Merge branch 'main' into playlist-filters-layout

This commit is contained in:
TrèsAbhi authored and GitHub committed 2026-10-09 16:53:35 -05:00
commit 37fae7477d
65 files changed
+661 -154

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@@ -18,6 +18,10 @@ import {
import { degToRad } from "three/src/math/MathUtils.js";
import { hasEquipment } from "../../../../core/blitzkit/hasEquipment";
import { jsxTree } from "../../../../core/blitzkit/jsxTree";
import {
SPALL_LINER_HE_DAMAGE_DELTA,
SPALL_LINER_PROVISION_ID,
} from "../../../../core/blitzkit/spallLiner";
import { defaultEqualizer } from "../../../../core/blitzkit/tankToDuelMember";
import { discardClippingPlane } from "../../../../core/three/discardClippingPlane";
import { Duel } from "../../../../stores/duel";
@@ -384,6 +388,13 @@ export function SpacedArmorSceneComponent({
shot.damage *= antagonistEqualizer.damage;
const hasSpallLiner = Duel.state.protagonist.provisions.includes(
SPALL_LINER_PROVISION_ID,
);
if (hasSpallLiner && shell.type === ShellType.SHELL_TYPE_HE) {
shot.damage *= 1 + SPALL_LINER_HE_DAMAGE_DELTA;
}
return shot;
},
[camera],
+5 -4
View File
@@ -12,6 +12,7 @@ export interface Props {
}
const gameDefinitions = await api.gameDefinitions();
const gameVersion = gameDefinitions.version.split("_")[0];
const environment = assertSecret(import.meta.env.PUBLIC_ENVIRONMENT);
const { locale } = Astro.props;
const strings = getStrings(locale);
@@ -141,7 +142,7 @@ const strings = getStrings(locale);
</Text>
)
}
<Text size="2" color="gray">CDN</Text>
<Text size="2" color="gray">Branch</Text>
</Flex>
<Flex direction="column" gap="1" flexGrow="1" flexBasis="0" align="start">
@@ -151,7 +152,7 @@ const strings = getStrings(locale);
{
environment !== "preview" && (
<Code size="2" color="gray">
{gameDefinitions.version}
{gameVersion}
</Code>
)
}
@@ -174,13 +175,13 @@ const strings = getStrings(locale);
WoTB
</Text>
<Code size="2" color="gray">
{gameDefinitions.version}
{gameVersion}
</Code>
</>
)
}
<Text size="2" color="gray">CDN</Text>
<Text size="2" color="gray">Branch</Text>
<Code size="2" color="gray">
{environment}
</Code>
+5 -4
View File
@@ -27,9 +27,10 @@ import {
TextField,
} from "@radix-ui/themes";
import fuzzysort from "fuzzysort";
import { debounce, times } from "lodash-es";
import { debounce } from "lodash-es";
import { useCallback, useEffect, useRef, useState } from "react";
import { awaitableTankNames } from "../core/awaitables/tankNames";
import { awaitableTiers } from "../core/awaitables/tiers";
import { api } from "../core/blitzkit/api";
import { useLocale } from "../hooks/useLocale";
import { Guess, GuessState } from "../stores/guess";
@@ -38,9 +39,10 @@ import { SearchResults } from "./SearchResults";
const { go } = fuzzysort;
const [tankNames, tankDefinitions] = await Promise.all([
const [tankNames, tankDefinitions, TIERS] = await Promise.all([
awaitableTankNames,
api.tankDefinitions(),
awaitableTiers,
]);
const ids = Object.keys(tankDefinitions.tanks);
@@ -193,8 +195,7 @@ export function Guesser() {
</DropdownMenu.Trigger>
<DropdownMenu.Content>
{times(10, (index) => {
const tier = 10 - index;
{TIERS.map((tier) => {
const isSelected = tiers.includes(tier);
return (
@@ -1,3 +1,27 @@
<script>
import locales from "@blitzkit/i18n/locales.json";
import { getBestLocale } from "../core/i18n/getBestLocale";
const pathname = window.location.pathname;
const hasPreference = localStorage.getItem("preferred-locale") !== null;
const bestLocale = getBestLocale();
const currentLocale =
locales.supported.find(
({ locale }) =>
pathname === `/${locale}` || pathname.startsWith(`/${locale}/`),
)?.locale ?? locales.default;
if (
bestLocale !== currentLocale &&
(hasPreference || currentLocale === locales.default)
) {
const rawPath =
currentLocale === locales.default
? pathname
: pathname.slice(`/${currentLocale}`.length) || "/";
window.location.pathname = `${
bestLocale === locales.default ? "" : `/${bestLocale}`
}${rawPath}`;
}
</script>
@@ -25,8 +25,8 @@ import {
Tooltip,
type FlexProps,
} from "@radix-ui/themes";
import { times } from "lodash-es";
import { Fragment, type ComponentProps, type ReactNode } from "react";
import { awaitableTiers } from "../../../core/awaitables/tiers";
import { api } from "../../../core/blitzkit/api";
import { useLocale } from "../../../hooks/useLocale";
import { App } from "../../../stores/app";
@@ -171,7 +171,7 @@ const GUN_TYPES = Object.keys(
const MAX_ICONS = 4;
const TIERS = times(10, (i) => 10 - i);
const TIERS = await awaitableTiers;
export function FilterControl() {
return (
@@ -789,6 +789,7 @@ function OwnershipFilterInternal(props: FlexProps) {
onClick={() => {
TankFilters.mutate((draft) => {
draft.showOwned = !draft.showOwned;
if (draft.showOwned) draft.showUnowned = false;
});
}}
>
@@ -808,6 +809,7 @@ function OwnershipFilterInternal(props: FlexProps) {
