mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 10:47:04 +02:00
Merge branch 'main' into playlist-filters-layout
This commit is contained in:
65 files changed
+661
-154
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@@ -25,8 +25,8 @@ import {
|
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VehicleDefinitionList,
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} from "@blitzkit/core";
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import { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
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import { SUPPORTED_LOCALE_BLITZ_MAP } from "@blitzkit/i18n";
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import locales from "@blitzkit/i18n/locales.json";
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import { SUPPORTED_LOCALE_BLITZ_MAP } from "@blitzkit/i18n/src/strings";
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import { parse as parseYaml } from "yaml";
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import { BlitzKitAPI } from "../base";
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@@ -113,6 +113,9 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
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}
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async init() {
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const { existsSync } = await import("fs");
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const { readFile, writeFile, mkdir } = await import("fs/promises");
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console.log("Initializing virtual file system...");
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await this.vfs.init();
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@@ -155,31 +158,37 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
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console.log("Fetching game localizations...");
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if (import.meta.env.DEV) {
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locales.supported = [locales.supported[0]];
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}
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let fetchedLocalizations = 0;
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await Promise.all(
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locales.supported.map(async ({ locale }) => {
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const root = "../../temp/game-strings";
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const cachePath = `${root}/${locale}.json`;
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if (existsSync(cachePath)) {
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console.log(` Cache hit for ${locale}`);
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const content = await readFile(cachePath, "utf-8");
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this.stringsI18n[locale] = JSON.parse(content) as BlitzStrings;
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return;
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}
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console.log(` Cache miss for ${locale} (this will take a while...)`);
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const blitzLocale = SUPPORTED_LOCALE_BLITZ_MAP[locale];
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const cache = await fetch(
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const networkStrings = (await fetch(
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`https://stufficons.wgcdn.co/localizations/${blitzLocale}.yaml`,
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)
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.then((response) => response.text())
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.then((string) => parseYaml(string) as BlitzStrings);
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const preInstalled = await this.vfs.yaml<BlitzStrings>(
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.then(parseYaml)) as BlitzStrings;
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const localStrings = await this.vfs.yaml<BlitzStrings>(
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`Data/Strings/${blitzLocale}.yaml`,
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);
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const combined = { ...networkStrings, ...localStrings };
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this.stringsI18n[locale] = {
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...cache,
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...preInstalled,
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};
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await mkdir(root, { recursive: true });
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await writeFile(cachePath, JSON.stringify(combined));
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console.log(
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`Fetched localizations for ${locale} (${++fetchedLocalizations}/${locales.supported.length})`,
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);
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this.stringsI18n[locale] = combined;
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}),
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);
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@@ -350,6 +350,15 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
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const tankClass =
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this.blitzTankClassToBlitzkit[blitzTankClass as BlitzTankClass];
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const canonicalFullName = this.getString(tank.userString);
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const name =
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(tank.shortUserString
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? this.getString(tank.shortUserString)
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: undefined) ?? canonicalFullName;
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// only supply full name if it's different from the displayed short name to save some bytes
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const name_full =
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name === canonicalFullName ? undefined : canonicalFullName;
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tankDefinitions.tanks[tankId] = {
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ancestors: [],
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successors: [],
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@@ -367,10 +376,8 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
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typeof equipment === "string" ? equipment : equipment.at(-1)!,
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max_consumables: tankDefinition.root.consumableSlots,
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max_provisions: tankDefinition.root.provisionSlots,
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name:
|
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(tank.shortUserString
|
||||
? this.getString(tank.shortUserString)
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: undefined) ?? this.getString(tank.userString),
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name,
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name_full,
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slug,
