add compatibility for string game mode ids

This commit is contained in:
tresabhi committed 2026-09-23 16:31:35 -05:00
1 parent 84f950ade4
commit 347efa75fe
22 files changed
+394 -740

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@@ -1,7 +1,7 @@
// Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions:
// protoc-gen-ts_proto v2.11.2
// protoc v5.28.2
// protoc-gen-ts_proto v2.7.7
// protoc v3.19.6
// source: provision_definitions.proto
/* eslint-disable */
@@ -35,7 +35,7 @@ function createBaseProvisionDefinitions(): ProvisionDefinitions {
export const ProvisionDefinitions: MessageFns<ProvisionDefinitions> = {
encode(message: ProvisionDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
globalThis.Object.entries(message.provisions).forEach(([key, value]: [string, Provision]) => {
Object.entries(message.provisions).forEach(([key, value]) => {
ProvisionDefinitions_ProvisionsEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join();
});
return writer;
@@ -71,13 +71,10 @@ export const ProvisionDefinitions: MessageFns<ProvisionDefinitions> = {
fromJSON(object: any): ProvisionDefinitions {
return {
provisions: isObject(object.provisions)
? (globalThis.Object.entries(object.provisions) as [string, any][]).reduce(
(acc: { [key: number]: Provision }, [key, value]: [string, any]) => {
acc[globalThis.Number(key)] = Provision.fromJSON(value);
return acc;
},
{},
)
? Object.entries(object.provisions).reduce<{ [key: number]: Provision }>((acc, [key, value]) => {
acc[globalThis.Number(key)] = Provision.fromJSON(value);
return acc;
}, {})
: {},
};
},
@@ -85,7 +82,7 @@ export const ProvisionDefinitions: MessageFns<ProvisionDefinitions> = {
toJSON(message: ProvisionDefinitions): unknown {
const obj: any = {};
if (message.provisions) {
const entries = globalThis.Object.entries(message.provisions) as [string, Provision][];
const entries = Object.entries(message.provisions);
if (entries.length > 0) {
obj.provisions = {};
entries.forEach(([k, v]) => {
@@ -101,8 +98,8 @@ export const ProvisionDefinitions: MessageFns<ProvisionDefinitions> = {
},
fromPartial<I extends Exact<DeepPartial<ProvisionDefinitions>, I>>(object: I): ProvisionDefinitions {
const message = createBaseProvisionDefinitions();
message.provisions = (globalThis.Object.entries(object.provisions ?? {}) as [string, Provision][]).reduce(
(acc: { [key: number]: Provision }, [key, value]: [string, Provision]) => {
message.provisions = Object.entries(object.provisions ?? {}).reduce<{ [key: number]: Provision }>(
(acc, [key, value]) => {
if (value !== undefined) {
acc[globalThis.Number(key)] = Provision.fromPartial(value);
}
@@ -292,11 +289,7 @@ export const Provision: MessageFns<Provision> = {
id: isSet(object.id) ? globalThis.Number(object.id) : 0,
name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined,
crew: isSet(object.crew) ? globalThis.Number(object.crew) : 0,
game_mode_exclusive: isSet(object.gameModeExclusive)
? globalThis.Boolean(object.gameModeExclusive)
: isSet(object.game_mode_exclusive)
? globalThis.Boolean(object.game_mode_exclusive)
: false,
game_mode_exclusive: isSet(object.game_mode_exclusive) ? globalThis.Boolean(object.game_mode_exclusive) : false,
include: globalThis.Array.isArray(object?.include)
? object.include.map((e: any) => ConsumableTankFilter.fromJSON(e))
: [],
@@ -318,7 +311,7 @@ export const Provision: MessageFns<Provision> = {
obj.crew = message.crew;
}
if (message.game_mode_exclusive !== false) {
obj.gameModeExclusive = message.game_mode_exclusive;
obj.game_mode_exclusive = message.game_mode_exclusive;
}
if (message.include?.length) {
obj.include = message.include.map((e) => ConsumableTankFilter.toJSON(e));