add compatibility for string game mode ids

This commit is contained in:
tresabhi committed 2026-09-23 16:31:35 -05:00
1 parent 84f950ade4
commit 347efa75fe
22 files changed
+394 -740

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@@ -45,14 +45,13 @@ const consumableDefinitions = await api.consumableDefinitions();
const provisionDefinitions = await api.provisionDefinitions();
const tankDefinitions = await api.tankDefinitions();
const gameModeRoleSets: Record<number, Set<number>> = {};
const gameModeRoleSets: Record<string, Set<number>> = {};
for (const tankIdString in tankDefinitions.tanks) {
const gameMode = tankDefinitions.tanks[tankIdString];
for (const gameModeIdString in gameMode.roles) {
const role = gameMode.roles[gameModeIdString];
const gameModeId = Number(gameModeIdString);
for (const gameModeId in gameMode.roles) {
const role = gameMode.roles[gameModeId];
if (gameModeId in gameModeRoleSets) {
gameModeRoleSets[gameModeId].add(role);
@@ -63,7 +62,7 @@ for (const tankIdString in tankDefinitions.tanks) {
}
const gameModeRoles: {
gameModeId: number;
gameModeId: string;
consumables: number[];
provisions: number[];
}[] = [];
@@ -72,8 +71,7 @@ const allGameModeConsumables = new Set<number>();
const allGameModeProvisions = new Set<number>();
for (const gameModeIdString in gameModeRoleSets) {
const gameModeId = Number(gameModeIdString);
const roles = gameModeRoleSets[gameModeId];
const roles = gameModeRoleSets[gameModeIdString];
const consumables = new Set<number>();
const provisions = new Set<number>();
@@ -116,7 +114,7 @@ for (const gameModeIdString in gameModeRoleSets) {
}
gameModeRoles.push({
gameModeId: gameModeId,
gameModeId: gameModeIdString,
consumables: Array.from(consumables.values()),
provisions: Array.from(provisions.values()),
});
@@ -25,8 +25,7 @@ export function GameModeSection() {
</Heading>
<Flex justify="center" gap="4" wrap="wrap" px="4">
{roles.map(([key, value]) => {
const id = Number(key);
{roles.map(([id, value]) => {
const gameMode = gameDefinitions.gameModes[id];
return (
@@ -17,15 +17,15 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
const bannerMatches: { name: string; path: string }[] = [];
for (const match of gameTypeSelectorStyles.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
/eGameMode\.([a-zA-Z]+) -> "~res:([^"]+)"/g,
/eGameMode\.(\w+) -> "~res:([^"]+)"/g,
)) {
bannerMatches.push({ name: match[1], path: match[2] });
}
for (const match of squadBattleTypeStyles.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
/"(\d+)" -> "battleType\/([a-zA-Z]+)"/g,
/eGameMode\.(\w+) -> "battleType\/([a-zA-Z]+)"/g,
)) {
const id = Number(match[1]);
const id = match[1];
const name = match[2];
let path = bannerMatches.find(
(bannerMatch) => bannerMatch.name.toLowerCase() === name.toLowerCase(),