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nation,
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type: tankTags.includes("collectible")
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@@ -12,6 +12,7 @@ export function metaSortTank(
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gameDefinitions: GameDefinitions,
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) {
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return tanks
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.sort((a, b) => a.id - b.id)
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.sort((a, b) => b.tier - a.tier)
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.sort(
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(a, b) => treeTypeOrder.indexOf(b.type) - treeTypeOrder.indexOf(a.type),
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@@ -54,6 +54,7 @@ export const TIER_ROMAN_NUMERALS: Record<number, string> = {
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8: "VIII",
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9: "IX",
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10: "X",
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11: "XI",
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};
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export const flags: Record<string, string> = {
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@@ -18,11 +18,22 @@ export async function fetchTankNames(api: BlitzKitAPI) {
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searchableNameDeburr.locales[key] = deburr(value);
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});
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const searchableNameFull: I18nString = {
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locales: { ...tank.name_full?.locales },
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};
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const searchableNameFullDeburr: I18nString = { locales: {} };
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Object.entries(searchableNameFull.locales).forEach(([key, value]) => {
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searchableNameFullDeburr.locales[key] = deburr(value);
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});
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return {
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id: tank.id,
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name: tank.name,
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searchableName: tank.name,
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searchableNameDeburr,
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searchableNameFull,
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searchableNameFullDeburr,
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camouflages: tank.camouflages
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?.map((id) =>
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locales.supported.map(
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@@ -45,6 +56,8 @@ export const SEARCH_KEYS = [
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.map(({ locale }) => [
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`searchableName.locales.${locale}`,
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`searchableNameDeburr.locales.${locale}`,
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`searchableNameFull.locales.${locale}`,
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`searchableNameFullDeburr.locales.${locale}`,
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||||
])
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.flat(),
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"camouflages",
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@@ -41,6 +41,7 @@ message TankDefinition {
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||||
required uint32 weight = 31;
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required string dev_name = 32;
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optional Equalizer equalizer = 33;
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||||
optional I18nString name_full = 34;
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||||
}
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|
||||
message Equalizer {
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@@ -292,6 +292,7 @@ export interface TankDefinition {
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weight: number;
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dev_name: string;
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||||
equalizer?: Equalizer | undefined;
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||||
name_full?: I18nString | undefined;
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||||
}
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||||
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export interface TankDefinition_RolesEntry {
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@@ -651,6 +652,7 @@ function createBaseTankDefinition(): TankDefinition {
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weight: 0,
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dev_name: "",
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||||
equalizer: undefined,
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name_full: undefined,
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||||
};
|
||||
}
|
||||
|
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@@ -752,6 +754,9 @@ export const TankDefinition: MessageFns<TankDefinition> = {
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if (message.equalizer !== undefined) {
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Equalizer.encode(message.equalizer, writer.uint32(266).fork()).join();
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}
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if (message.name_full !== undefined) {
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I18nString.encode(message.name_full, writer.uint32(274).fork()).join();
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}
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return writer;
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||||
},
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||||
@@ -1051,6 +1056,14 @@ export const TankDefinition: MessageFns<TankDefinition> = {
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message.equalizer = Equalizer.decode(reader, reader.uint32());
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continue;
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}
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case 34: {
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if (tag !== 274) {
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break;
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||||
}
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||||
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message.name_full = I18nString.decode(reader, reader.uint32());
|
||||
continue;
|
||||
}
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||||
}
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||||
if ((tag & 7) === 4 || tag === 0) {
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||||
break;
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||||
@@ -1111,6 +1124,7 @@ export const TankDefinition: MessageFns<TankDefinition> = {
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weight: isSet(object.weight) ? globalThis.Number(object.weight) : 0,
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||||
