;
|
||||
}}
|
||||
mutator={(mesh) => {
|
||||
mesh.castShadow = true;
|
||||
mesh.receiveShadow = true;
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function Turret({ map }: SectionProps) {
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
|
||||
const Batched = useBatched(map, true);
|
||||
|
||||
const position = useRef(new Vector2());
|
||||
const delta = useRef(new Vector2());
|
||||
|
||||
const canvas = useThree((state) => state.gl.domElement);
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
|
||||
position.current.set(event.clientX, event.clientY);
|
||||
|
||||
controlsEnabledEvent.dispatch(false);
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.shot = undefined;
|
||||
draft.highlightArmor = undefined;
|
||||
});
|
||||
window.addEventListener("pointermove", handlePointerMove);
|
||||
window.addEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
function handlePointerMove(event: PointerEvent) {
|
||||
const hasImprovedVerticalStabilizer = hasEquipment(
|
||||
122,
|
||||
Duel.state.protagonist.tank.equipment_preset,
|
||||
Duel.state.protagonist.equipmentMatrix,
|
||||
);
|
||||
const hasDownImprovedVerticalStabilizer = hasEquipment(
|
||||
124,
|
||||
Duel.state.protagonist.tank.equipment_preset,
|
||||
Duel.state.protagonist.equipmentMatrix,
|
||||
);
|
||||
const boundingRect = canvas.getBoundingClientRect();
|
||||
|
||||
delta.current.set(event.clientX, event.clientY).sub(position.current);
|
||||
position.current.set(event.clientX, event.clientY);
|
||||
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
modelTransformEvent.last!.pitch,
|
||||
modelTransformEvent.last!.yaw +
|
||||
delta.current.x * (Math.PI / boundingRect.width),
|
||||
gunModelDefinition.pitch!,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}
|
||||
function handlePointerUp() {
|
||||
controlsEnabledEvent.dispatch(true);
|
||||
window.removeEventListener("pointermove", handlePointerMove);
|
||||
window.removeEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
|
||||
return (
|
||||
<Batched
|
||||
onPointerDown={onPointerDown}
|
||||
slicer={(node) => {
|
||||
const isCurrentTurret =
|
||||
node.name ===
|
||||
`turret_${turretModelDefinition.model_id
|
||||
.toString()
|
||||
.padStart(2, "0")}`;
|
||||
|
||||
return isCurrentTurret;
|
||||
}}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function Gun({ map }: SectionProps) {
|
||||
const Batched = useBatched(map, true);
|
||||
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
|
||||
const position = useRef(new Vector2());
|
||||
const delta = useRef(new Vector2());
|
||||
const pitch = useRef(0);
|
||||
const yaw = useRef(0);
|
||||
|
||||
const canvas = useThree((state) => state.gl.domElement);
|
||||
|
||||
function handlePointerMove(event: PointerEvent) {
|
||||
const hasImprovedVerticalStabilizer = hasEquipment(
|
||||
122,
|
||||
Duel.state.protagonist.tank.equipment_preset,
|
||||
Duel.state.protagonist.equipmentMatrix,
|
||||
);
|
||||
const hasDownImprovedVerticalStabilizer = hasEquipment(
|
||||
124,
|
||||
Duel.state.protagonist.tank.equipment_preset,
|
||||
Duel.state.protagonist.equipmentMatrix,
|
||||
);
|
||||
const boundingRect = canvas.getBoundingClientRect();
|
||||
delta.current.set(event.clientX, event.clientY).sub(position.current);
|
||||
position.current.set(event.clientX, event.clientY);
|
||||
|
||||
[pitch.current, yaw.current] = applyPitchYawLimits(
|
||||
pitch.current - delta.current.y * (Math.PI / boundingRect.height),
|
||||
yaw.current + delta.current.x * (Math.PI / boundingRect.width),
|
||||
gunModelDefinition.pitch!,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.dispatch({ pitch: pitch.current, yaw: yaw.current });
|
||||
}
|
||||
function handlePointerUp() {
|
||||
controlsEnabledEvent.dispatch(true);
