fix: render normal armor

This commit is contained in:
TrèsAbhi committed 2024-04-21 17:16:25 -05:00
1 parent eb83039967
commit 335ae4493f
1 file changed
+4 -5
@@ -4,9 +4,8 @@ import { PerspectiveCamera } from '@react-three/drei';
import { Canvas } from '@react-three/fiber'; import { Canvas } from '@react-three/fiber';
import { Suspense, use, useEffect, useRef, useState } from 'react'; import { Suspense, use, useEffect, useRef, useState } from 'react';
import { isMobile } from 'react-device-detect'; import { isMobile } from 'react-device-detect';
import { Scene } from 'three'; import { Armor } from '../../../../../../components/Armor';
import { ShotDisplay } from '../../../../../../components/Armor/components/ShotDisplay'; import { ShotDisplay } from '../../../../../../components/Armor/components/ShotDisplay';
import { SpacedArmorScene } from '../../../../../../components/Armor/components/SpacedArmorScene';
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits'; import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
import { modelDefinitions } from '../../../../../../core/blitzkrieg/modelDefinitions'; import { modelDefinitions } from '../../../../../../core/blitzkrieg/modelDefinitions';
import { modelTransformEvent } from '../../../../../../core/blitzkrieg/modelTransform'; import { modelTransformEvent } from '../../../../../../core/blitzkrieg/modelTransform';
@@ -29,6 +28,7 @@ import { RotationInputs } from '../QuickInputs';
import { SceneProps } from '../SceneProps'; import { SceneProps } from '../SceneProps';
import { ModelLoader } from './components/ModelLoader'; import { ModelLoader } from './components/ModelLoader';
import { Options } from './components/Options'; import { Options } from './components/Options';
import { TankModel } from './components/TankModel';
export function TankSandbox() { export function TankSandbox() {
const canvas = useRef<HTMLCanvasElement>(null); const canvas = useRef<HTMLCanvasElement>(null);
@@ -220,9 +220,8 @@ export function TankSandbox() {
<Suspense fallback={<ModelLoader />}> <Suspense fallback={<ModelLoader />}>
<Lighting /> <Lighting />
{/* <TankModel /> */} <TankModel />
{/* <Armor /> */} <Armor />
<SpacedArmorScene scene={new Scene()} />
<ShotDisplay /> <ShotDisplay />
</Suspense> </Suspense>
</Canvas> </Canvas>