dev_name: isSet(object.dev_name) ? globalThis.String(object.dev_name) : "",
|
||||
equalizer: isSet(object.equalizer) ? Equalizer.fromJSON(object.equalizer) : undefined,
|
||||
name_full: isSet(object.name_full) ? I18nString.fromJSON(object.name_full) : undefined,
|
||||
};
|
||||
},
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||||
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||||
@@ -1218,6 +1232,9 @@ export const TankDefinition: MessageFns<TankDefinition> = {
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||||
if (message.equalizer !== undefined) {
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obj.equalizer = Equalizer.toJSON(message.equalizer);
|
||||
}
|
||||
if (message.name_full !== undefined) {
|
||||
obj.name_full = I18nString.toJSON(message.name_full);
|
||||
}
|
||||
return obj;
|
||||
},
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||||
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||||
@@ -1271,6 +1288,9 @@ export const TankDefinition: MessageFns<TankDefinition> = {
|
||||
message.equalizer = (object.equalizer !== undefined && object.equalizer !== null)
|
||||
? Equalizer.fromPartial(object.equalizer)
|
||||
: undefined;
|
||||
message.name_full = (object.name_full !== undefined && object.name_full !== null)
|
||||
? I18nString.fromPartial(object.name_full)
|
||||
: undefined;
|
||||
return message;
|
||||
},
|
||||
};
|
||||
|
||||
@@ -215,6 +215,7 @@
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Development mode",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Language"
|
||||
},
|
||||
|
||||
@@ -458,6 +459,8 @@
|
||||
},
|
||||
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
|
||||
"poses": {
|
||||
"hull_down": "Hull down",
|
||||
"face_hug": "Face hug",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Modo de desarrollador",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Idioma"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "Hull down",
|
||||
"face_hug": "Cara a cara",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Paramètres",
|
||||
"description": "Modifier les paramètres de BlitzKit",
|
||||
"dev_mode": "Mode développement",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Langue"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "Hull down",
|
||||
"face_hug": "Face hug",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "開発者モード",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "言語 / Language"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "ハルダウン",
|
||||
"face_hug": "密着",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Development mode",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Language"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "Hull down",
|
||||
"face_hug": "Face hug",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Modo de desenvolvimento",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Idioma"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "Casco para baixo",
|
||||
"face_hug": "Abraço facial",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Настройки",
|
||||
"description": "Изменить настройки BlitzKit",
|
||||
"dev_mode": "Режим разработчика",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Язык"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "За холмом",
|
||||
"face_hug": "В упор",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Налаштування",
|
||||
"description": "Змінити налаштування BlitzKit ",
|
||||
"dev_mode": "Режим розробника",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Мова"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "Від башти",
|
||||
"face_hug": "Клінч",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "设置",
|
||||
"description": "更改 BlitzKit 设置",
|
||||
"dev_mode": "开发者模式",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "语言"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "俯角视角",
|
||||
"face_hug": "顶牛视角",
|
||||
|
||||
@@ -135,7 +135,7 @@ let regionI = 0;
|
||||
|
||||
console.log("Starting discovery loop...");
|
||||
|
||||
atMaxRate(async ({ _break: break1 }) => {
|
||||
await atMaxRate(async ({ _break: break1 }) => {
|
||||
if (regions.length === 0) {
|
||||
console.log("All regions exhausted, exiting discovery loop...");
|
||||
return break1();
|
||||
@@ -166,18 +166,19 @@ atMaxRate(async ({ _break: break1 }) => {
|
||||
fields
|
||||
}&account_id=${accountIds}`;
|
||||
|
||||
atMaxRate(async ({ _break: break2 }) => {
|
||||
if (idRange.length < MAX_IDS_PER_CALL) {
|
||||
console.log(
|
||||
`Removing region ${region.domain} removed due to ID range exhaustion...`,
|
||||
);
|
||||
regions.splice(regionI, 1);
|
||||
}
|
||||
if (idRange.length < MAX_IDS_PER_CALL) {
|
||||
console.log(
|
||||
`Removing region ${region.domain} removed due to ID range exhaustion...`,
|
||||
);
|
||||
regions.splice(regionI, 1);
|
||||
}
|
||||
|
||||
const response = await fetch(url);
|
||||
const data = (await response.json()) as QuickInfo;
|
||||
await atMaxRate(async ({ _break: break2 }) => {
|
||||
const data = await fetch(url)
|
||||
.then((response) => response.json() as Promise<QuickInfo>)
|
||||
.catch(() => null);
|
||||
|
||||
if (data.status !== "ok") {
|
||||
if (data === null || data.status !== "ok") {
|
||||
console.warn("Failed API call; trying again...");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -20,7 +20,9 @@ interface MethodContext {
|
||||
let lastT = 0;
|
||||
const maxDelta = 1000 / API_RATE;
|
||||
const DELTA_BUFFER = 0;
|
||||
export async function atMaxRate(method: (context: MethodContext) => void) {
|
||||
export async function atMaxRate(
|
||||
method: (context: MethodContext) => void | Promise<void>,
|
||||
) {
|
||||
let isBroken = false;
|
||||
|
||||
const context: MethodContext = {
|
||||
@@ -39,7 +41,7 @@ export async function atMaxRate(method: (context: MethodContext) => void) {
|
||||
await sleep(maxDelta - delta + DELTA_BUFFER);
|
||||
}
|
||||
|
||||
method(context);
|
||||
await method(context);
|
||||
lastT = t;
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,9 @@ import { promisify } from "util";
|
||||
const MAX_COMMAND_LENGTH = 2 ** 11;
|
||||
const TS_PROTO_EXECUTABLE_LOCATIONS = [
|
||||
"./node_modules/.bin/protoc-gen-ts_proto",
|
||||
"./node_modules/.bin/protoc-gen-ts_proto.exe",
|
||||
"../../node_modules/.bin/protoc-gen-ts_proto",
|
||||
"../../node_modules/.bin/protoc-gen-ts_proto.exe",
|
||||
];
|
||||
|
||||
const roots = [
|
||||
|
||||
@@ -18,6 +18,10 @@ import {
|
||||
import { degToRad } from "three/src/math/MathUtils.js";
|
||||
import { hasEquipment } from "../../../../core/blitzkit/hasEquipment";
|
||||
import { jsxTree } from "../../../../core/blitzkit/jsxTree";
|
||||
import {
|
||||
SPALL_LINER_HE_DAMAGE_DELTA,
|
||||
SPALL_LINER_PROVISION_ID,
|
||||
} from "../../../../core/blitzkit/spallLiner";
|
||||
import { defaultEqualizer } from "../../../../core/blitzkit/tankToDuelMember";
|
||||
import { discardClippingPlane } from "../../../../core/three/discardClippingPlane";
|
||||
import { Duel } from "../../../../stores/duel";
|
||||
@@ -384,6 +388,13 @@ export function SpacedArmorSceneComponent({
|
||||
|
||||
shot.damage *= antagonistEqualizer.damage;
|
||||
|
||||
const hasSpallLiner = Duel.state.protagonist.provisions.includes(
|
||||
SPALL_LINER_PROVISION_ID,
|
||||
);
|
||||
if (hasSpallLiner && shell.type === ShellType.SHELL_TYPE_HE) {
|
||||
shot.damage *= 1 + SPALL_LINER_HE_DAMAGE_DELTA;
|
||||
}
|
||||
|
||||
return shot;
|
||||
},
|
||||
[camera],
|
||||
|
||||
@@ -12,6 +12,7 @@ export interface Props {
|
||||
}
|
||||
|
||||
const gameDefinitions = await api.gameDefinitions();
|
||||