|
||||
window.removeEventListener("pointermove", handlePointerMove);
|
||||
window.removeEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
|
||||
controlsEnabledEvent.dispatch(false);
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.shot = undefined;
|
||||
draft.highlightArmor = undefined;
|
||||
});
|
||||
|
||||
position.current.set(event.clientX, event.clientY);
|
||||
pitch.current = modelTransformEvent.last!.pitch;
|
||||
yaw.current = modelTransformEvent.last!.yaw;
|
||||
|
||||
window.addEventListener("pointermove", handlePointerMove);
|
||||
window.addEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
|
||||
return (
|
||||
<Batched
|
||||
onPointerDown={onPointerDown}
|
||||
slicer={(node) => {
|
||||
const isCurrentMantlet =
|
||||
node.name ===
|
||||
`gun_${gunModelDefinition.model_id.toString().padStart(2, "0")}_mask`;
|
||||
const isCurrentGun =
|
||||
node.name ===
|
||||
`gun_${gunModelDefinition.model_id.toString().padStart(2, "0")}`;
|
||||
|
||||
return isCurrentGun || isCurrentMantlet;
|
||||
}}
|
||||
/>
|
||||
);
|
||||
@@ -195,7 +349,6 @@ export function TankModel() {
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const turretModelDefinition =
|
||||
tankModelDefinition.turrets[protagonist.turret.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
|
||||
|
||||
const { gltf } = useModel(protagonist.tank.id);
|
||||
|
||||
@@ -203,214 +356,16 @@ export function TankModel() {
|
||||
|
||||
return (
|
||||
<ModelTankWrapper ref={hullContainer}>
|
||||
<Hull map={gltf} />
|
||||
<Tracks map={gltf} />
|
||||
|
||||
{/* {nodes.map((node) => {
|
||||
const isHull = node.name === "hull";
|
||||
const isWheel = node.name.startsWith("chassis_wheel_");
|
||||
const isTrack = node.name.startsWith("chassis_track_");
|
||||
const isVisible = isHull || isWheel || isTrack;
|
||||
const position = new Vector2();
|
||||
const delta = new Vector2();
|
||||
|
||||
if (!isVisible) return null;
|
||||
|
||||
function translateTexture(offset: number) {
|
||||
const mesh = node.children[0] as Mesh;
|
||||
const material = mesh?.material as MeshStandardMaterial;
|
||||
|
||||
if (!material) return;
|
||||
|
||||
invalidate();
|
||||
|
||||
const textures = new Set([
|
||||
material.map,
|
||||
material.aoMap,
|
||||
material.normalMap,
|
||||
material.roughnessMap,
|
||||
material.metalnessMap,
|
||||
]);
|
||||
|
||||
for (const texture of textures) {
|
||||
if (texture) texture.offset.y += offset;
|
||||
}
|
||||
}
|
||||
|
||||
return jsxTree(node, {
|
||||
mesh(_, props, key) {
|
||||
return (
|
||||
<mesh
|
||||
{...props}
|
||||
key={key}
|
||||
onPointerDown={onPointerDown}
|
||||
castShadow
|
||||
receiveShadow
|
||||
/>
|
||||
);
|
||||
},
|
||||
});
|
||||
})}
|
||||
<Hull map={gltf} />
|
||||
|
||||
<group ref={turretContainer}>
|
||||
{nodes.map((node) => {
|
||||
const isTurret = node.name.startsWith("turret_");
|
||||
const isCurrentTurret =
|
||||
node.name ===
|
||||
`turret_${turretModelDefinition.model_id
|
||||
.toString()
|
||||
.padStart(2, "0")}`;
|
||||
const isVisible = isCurrentTurret;
|
||||
const position = new Vector2();
|
||||
const delta = new Vector2();
|
||||
|
||||
if (!isVisible) return null;
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
|
||||
if (!isTurret) return;
|
||||
|
||||
position.set(event.clientX, event.clientY);
|
||||
|
||||
controlsEnabledEvent.dispatch(false);
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.shot = undefined;
|
||||
draft.highlightArmor = undefined;
|
||||
});
|
||||
window.addEventListener("pointermove", handlePointerMove);
|
||||
window.addEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
function handlePointerMove(event: PointerEvent) {
|
||||
const hasImprovedVerticalStabilizer = hasEquipment(
|
||||
122,
|
||||
