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fix: he no block on core
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@@ -227,7 +227,7 @@ export function SpacedArmorSceneComponent({
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point: intersection.point,
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surfaceNormal: intersection.face!.normal,
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status:
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shell.type === ShellType.HE
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shell.type === ShellType.HE && layer.type !== ArmorType.Core
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? 'blocked'
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: blocked
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? 'blocked'
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