const gameVersion = gameDefinitions.version.split("_")[0];
|
||||
const environment = assertSecret(import.meta.env.PUBLIC_ENVIRONMENT);
|
||||
const { locale } = Astro.props;
|
||||
const strings = getStrings(locale);
|
||||
@@ -141,7 +142,7 @@ const strings = getStrings(locale);
|
||||
</Text>
|
||||
)
|
||||
}
|
||||
<Text size="2" color="gray">CDN</Text>
|
||||
<Text size="2" color="gray">Branch</Text>
|
||||
</Flex>
|
||||
|
||||
<Flex direction="column" gap="1" flexGrow="1" flexBasis="0" align="start">
|
||||
@@ -151,7 +152,7 @@ const strings = getStrings(locale);
|
||||
{
|
||||
environment !== "preview" && (
|
||||
<Code size="2" color="gray">
|
||||
{gameDefinitions.version}
|
||||
{gameVersion}
|
||||
</Code>
|
||||
)
|
||||
}
|
||||
@@ -174,13 +175,13 @@ const strings = getStrings(locale);
|
||||
WoTB
|
||||
</Text>
|
||||
<Code size="2" color="gray">
|
||||
{gameDefinitions.version}
|
||||
{gameVersion}
|
||||
</Code>
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
<Text size="2" color="gray">CDN</Text>
|
||||
<Text size="2" color="gray">Branch</Text>
|
||||
<Code size="2" color="gray">
|
||||
{environment}
|
||||
</Code>
|
||||
|
||||
@@ -27,9 +27,10 @@ import {
|
||||
TextField,
|
||||
} from "@radix-ui/themes";
|
||||
import fuzzysort from "fuzzysort";
|
||||
import { debounce, times } from "lodash-es";
|
||||
import { debounce } from "lodash-es";
|
||||
import { useCallback, useEffect, useRef, useState } from "react";
|
||||
import { awaitableTankNames } from "../core/awaitables/tankNames";
|
||||
import { awaitableTiers } from "../core/awaitables/tiers";
|
||||
import { api } from "../core/blitzkit/api";
|
||||
import { useLocale } from "../hooks/useLocale";
|
||||
import { Guess, GuessState } from "../stores/guess";
|
||||
@@ -38,9 +39,10 @@ import { SearchResults } from "./SearchResults";
|
||||
|
||||
const { go } = fuzzysort;
|
||||
|
||||
const [tankNames, tankDefinitions] = await Promise.all([
|
||||
const [tankNames, tankDefinitions, TIERS] = await Promise.all([
|
||||
awaitableTankNames,
|
||||
api.tankDefinitions(),
|
||||
awaitableTiers,
|
||||
]);
|
||||
|
||||
const ids = Object.keys(tankDefinitions.tanks);
|
||||
@@ -193,8 +195,7 @@ export function Guesser() {
|
||||
</DropdownMenu.Trigger>
|
||||
|
||||
<DropdownMenu.Content>
|
||||
{times(10, (index) => {
|
||||
const tier = 10 - index;
|
||||
{TIERS.map((tier) => {
|
||||
const isSelected = tiers.includes(tier);
|
||||
|
||||
return (
|
||||
|
||||
@@ -1,3 +1,27 @@
|
||||
<script>
|
||||
import locales from "@blitzkit/i18n/locales.json";
|
||||
import { getBestLocale } from "../core/i18n/getBestLocale";
|
||||
|
||||
const pathname = window.location.pathname;
|
||||
const hasPreference = localStorage.getItem("preferred-locale") !== null;
|
||||
const bestLocale = getBestLocale();
|
||||
const currentLocale =
|
||||
locales.supported.find(
|
||||
({ locale }) =>
|
||||
pathname === `/${locale}` || pathname.startsWith(`/${locale}/`),
|
||||
)?.locale ?? locales.default;
|
||||
|
||||
if (
|
||||
bestLocale !== currentLocale &&
|
||||
(hasPreference || currentLocale === locales.default)
|
||||
) {
|
||||
const rawPath =
|
||||
currentLocale === locales.default
|
||||
? pathname
|
||||
: pathname.slice(`/${currentLocale}`.length) || "/";
|
||||
|
||||
window.location.pathname = `${
|
||||
bestLocale === locales.default ? "" : `/${bestLocale}`
|
||||
}${rawPath}`;
|
||||
}
|
||||
</script>
|
||||
@@ -25,8 +25,8 @@ import {
|
||||
Tooltip,
|
||||
type FlexProps,
|
||||
} from "@radix-ui/themes";
|
||||
import { times } from "lodash-es";
|
||||
import { Fragment, type ComponentProps, type ReactNode } from "react";
|
||||
import { awaitableTiers } from "../../../core/awaitables/tiers";
|
||||
import { api } from "../../../core/blitzkit/api";
|
||||
import { useLocale } from "../../../hooks/useLocale";
|
||||
import { App } from "../../../stores/app";
|
||||
@@ -171,7 +171,7 @@ const GUN_TYPES = Object.keys(
|
||||
|
||||
const MAX_ICONS = 4;
|
||||
|
||||
const TIERS = times(10, (i) => 10 - i);
|
||||
const TIERS = await awaitableTiers;
|
||||
|
||||
export function FilterControl() {
|
||||
return (
|
||||
@@ -789,6 +789,7 @@ function OwnershipFilterInternal(props: FlexProps) {
|
||||
onClick={() => {
|
||||
TankFilters.mutate((draft) => {
|
||||
draft.showOwned = !draft.showOwned;
|
||||
if (draft.showOwned) draft.showUnowned = false;
|
||||
});
|
||||
}}
|
||||
>
|
||||
@@ -808,6 +809,7 @@ function OwnershipFilterInternal(props: FlexProps) {
|
||||
onClick={() => {
|
||||
TankFilters.mutate((draft) => {
|
||||
draft.showUnowned = !draft.showUnowned;
|
||||
if (draft.showUnowned) draft.showOwned = false;
|
||||
});
|
||||
}}
|
||||
>
|
||||
@@ -834,6 +836,7 @@ function TestFilter() {
|
||||
onClick={() => {
|
||||
TankFilters.mutate((draft) => {
|
||||
draft.showNonTesting = !draft.showNonTesting;
|
||||
if (draft.showNonTesting) draft.showTesting = false;
|
||||
});
|
||||
}}
|
||||
>
|
||||
@@ -854,6 +857,7 @@ function TestFilter() {
|
||||
onClick={() => {
|
||||
TankFilters.mutate((draft) => {
|
||||
draft.showTesting = !draft.showTesting;
|
||||
if (draft.showTesting) draft.showNonTesting = false;
|
||||
});
|
||||
}}
|
||||
>
|
||||
|
||||
@@ -33,7 +33,7 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) {
|
||||
draft.search = sanitized.length === 0 ? null : sanitized;
|
||||
});
|
||||
}, 500),
|
||||
[]
|
||||
[],
|
||||
);
|
||||
const handleChange = useCallback(() => {
|
||||
if (!searching) {
|
||||
@@ -46,7 +46,14 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) {
|
||||
}, [searching]);
|
||||
const handleKeyDown = useCallback<KeyboardEventHandler>(
|
||||
(event) => {
|
||||
if (event.key !== "Enter" || !topResult || searching) return;
|
||||
if (
|
||||
event.key !== "Enter" ||
|
||||
!topResult ||
|
||||
!TankFilters.state.search ||
|
||||
TankFilters.state.searching
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
@@ -56,7 +63,7 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) {
|
||||
window.location.href = `/tanks/${topResult.slug}`;
|
||||
}
|
||||
},
|
||||
[topResult]
|
||||
[topResult],
|
||||
);
|
||||
|
||||
return (
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
import { TIER_ROMAN_NUMERALS } from "@blitzkit/core";
|
||||
import { Flex, IconButton, Text } from "@radix-ui/themes";
|
||||
import { times } from "lodash-es";
|
||||
import { memo } from "react";
|
||||
import { awaitableTiers } from "../../../core/awaitables/tiers";
|
||||
import { TankFilters } from "../../../stores/tankFilters";
|
||||
import { TankSort } from "../../../stores/tankopediaSort";
|
||||
|
||||
const TIERS = await awaitableTiers;
|
||||
|
||||
export const TierFilter = memo(() => {
|
||||
const by = TankSort.use((state) => state.by);
|
||||
const search = TankFilters.use((state) => state.search);
|
||||
@@ -19,8 +21,7 @@ export const TierFilter = memo(() => {
|
||||
overflow="hidden"
|
||||
style={{ borderRadius: "var(--radius-full)" }}
|
||||
>
|
||||
{times(10, (index) => {
|
||||
const tier = 10 - index;
|
||||
{TIERS.map((tier) => {
|
||||
const selected = tiers.includes(tier);
|
||||
|
||||
return (
|
||||
|
||||
+4
-4
@@ -17,7 +17,7 @@ import { AssaultRangesVisualizer } from "./AssaultRangesVisualizer";
|
||||
import { GunFlexibilityVisualizer } from "./GunFlexibilityVisualizer";
|
||||
import { Info } from "./Info";
|
||||
import { InfoWithDelta } from "./InfoWithDelta";
|
||||
import { ReloadVisualizer } from "./ReloadVisualizer";
|
||||
import { RELOAD_PRECISION, ReloadVisualizer } from "./ReloadVisualizer";
|
||||
import { RicochetVisualizer } from "./RicochetVisualizer";
|
||||