Duel.state.protagonist.tank.equipment_preset,
|
||||
Duel.state.protagonist.equipmentMatrix,
|
||||
);
|
||||
const hasDownImprovedVerticalStabilizer = hasEquipment(
|
||||
124,
|
||||
Duel.state.protagonist.tank.equipment_preset,
|
||||
Duel.state.protagonist.equipmentMatrix,
|
||||
);
|
||||
const boundingRect = canvas.getBoundingClientRect();
|
||||
|
||||
delta.set(event.clientX, event.clientY).sub(position);
|
||||
position.set(event.clientX, event.clientY);
|
||||
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
modelTransformEvent.last!.pitch,
|
||||
modelTransformEvent.last!.yaw +
|
||||
delta.x * (Math.PI / boundingRect.width),
|
||||
gunModelDefinition.pitch!,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}
|
||||
function handlePointerUp() {
|
||||
controlsEnabledEvent.dispatch(true);
|
||||
window.removeEventListener("pointermove", handlePointerMove);
|
||||
window.removeEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
|
||||
return jsxTree(node, {
|
||||
mesh(_, props, key) {
|
||||
return (
|
||||
<mesh
|
||||
{...props}
|
||||
key={key}
|
||||
onPointerDown={onPointerDown}
|
||||
castShadow
|
||||
receiveShadow
|
||||
/>
|
||||
);
|
||||
},
|
||||
});
|
||||
})}
|
||||
<Turret map={gltf} />
|
||||
|
||||
<group ref={gunContainer}>
|
||||
{nodes.map((node) => {
|
||||
const isCurrentMantlet =
|
||||
node.name ===
|
||||
`gun_${gunModelDefinition.model_id
|
||||
.toString()
|
||||
.padStart(2, "0")}_mask`;
|
||||
const isCurrentGun =
|
||||
node.name ===
|
||||
`gun_${gunModelDefinition.model_id.toString().padStart(2, "0")}`;
|
||||
const isVisible = isCurrentGun || isCurrentMantlet;
|
||||
const position = new Vector2();
|
||||
const delta = new Vector2();
|
||||
|
||||
if (!isVisible) return null;
|
||||
|
||||
let pitch = 0;
|
||||
let yaw = 0;
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
|
||||
controlsEnabledEvent.dispatch(false);
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.shot = undefined;
|
||||
draft.highlightArmor = undefined;
|
||||
});
|
||||
|
||||
position.set(event.clientX, event.clientY);
|
||||
pitch = modelTransformEvent.last!.pitch;
|
||||
yaw = modelTransformEvent.last!.yaw;
|
||||
|
||||
window.addEventListener("pointermove", handlePointerMove);
|
||||
window.addEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
function handlePointerMove(event: PointerEvent) {
|
||||
const hasImprovedVerticalStabilizer = hasEquipment(
|
||||
122,
|
||||
Duel.state.protagonist.tank.equipment_preset,
|
||||
Duel.state.protagonist.equipmentMatrix,
|
||||
);
|
||||
const hasDownImprovedVerticalStabilizer = hasEquipment(
|
||||
124,
|
||||
Duel.state.protagonist.tank.equipment_preset,
|
||||
Duel.state.protagonist.equipmentMatrix,
|
||||
);
|
||||
const boundingRect = canvas.getBoundingClientRect();
|
||||
delta.set(event.clientX, event.clientY).sub(position);
|
||||
position.set(event.clientX, event.clientY);
|
||||
|
||||
[pitch, yaw] = applyPitchYawLimits(
|
||||
pitch - delta.y * (Math.PI / boundingRect.height),
|
||||
yaw + delta.x * (Math.PI / boundingRect.width),
|
||||
gunModelDefinition.pitch!,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}
|
||||
function handlePointerUp() {
|
||||
controlsEnabledEvent.dispatch(true);
|
||||
window.removeEventListener("pointermove", handlePointerMove);
|
||||
window.removeEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
|
||||
return jsxTree(node, {
|
||||
mesh(_, props, key) {
|
||||
return (
|
||||
<mesh
|
||||
{...props}
|
||||
key={key}
|
||||
onPointerDown={onPointerDown}
|
||||
castShadow
|
||||
receiveShadow
|
||||
/>
|
||||
);
|
||||
},
|
||||
});
|
||||
})}
|
||||
<Gun map={gltf} />
|
||||
</group>
|
||||
</group> */}
|
||||
</group>
|
||||
</ModelTankWrapper>
|
||||
);
|
||||
}
|
||||
Reference in new issue
Block a user