import { StatsTableWrapper } from "./StatsTableWrapper";
|
||||
import type { StatsAcceptorProps } from "./TraverseVisualizer";
|
||||
@@ -163,7 +163,7 @@ export function Firepower({
|
||||
.shell_index,
|
||||
{ index: index + 1 },
|
||||
)}
|
||||
decimals={2}
|
||||
decimals={RELOAD_PRECISION}
|
||||
deltaType="lowerIsBetter"
|
||||
noRanking
|
||||
value={() => reload}
|
||||
@@ -173,7 +173,7 @@ export function Firepower({
|
||||
) : (
|
||||
<InfoWithDelta
|
||||
stats={stats}
|
||||
decimals={2}
|
||||
decimals={RELOAD_PRECISION}
|
||||
deltaType="lowerIsBetter"
|
||||
value="shellReload"
|
||||
/>
|
||||
@@ -183,7 +183,7 @@ export function Firepower({
|
||||
<InfoWithDelta
|
||||
stats={stats}
|
||||
indent
|
||||
decimals={2}
|
||||
decimals={RELOAD_PRECISION}
|
||||
deltaType="lowerIsBetter"
|
||||
value="intraClip"
|
||||
/>
|
||||
|
||||
+24
-3
@@ -1,6 +1,7 @@
|
||||
import type { QuicklimeEvent } from "quicklime";
|
||||
import { useEffect, useRef } from "react";
|
||||
import type { Group } from "three";
|
||||
import { degToRad } from "three/src/math/MathUtils.js";
|
||||
import { api } from "../../../../../../../../core/blitzkit/api";
|
||||
import {
|
||||
modelTransformEvent,
|
||||
@@ -21,6 +22,13 @@ export function CanvasContent() {
|
||||
const tankModel = modelDefinitions.models[tank.id];
|
||||
const turretModel = tankModel.turrets[turret.id];
|
||||
|
||||
// baked-in turret mount tilt (e.g. Minotauro sits pitched 3deg forward);
|
||||
// applied as a static base rotation so the live gun pitch composes on top
|
||||
// of it, mirroring useTankTransform.ts's turretContainer/gunContainer nesting
|
||||
const initialTurretPitch = -degToRad(
|
||||
tankModel.initial_turret_rotation?.pitch ?? 0,
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
function handleModelTransformEvent(
|
||||
event: QuicklimeEvent<ModelTransformEventData>,
|
||||
@@ -45,10 +53,23 @@ export function CanvasContent() {
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<ModelChunk only="turret" />
|
||||
<group
|
||||
position={[0, turretModel.gun_origin!.y, turretModel.gun_origin!.z]}
|
||||
rotation={[initialTurretPitch, 0, 0]}
|
||||
>
|
||||
<group
|
||||
position={[
|
||||
0,
|
||||
-turretModel.gun_origin!.y,
|
||||
-turretModel.gun_origin!.z,
|
||||
]}
|
||||
>
|
||||
<ModelChunk only="turret" />
|
||||
|
||||
<group ref={gunWrapper}>
|
||||
<ModelChunk only="gun" />
|
||||
<group ref={gunWrapper}>
|
||||
<ModelChunk only="gun" />
|
||||
</group>
|
||||
</group>
|
||||
</group>
|
||||
</>
|
||||
);
|
||||
|
||||
+30
-14
@@ -13,6 +13,7 @@ import { modelTransformEvent } from "../../../../../../../core/blitzkit/modelTra
|
||||
import { Var } from "../../../../../../../core/radix/var";
|
||||
import { useLocale } from "../../../../../../../hooks/useLocale";
|
||||
import { Duel } from "../../../../../../../stores/duel";
|
||||
import { Tankopedia } from "../../../../../../../stores/tankopedia";
|
||||
import type { MaybeSkeletonComponentProps } from "../../../../../../../types/maybeSkeletonComponentProps";
|
||||
import { VisualizerCard } from "../VisualizerCard";
|
||||
import { VisualizerCornerStat } from "../VisualizerCornerStat";
|
||||
@@ -43,18 +44,33 @@ export function GunFlexibilityVisualizer({
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
|
||||
const tankModel = modelDefinition.models[tank.id];
|
||||
const turretModel = tankModel.turrets[turret.id];
|
||||
const gunModel = turretModel.guns[gun.id];
|
||||
|
||||
// turret's own baked-in mount tilt (e.g. Minotauro's turret sits pitched
|
||||
// 3deg forward on the hull); must be folded into displayed pitch values
|
||||
// the same way tankCharacteristics.ts and QuickInputs do
|
||||
const initialTurretPitch = degToRad(
|
||||
tankModel.initial_turret_rotation?.pitch ?? 0,
|
||||
);
|
||||
|
||||
// radial map is in the tilt-compensated frame so the neutrality circle sits
|
||||
// at the displayed 0deg
|
||||
const tiltDeg = radToDeg(initialTurretPitch);
|
||||
const magTilted = (deg: number) => mag(deg + tiltDeg);
|
||||
|
||||
const [yaw, setYaw] = useState(0);
|
||||
const [pitch, setPitch] = useState(0);
|
||||
const [minPitch, setMinPitch] = useState(
|
||||
-degToRad(gunModel.pitch!.front?.max ?? gunModel.pitch!.max),
|
||||
-degToRad(gunModel.pitch!.front?.max ?? gunModel.pitch!.max) -
|
||||
initialTurretPitch,
|
||||
);
|
||||
const [maxPitch, setMaxPitch] = useState(
|
||||
-degToRad(gunModel.pitch!.front?.min ?? gunModel.pitch!.min),
|
||||
-degToRad(gunModel.pitch!.front?.min ?? gunModel.pitch!.min) -
|
||||
initialTurretPitch,
|
||||
);
|
||||
|
||||
const container = useRef<HTMLDivElement>(null);
|
||||
@@ -70,7 +86,7 @@ export function GunFlexibilityVisualizer({
|
||||
let d = "";
|
||||
|
||||
// right
|
||||
const mo = mag(p.max);
|
||||
const mo = magTilted(p.max);
|
||||
if (y) {
|
||||
d += `M 0 0`;
|
||||
d += `L ${c(90 - y.max, mo)}`;
|
||||
@@ -87,7 +103,7 @@ export function GunFlexibilityVisualizer({
|
||||
|
||||
// front
|
||||
if (f) {
|
||||
const m = mag(f.max);
|
||||
const m = magTilted(f.max);
|
||||
d += `L ${c(90 - f.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
|
||||
}
|
||||
@@ -108,7 +124,7 @@ export function GunFlexibilityVisualizer({
|
||||
|
||||
// back
|
||||
if (!y && b) {
|
||||
const m = mag(b.max);
|
||||
const m = magTilted(b.max);
|
||||
d += `L ${c(-90 - b.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
|
||||
}
|
||||
@@ -116,7 +132,7 @@ export function GunFlexibilityVisualizer({
|
||||
d += `Z`;
|
||||
|
||||
// right
|
||||
const mi = mag(p.min);
|
||||
const mi = magTilted(p.min);
|
||||
if (y) {
|
||||
d += `M 0 0`;
|
||||
d += `L ${c(90 - y.max, mi)}`;
|
||||
@@ -133,7 +149,7 @@ export function GunFlexibilityVisualizer({
|
||||
|
||||
// front
|
||||
if (f) {
|
||||
const m = mag(f.min);
|
||||
const m = magTilted(f.min);
|
||||
d += `L ${c(90 - f.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
|
||||
}
|
||||
@@ -154,14 +170,14 @@ export function GunFlexibilityVisualizer({
|
||||
|
||||
// back
|
||||
if (!y && b) {
|
||||
const m = mag(b.min);
|
||||
const m = magTilted(b.min);
|
||||
d += `L ${c(-90 - b.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
|
||||
}
|
||||
|
||||
d += `Z`;
|
||||
|
||||
const r = mag(radToDeg(-pitch));
|
||||
const r = mag(radToDeg(-(pitch - initialTurretPitch)));
|
||||
const dotX = r * Math.sin(yaw);
|
||||
const dotY = r * Math.cos(yaw);
|
||||
|
||||
@@ -179,7 +195,7 @@ export function GunFlexibilityVisualizer({
|
||||
top="0"
|
||||
left="0"
|
||||
>
|
||||
{!skeleton && <FlexibilityCanvas />}
|
||||
{!skeleton && modelRequested && <FlexibilityCanvas />}
|
||||
|
||||
<Box
|
||||
position="absolute"
|
||||
@@ -251,13 +267,13 @@ export function GunFlexibilityVisualizer({
|
||||
yaw = min[1];
|
||||
let t = 2 * Math.sqrt((u / rect.width) ** 2 + (v / rect.height) ** 2);
|
||||
t = clamp(t, 0, 1);
|
||||
let pitch = degToRad(magInverse(-t));
|
||||
let pitch = degToRad(magInverse(-t)) + initialTurretPitch;
|
||||
pitch = clamp(pitch, min[0], max[0]);
|
||||
|
||||
setPitch(pitch);
|
||||
setYaw(yaw);
|
||||
setMinPitch(min[0]);
|
||||
setMaxPitch(max[0]);
|
||||
setMinPitch(min[0] - initialTurretPitch);
|
||||
setMaxPitch(max[0] - initialTurretPitch);
|
||||
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}}
|
||||
@@ -376,7 +392,7 @@ export function GunFlexibilityVisualizer({
|
||||
<VisualizerCornerStat
|
||||
label={strings.website.tools.tankopedia.visualizers.flexibility.pitch}
|
||||
value={literals(strings.common.units.deg, {
|
||||
value: radToDeg(pitch).toFixed(0),
|
||||
value: radToDeg(pitch - initialTurretPitch).toFixed(0),
|
||||
})}
|
||||
side="top-left"
|
||||
/>
|
||||
|
||||
+7
-7
@@ -11,7 +11,7 @@ import { Shell } from './components/Shell';
|
||||
import { Target } from './components/Target';
|
||||
import './index.css';
|
||||
|
||||
const PRECISION = 2;
|
||||
export const RELOAD_PRECISION = 1;
|
||||
|
||||
export interface ReloadUpdateData {
|
||||
reload: number;
|
||||
@@ -82,9 +82,9 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
);
|
||||
}
|
||||
|
||||
totalTime.current.innerHTML = shellReload.toFixed(PRECISION);
|
||||
totalTime.current.innerHTML = shellReload.toFixed(RELOAD_PRECISION);
|
||||
progressTime.current.innerHTML = ((1 - reload) * shellReload).toFixed(
|
||||
PRECISION,
|
||||
RELOAD_PRECISION,
|
||||
);
|
||||
|
||||
if (state.current >= reloadThreshold) shoot();
|
||||
@@ -117,9 +117,9 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
shells = times(stats.shells, (index) => index > state.current - 1);
|
||||
}
|
||||
|
||||
totalTime.current.innerHTML = interval.toFixed(PRECISION);
|
||||
totalTime.current.innerHTML = interval.toFixed(RELOAD_PRECISION);
|
||||
progressTime.current.innerHTML = ((1 - reload) * interval).toFixed(
|
||||
PRECISION,
|
||||
RELOAD_PRECISION,
|
||||
);
|
||||
|
||||
if (lastState % 1 > state.current % 1) shoot();
|
||||
@@ -262,7 +262,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
transform: 'translate(50%, -50%)',
|
||||
}}
|
||||
>
|
||||
0.00
|
||||
{(0).toFixed(RELOAD_PRECISION)}
|
||||
</Code>
|
||||
<Code
|
||||
ref={totalTime}
|
||||
@@ -277,7 +277,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
transform: 'translate(-50%, -50%)',
|
||||
}}
|
||||
>
|
||||
0.00
|
||||
{(0).toFixed(RELOAD_PRECISION)}
|
||||
</Code>
|
||||
|
||||
{stats.shells > 1 &&
|
||||
|
||||
+7
-13
@@ -28,23 +28,17 @@ export function Equalizer() {
|
||||
width="100%"
|
||||
style={{
|
||||
cursor: "pointer",
|
||||
borderRadius: "var(--radius-3)",
|
||||
backgroundImage: `url(${alias("api", `/gamemodes/Insanity/banner.webp`)})`,
|
||||
backgroundSize: "cover",
|
||||
borderRadius: "var(--radius-3) 0 0 var(--radius-3)",
|
||||
backgroundImage: `
|
||||
linear-gradient(90deg, var(--black-a3), var(--gray-1)),
|
||||
url(${alias("api", `/gamemodes/Insanity/banner.webp`)})
|
||||
`,
|
||||
backgroundSize: "auto, fit",
|
||||
backgroundPosition: "50% 25%",
|
||||
overflow: "hidden",
|
||||
}}
|
||||
>
|
||||
<Flex
|
||||
align="center"
|
||||
width="100%"
|
||||
justify="between"
|
||||
p="4"
|
||||
style={{
|
||||
background:
|
||||
"linear-gradient(90deg, var(--black-a3), var(--gray-1))",
|
||||
}}
|
||||
>
|
||||
<Flex align="center" width="100%" justify="between" p="4" style={{}}>
|
||||
<Text
|
||||
style={{
|
||||
textShadow: "0 0 var(--space-1) var(--black-a12)",
|
||||
|
||||
+128
@@ -0,0 +1,128 @@
|
||||
import { alias, availableProvisions } from "@blitzkit/core";
|
||||
import { ShuffleIcon } from "@radix-ui/react-icons";
|
||||
import { Flex, IconButton, Popover } from "@radix-ui/themes";
|
||||
import { api } from "../../../../../../core/blitzkit/api";
|
||||
import { SPALL_LINER_PROVISION_ID } from "../../../../../../core/blitzkit/spallLiner";
|
||||
import { useLocale } from "../../../../../../hooks/useLocale";
|
||||
import { Duel } from "../../../../../../stores/duel";
|
||||
import { Tankopedia } from "../../../../../../stores/tankopedia";
|
||||
|
||||
const provisionDefinitions = await api.provisionDefinitions();
|
||||
|
||||
export function SpallLinerSwitcher() {
|
||||
const { tank, gun, provisions } = Duel.use((state) => state.protagonist);
|
||||
const { unwrap } = useLocale();
|
||||
const isSpallLinerActive = provisions.includes(SPALL_LINER_PROVISION_ID);
|
||||
const hasSlotAvailable = provisions.length < tank.max_provisions;
|
||||
|
||||
const canEquipSpallLiner = availableProvisions(
|
||||
tank,
|
||||
gun,
|
||||
provisionDefinitions,
|
||||
).some((provision) => provision.id === SPALL_LINER_PROVISION_ID);
|
||||
|
||||
if (!canEquipSpallLiner) return null;
|
||||
|
||||
function equip(replacing?: number) {
|
||||
Duel.mutate((draft) => {
|
||||
if (replacing !== undefined) {
|
||||
const provisions = draft.protagonist.provisions;
|
||||
provisions[provisions.indexOf(replacing)] = SPALL_LINER_PROVISION_ID;
|
||||
} else {
|
||||
draft.protagonist.provisions.push(SPALL_LINER_PROVISION_ID);
|
||||
}
|
||||
});
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.shot = undefined;
|
||||
});
|
||||
}
|
||||
|
||||
function unequip() {
|
||||
Duel.mutate((draft) => {
|
||||
draft.protagonist.provisions = draft.protagonist.provisions.filter(
|
||||
(id) => id !== SPALL_LINER_PROVISION_ID,
|
||||
);
|
||||
});
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.shot = undefined;
|
||||
});
|
||||
}
|
||||
|
||||
const button = (
|
||||
<IconButton
|
||||
color={isSpallLinerActive ? undefined : "gray"}
|
||||
variant="soft"
|
||||
size={{ initial: "2", sm: "3" }}
|
||||
radius="medium"
|
||||
onClick={() => {
|
||||
if (isSpallLinerActive) {
|
||||
unequip();
|
||||
} else if (hasSlotAvailable) {
|
||||
equip();
|
||||
}
|
||||
}}
|
||||
>
|
||||
<img
|
||||
alt={unwrap(
|
||||
provisionDefinitions.provisions[SPALL_LINER_PROVISION_ID].name!,
|
||||
)}
|
||||
src={alias("api", `/icons/provisions/${SPALL_LINER_PROVISION_ID}.webp`)}
|
||||
style={{
|
||||
width: "50%",
|
||||
height: "50%",
|
||||
}}
|
||||
/>
|
||||
</IconButton>
|
||||
);
|
||||
|
||||
if (isSpallLinerActive || hasSlotAvailable) return button;
|
||||
|
||||
return (
|
||||
<Popover.Root>
|
||||
<Popover.Trigger>{button}</Popover.Trigger>
|
||||
|
||||
<Popover.Content>
|
||||
<Flex gap="2" align="center">
|
||||
<img
|
||||
alt={unwrap(
|
||||
provisionDefinitions.provisions[SPALL_LINER_PROVISION_ID].name!,
|
||||
)}
|
||||
src={alias(
|
||||
"api",
|
||||
`/icons/provisions/${SPALL_LINER_PROVISION_ID}.webp`,
|
||||
)}
|
||||
style={{
|
||||
width: "1.25em",
|
||||
height: "1.25em",
|
||||
}}
|
||||
/>
|
||||
|
||||
<ShuffleIcon color="var(--gray-9)" />
|
||||
|
||||
<Flex gap="2">
|
||||
{provisions.map((id) => (
|
||||
<Popover.Close key={id}>
|
||||
<IconButton
|
||||
color="gray"
|
||||
variant="soft"
|
||||
size="3"
|
||||
radius="medium"
|
||||
onClick={() => equip(id)}
|
||||
>
|
||||
<img
|
||||
alt={unwrap(provisionDefinitions.provisions[id].name!)}
|
||||
src={alias("api", `/icons/provisions/${id}.webp`)}
|
||||
style={{
|
||||
width: "50%",
|
||||
height: "50%",
|
||||
}}
|
||||
/>
|
||||
</IconButton>
|
||||
</Popover.Close>
|
||||
))}
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Popover.Content>
|
||||
</Popover.Root>
|
||||
);
|
||||
}
|
||||
@@ -46,6 +46,7 @@ import { TankSearch } from "../../../../TankSearch";
|
||||
import { CustomShellButton } from "./components/CustomShellButton";
|
||||
import { DynamicArmorSwitcher } from "./components/DynamicArmorSwitcher";
|
||||
import { QuickInputs } from "./components/QuickInputs";
|
||||
import { SpallLinerSwitcher } from "./components/SpallLinerSwitcher";
|
||||
import { Thicknesses } from "./components/Thicknesses";
|
||||
|
||||
type OptionsProps = MaybeSkeletonComponentProps & {
|
||||
@@ -76,6 +77,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
const revealed = Tankopedia.use((state) => state.revealed);
|
||||
const disturbed = Tankopedia.use((state) => state.disturbed);
|
||||
const highGraphics = TankopediaPersistent.use((state) => state.highGraphics);
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
const equalize = Duel.use((state) => state.equalize);
|
||||
const equalizer = Duel.use((state) => state.antagonist.tank.equalizer);
|
||||
|
||||
@@ -278,9 +280,11 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
}}
|
||||
/>
|
||||
</IconButton>
|
||||
|
||||
<SpallLinerSwitcher />
|
||||
</Flex>
|
||||
|
||||
{!skeleton && (
|
||||
{!skeleton && modelRequested && (
|
||||
<Suspense>
|
||||
<DynamicArmorSwitcher />
|
||||
</Suspense>
|
||||
|
||||
+1
-1
@@ -15,7 +15,7 @@ export function Tracker({ fontSize }: Props) {
|
||||
top="50%"
|
||||
width="min(100%, 16rem)"
|
||||
style={{
|
||||
transform: `translate(-50%, calc(${fontSize} / 2 + var(--space-4)))`,
|
||||
transform: `translate(-50%, calc(${fontSize} * 0.75 + var(--space-4)))`,
|
||||
}}
|
||||
>
|
||||
<Progress color="gray" value={progress} />
|
||||
|
||||
+38
-4
@@ -1,11 +1,14 @@
|
||||
import { Flex, Heading } from "@radix-ui/themes";
|
||||
import { UpdateIcon } from "@radix-ui/react-icons";
|
||||
import { Button, Flex, Heading } from "@radix-ui/themes";
|
||||
import { useLocale } from "../../../../../../hooks/useLocale";
|
||||
import { Duel } from "../../../../../../stores/duel";
|
||||
import { Tankopedia } from "../../../../../../stores/tankopedia";
|
||||
import type { MaybeSkeletonComponentProps } from "../../../../../../types/maybeSkeletonComponentProps";
|
||||
import { Tracker } from "./components/Tracker";
|
||||
|
||||
export function Title() {
|
||||
const { unwrap } = useLocale();
|
||||
export function Title({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const { unwrap, strings } = useLocale();
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
const protagonist = Duel.use((state) => state.protagonist.tank);
|
||||
const revealed = Tankopedia.use((state) => state.revealed);
|
||||
const disturbed = Tankopedia.use((state) => state.disturbed);
|
||||
@@ -21,6 +24,8 @@ export function Title() {
|
||||
onPointerDown={(event) => {
|
||||
event.preventDefault();
|
||||
|
||||
if (!modelRequested) return;
|
||||
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.revealed = true;
|
||||
});
|
||||
@@ -60,7 +65,36 @@ export function Title() {
|
||||
{name}
|
||||
</Heading>
|
||||
|
||||
{!revealed && <Tracker fontSize={fontSize} />}
|
||||
{!skeleton && !revealed && modelRequested && (
|
||||
<Tracker fontSize={fontSize} />
|
||||
)}
|
||||
|
||||
{!skeleton && !modelRequested && (
|
||||
<Flex
|
||||
position="absolute"
|
||||
left="50%"
|
||||
top="50%"
|
||||
width="min(100%, 16rem)"
|
||||
justify="center"
|
||||
style={{
|
||||
transform: `translate(-50%, calc(${fontSize} * 0.75 + var(--space-4) - 50%))`,
|
||||
}}
|
||||
>
|
||||
<Button
|
||||
variant="solid"
|
||||
highContrast
|
||||
onPointerDown={(event) => event.stopPropagation()}
|
||||
onClick={() => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.modelRequested = true;
|
||||
});
|
||||
}}
|
||||
>
|
||||
<UpdateIcon />
|
||||
{strings.website.tools.tankopedia.sandbox.load_model}
|
||||
</Button>
|
||||
</Flex>
|
||||
)}
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
+1
@@ -82,6 +82,7 @@ export function Lighting({ hasPbr }: Props) {
|
||||
blur={2 ** 1}
|
||||
resolution={2 ** 9}
|
||||
depthWrite={false}
|
||||
renderOrder={1}
|
||||
/>
|
||||
|
||||
{animate && (
|
||||
|
||||
+11
-5
@@ -51,11 +51,17 @@ export function TankModel() {
|
||||
|
||||
invalidate();
|
||||
|
||||
if (material.map) material.map.offset.y += offset;
|
||||
if (material.aoMap) material.aoMap.offset.y += offset;
|
||||
if (material.normalMap) material.normalMap.offset.y += offset;
|
||||
if (material.roughnessMap) material.roughnessMap.offset.y += offset;
|
||||
if (material.metalnessMap) material.metalnessMap.offset.y += offset;
|
||||
const textures = new Set([
|
||||
material.map,
|
||||
material.aoMap,
|
||||
material.normalMap,
|
||||
material.roughnessMap,
|
||||
material.metalnessMap,
|
||||
]);
|
||||
|
||||
for (const texture of textures) {
|
||||
if (texture) texture.offset.y += offset;
|
||||
}
|
||||
}
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Box, Flex } from "@radix-ui/themes";
|
||||
import { times } from "lodash-es";
|
||||
import { useEffect, useMemo, useRef } from "react";
|
||||
import { Suspense, useEffect, useMemo, useRef } from "react";
|
||||
import { api } from "../../../core/blitzkit/api";
|
||||
import { defaultEqualizer } from "../../../core/blitzkit/tankToDuelMember";
|
||||
import { useFullScreen } from "../../../hooks/useFullScreen";
|
||||
@@ -20,6 +20,7 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const canvas = useRef<HTMLCanvasElement>(null!);
|
||||
const isFullScreen = useFullScreen();
|
||||
const protagonist = Duel.use((state) => state.protagonist.tank);
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
const thicknessRange = useMemo(() => {
|
||||
const entries = Object.values(tankDefinitions.tanks);
|
||||
const filtered = entries.filter(
|
||||
@@ -131,13 +132,15 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
top="0"
|
||||
left="0"
|
||||
>
|
||||
{!skeleton && (
|
||||
<TankSandbox ref={canvas} thicknessRange={thicknessRange} />
|
||||
{!skeleton && modelRequested && (
|
||||
<Suspense>
|
||||
<TankSandbox ref={canvas} thicknessRange={thicknessRange} />
|
||||
</Suspense>
|
||||
)}
|
||||
</Box>
|
||||
</Box>
|
||||
|
||||
<Title />
|
||||
<Title skeleton={skeleton} />
|
||||
|
||||
<Options
|
||||
skeleton={skeleton}
|
||||
|
||||
@@ -127,7 +127,7 @@ export function Node({ id, highlight, nextIds, skeleton }: NodeProps) {
|
||||
</Text>
|
||||
</Flex>
|
||||
|
||||
{averages && nextTanks && tank.tier !== 10 && (
|
||||
{averages && nextTanks && (
|
||||
<Text color="gray" size="1" mt="2">
|
||||
{skeleton && <Skeleton height="1em" width="4em" />}
|
||||
{!skeleton &&
|
||||
|
||||
@@ -191,7 +191,7 @@ export function TechTreeSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
);
|
||||
})}
|
||||
|
||||
{master.tier < 10 && (
|
||||
{master.successors.length > 0 && (
|
||||
<>
|
||||
<Arrow />
|
||||
{master.successors!.map((id, index) => (
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
import { times } from "lodash-es";
|
||||
import { api } from "../blitzkit/api";
|
||||
|
||||
export const awaitableTiers = api.tankDefinitions().then((tankDefinitions) => {
|
||||
let max = 0;
|
||||
|
||||
for (const tank of Object.values(tankDefinitions.tanks)) {
|
||||
if (tank.tier > max) max = tank.tier;
|
||||
}
|
||||
|
||||
return times(max, (index) => max - index);
|
||||
});
|
||||
@@ -16,13 +16,15 @@ export async function filterTank(
|
||||
owned: number[] = [],
|
||||
) {
|
||||
return (
|
||||
((filters.showOwned && owned.includes(tank.id)) ||
|
||||
((!filters.showOwned && !filters.showUnowned) ||
|
||||
(filters.showOwned && owned.includes(tank.id)) ||
|
||||
(filters.showUnowned && !owned.includes(tank.id))) &&
|
||||
(filters.tiers.length === 0 || filters.tiers.includes(tank.tier)) &&
|
||||
(filters.nations.length === 0 || filters.nations.includes(tank.nation)) &&
|
||||
(filters.classes.length === 0 || filters.classes.includes(tank.class)) &&
|
||||
(filters.types.length === 0 || filters.types.includes(tank.type)) &&
|
||||
((filters.showTesting && tank.testing) ||
|
||||
((!filters.showTesting && !filters.showNonTesting) ||
|
||||
(filters.showTesting && tank.testing) ||
|
||||
(filters.showNonTesting && !tank.testing)) &&
|
||||
(filters.gunType.length === 0 ||
|
||||
(filters.gunType.includes("regular") &&
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
export const SPALL_LINER_PROVISION_ID = 101;
|
||||
|
||||
/**
|
||||
* Matches the in-game reduction Spall Liner grants against HE splash
|
||||
* damage. Shared between the characteristics panel and the Dynamic
|
||||
* Armor 3D viewer's damage readout so the figure isn't duplicated.
|
||||
*/
|
||||
export const SPALL_LINER_HE_DAMAGE_DELTA = -0.2;
|
||||
@@ -22,6 +22,7 @@ import {
|
||||
} from "@blitzkit/core";
|
||||
import { coefficient } from "@blitzkit/core/src/blitzkit/coefficient";
|
||||
import type { EquipmentMatrix } from "../../stores/duel";
|
||||
import { SPALL_LINER_HE_DAMAGE_DELTA } from "./spallLiner";
|
||||
import { defaultEqualizer } from "./tankToDuelMember";
|
||||
|
||||
export type TankCharacteristics = ReturnType<typeof tankCharacteristics>;
|
||||
@@ -170,7 +171,10 @@ export function tankCharacteristics(
|
||||
coefficient(
|
||||
[applyReactiveArmor && shell.type !== ShellType.SHELL_TYPE_HE, -0.27],
|
||||
[applyDynamicArmor, -0.1],
|
||||
[applySpallLiner && shell.type === ShellType.SHELL_TYPE_HE, -0.2],
|
||||
[
|
||||
applySpallLiner && shell.type === ShellType.SHELL_TYPE_HE,
|
||||
SPALL_LINER_HE_DAMAGE_DELTA,
|
||||
],
|
||||
);
|
||||
const assaultDamageCoefficient =
|
||||
gun.assault_ranges && gun.assault_ranges.types.includes(shell.type)
|
||||
|
||||
@@ -3,11 +3,13 @@ import { useRef } from "react";
|
||||
|
||||
export function useStableProgress() {
|
||||
const { loaded, total } = useProgress();
|
||||
const baseline = useRef(loaded);
|
||||
const progress = useRef(0);
|
||||
const pending = total - baseline.current;
|
||||
|
||||
progress.current = Math.max(
|
||||
progress.current,
|
||||
total === 0 ? 0 : (loaded / total) * 100
|
||||
pending <= 0 ? 0 : ((loaded - baseline.current) / pending) * 100
|
||||
);
|
||||
|
||||
return progress.current;
|
||||
|
||||
@@ -67,7 +67,7 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, () => {
|
||||
|
||||
{
|
||||
locale !== locales.default && (
|
||||
<Flex justify="center" mb="4">
|
||||
<Flex justify="center" pt="4" my="4">
|
||||
<Link
|
||||
href="https://crowdin.com/project/blitzkrieg"
|
||||
target="_blank"
|
||||
|
||||
@@ -17,7 +17,10 @@ export function Page({
|
||||
}: Props & MaybeSkeletonComponentProps) {
|
||||
const generated = Playlist.use((state) => state.list !== undefined);
|
||||
|
||||
if (App.state.logins.wargaming) TankFilters.state.showUnowned = false;
|
||||
if (App.state.logins.wargaming) {
|
||||
TankFilters.state.showOwned = true;
|
||||
TankFilters.state.showUnowned = false;
|
||||
}
|
||||
|
||||
return (
|
||||
<LocaleProvider locale={locale}>
|
||||
|
||||
@@ -18,6 +18,10 @@ export function Page({ locale }: LocaleAcceptorProps) {
|
||||
|
||||
function Content({ locale }: LocaleAcceptorProps) {
|
||||
const developerMode = App.useDeferred((state) => state.developerMode, false);
|
||||
const autoLoadModels = App.useDeferred(
|
||||
(state) => state.autoLoadModels,
|
||||
true,
|
||||
);
|
||||
const { strings } = useLocale();
|
||||
|
||||
return (
|
||||
@@ -36,6 +40,19 @@ function Content({ locale }: LocaleAcceptorProps) {
|
||||
/>
|
||||
</Flex>
|
||||
|
||||
<Flex align="center" gap="2" justify="between">
|
||||
<Text>{strings.website.settings.auto_load_models}</Text>
|
||||
<Switch
|
||||
variant="classic"
|
||||
checked={autoLoadModels}
|
||||
onCheckedChange={(checked) =>
|
||||
App.mutate((draft) => {
|
||||
draft.autoLoadModels = checked;
|
||||
})
|
||||
}
|
||||
/>
|
||||
</Flex>
|
||||
|
||||
<Flex align="center" gap="2" justify="between">
|
||||
<Text>{strings.website.settings.language}</Text>
|
||||
<LocaleSwitcher locale={locale} />
|
||||
|
||||
@@ -8,6 +8,7 @@ export interface WargamingLogin {
|
||||
|
||||
export interface App {
|
||||
developerMode: boolean;
|
||||
autoLoadModels: boolean;
|
||||
policiesAgreementIndex: number;
|
||||
logins: {
|
||||
wargaming?: WargamingLogin;
|
||||
@@ -17,6 +18,7 @@ export interface App {
|
||||
export const App = new Varuna<App>(
|
||||
{
|
||||
developerMode: false,
|
||||
autoLoadModels: true,
|
||||
policiesAgreementIndex: -1,
|
||||
logins: {},
|
||||
},
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
import type { TankDefinition } from "@blitzkit/core";
|
||||
import { times } from "lodash-es";
|
||||
import { Varuna } from "varuna";
|
||||
import { awaitableTiers } from "../core/awaitables/tiers";
|
||||
|
||||
const tiers = await awaitableTiers;
|
||||
|
||||
export enum GuessState {
|
||||
Correct,
|
||||
@@ -25,5 +27,5 @@ export const Guess = new Varuna<Guess, TankDefinition>((tank) => ({
|
||||
correctGuesses: 0,
|
||||
streak: 0,
|
||||
helpingReveal: false,
|
||||
tiers: times(10, (index) => index + 1),
|
||||
tiers,
|
||||
}));
|
||||
@@ -46,8 +46,8 @@ export const TankFilters = new Varuna<TankFilters>({
|
||||
abilities: [],
|
||||
powers: [],
|
||||
|
||||
showTesting: true,
|
||||
showNonTesting: true,
|
||||
showOwned: true,
|
||||
showUnowned: true,
|
||||
showTesting: false,
|
||||
showNonTesting: false,
|
||||
showOwned: false,
|
||||
showUnowned: false,
|
||||
});
|
||||
@@ -9,6 +9,7 @@ import type { ArmorType } from "../components/Armor/components/SpacedArmorScene"
|
||||
import type { ExternalModuleVariant } from "../components/Armor/components/SpacedArmorSceneComponent";
|
||||
import type { XP_MULTIPLIERS } from "../components/Tankopedia/TechTreeSection";
|
||||
import { api } from "../core/blitzkit/api";
|
||||
import { App } from "./app";
|
||||
import { TankopediaDisplay } from "./tankopediaPersistent/constants";
|
||||
|
||||
export interface ShotLayerBase {
|
||||
@@ -79,6 +80,7 @@ export enum TankopediaRelativeAgainst {
|
||||
interface Tankopedia {
|
||||
disturbed: boolean;
|
||||
revealed: boolean;
|
||||
modelRequested: boolean;
|
||||
shot?: Shot;
|
||||
skills: Record<string, number>;
|
||||
relativeAgainst: TankopediaRelativeAgainst;
|
||||
@@ -110,6 +112,7 @@ const skillDefinitions = await api.skillDefinitions();
|
||||
export const Tankopedia = new Varuna<Tankopedia, ModelDefinition>((model) => ({
|
||||
disturbed: false,
|
||||
revealed: false,
|
||||
modelRequested: App.state.autoLoadModels,
|
||||
relativeAgainst: TankopediaRelativeAgainst.Class,
|
||||
editStatic: false,
|
||||
skills: createDefaultSkills(skillDefinitions),
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
# Point this to your local installation of the game (make sure you see the Data
|
||||
# folder within the directory you're putting here); don't forget to use
|
||||
# double quotation marks if your path has spaces
|
||||
CLIENT_DIR=
|
||||
|
||||
# Should be set to * for local development to build all chunks at once
|
||||
CHUNK=*
|
||||
|
||||
# Should always be development when using CHUNKS=*
|
||||
PUBLIC_ENVIRONMENT=development
|
||||
|
||||
# GuidesBlitz is the official textual partner of BlitzKit, but, really any
|
||||
# website that supports BlitzKit tank slugs like example.com/tank-slug works
|
||||
# too
|
||||
PUBLIC_GUIDE_WEBSITE=https://guidesblitz.com
|
||||
|
||||
# The tag manager doesn't do anything in localhost, but here's what BlitzKit
|
||||
# uses for completeness sake
|
||||
PUBLIC_GOOGLE_TAG_MANAGER_ID=G-GL2JVHCGPQ
|
||||
|
||||
# A very rare, but required variable, enabling the advertising of BlitzKit
|
||||
# OpenTest; TODO: make this a string field to allow for cross-advertising for
|
||||
# any branch of BlitzKit
|
||||
PUBLIC_PROMOTE_OPENTEST=false
|
||||
|
||||
# Legacy variable; this will be removed soon
|
||||
PUBLIC_STATIC_ASSET_BASE=https://assets.blitzkit.app
|
||||
|
||||
# Proprietary Wargaming fields; you shouldn't need these for 99% of the tasks
|
||||
WOTB_GLOSSARY=
|
||||
WOTB_GLOSSARY_DOMAIN=
|
||||
WOTB_GLOSSARY_PATH=
|
||||
|
||||
# Generate your own application id: https://developers.wargaming.net
|
||||
PUBLIC_WARGAMING_APPLICATION_ID=
|
||||
Reference in new issue
Block a user