onClick={() => {
TankFilters.mutate((draft) => {
draft.showUnowned = !draft.showUnowned;
if (draft.showUnowned) draft.showOwned = false;
});
}}
>
@@ -834,6 +836,7 @@ function TestFilter() {
onClick={() => {
TankFilters.mutate((draft) => {
draft.showNonTesting = !draft.showNonTesting;
if (draft.showNonTesting) draft.showTesting = false;
});
}}
>
@@ -854,6 +857,7 @@ function TestFilter() {
onClick={() => {
TankFilters.mutate((draft) => {
draft.showTesting = !draft.showTesting;
if (draft.showTesting) draft.showNonTesting = false;
});
}}
>
@@ -33,7 +33,7 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) {
draft.search = sanitized.length === 0 ? null : sanitized;
});
}, 500),
[]
[],
);
const handleChange = useCallback(() => {
if (!searching) {
@@ -46,7 +46,14 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) {
}, [searching]);
const handleKeyDown = useCallback<KeyboardEventHandler>(
(event) => {
if (event.key !== "Enter" || !topResult || searching) return;
if (
event.key !== "Enter" ||
!topResult ||
!TankFilters.state.search ||
TankFilters.state.searching
) {
return;
}
event.preventDefault();
@@ -56,7 +63,7 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) {
window.location.href = `/tanks/${topResult.slug}`;
}
},
[topResult]
[topResult],
);
return (
@@ -1,10 +1,12 @@
import { TIER_ROMAN_NUMERALS } from "@blitzkit/core";
import { Flex, IconButton, Text } from "@radix-ui/themes";
import { times } from "lodash-es";
import { memo } from "react";
import { awaitableTiers } from "../../../core/awaitables/tiers";
import { TankFilters } from "../../../stores/tankFilters";
import { TankSort } from "../../../stores/tankopediaSort";
const TIERS = await awaitableTiers;
export const TierFilter = memo(() => {
const by = TankSort.use((state) => state.by);
const search = TankFilters.use((state) => state.search);
@@ -19,8 +21,7 @@ export const TierFilter = memo(() => {
overflow="hidden"
style={{ borderRadius: "var(--radius-full)" }}
>
{times(10, (index) => {
const tier = 10 - index;
{TIERS.map((tier) => {
const selected = tiers.includes(tier);
return (
@@ -17,7 +17,7 @@ import { AssaultRangesVisualizer } from "./AssaultRangesVisualizer";
import { GunFlexibilityVisualizer } from "./GunFlexibilityVisualizer";
import { Info } from "./Info";
import { InfoWithDelta } from "./InfoWithDelta";
import { ReloadVisualizer } from "./ReloadVisualizer";
import { RELOAD_PRECISION, ReloadVisualizer } from "./ReloadVisualizer";
import { RicochetVisualizer } from "./RicochetVisualizer";
import { StatsTableWrapper } from "./StatsTableWrapper";
import type { StatsAcceptorProps } from "./TraverseVisualizer";
@@ -163,7 +163,7 @@ export function Firepower({
.shell_index,
{ index: index + 1 },
)}
decimals={2}
decimals={RELOAD_PRECISION}
deltaType="lowerIsBetter"
noRanking
value={() => reload}
@@ -173,7 +173,7 @@ export function Firepower({
) : (
<InfoWithDelta
stats={stats}
decimals={2}
decimals={RELOAD_PRECISION}
deltaType="lowerIsBetter"
value="shellReload"
/>
@@ -183,7 +183,7 @@ export function Firepower({
<InfoWithDelta
stats={stats}
indent
decimals={2}
decimals={RELOAD_PRECISION}
deltaType="lowerIsBetter"
value="intraClip"
/>
@@ -1,6 +1,7 @@
import type { QuicklimeEvent } from "quicklime";
import { useEffect, useRef } from "react";
import type { Group } from "three";
import { degToRad } from "three/src/math/MathUtils.js";
import { api } from "../../../../../../../../core/blitzkit/api";
import {
modelTransformEvent,
@@ -21,6 +22,13 @@ export function CanvasContent() {
const tankModel = modelDefinitions.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
// baked-in turret mount tilt (e.g. Minotauro sits pitched 3deg forward);
// applied as a static base rotation so the live gun pitch composes on top
// of it, mirroring useTankTransform.ts's turretContainer/gunContainer nesting
const initialTurretPitch = -degToRad(
tankModel.initial_turret_rotation?.pitch ?? 0,
);
useEffect(() => {
function handleModelTransformEvent(
event: QuicklimeEvent<ModelTransformEventData>,
@@ -45,10 +53,23 @@ export function CanvasContent() {
</group>
</group>
<ModelChunk only="turret" />
<group
position={[0, turretModel.gun_origin!.y, turretModel.gun_origin!.z]}
rotation={[initialTurretPitch, 0, 0]}
>
<group
position={[
0,
-turretModel.gun_origin!.y,
-turretModel.gun_origin!.z,
]}
>
<ModelChunk only="turret" />
<group ref={gunWrapper}>
<ModelChunk only="gun" />
<group ref={gunWrapper}>
<ModelChunk only="gun" />
</group>
</group>
</group>
</>
);
@@ -13,6 +13,7 @@ import { modelTransformEvent } from "../../../../../../../core/blitzkit/modelTra
import { Var } from "../../../../../../../core/radix/var";
import { useLocale } from "../../../../../../../hooks/useLocale";
import { Duel } from "../../../../../../../stores/duel";
import { Tankopedia } from "../../../../../../../stores/tankopedia";
import type { MaybeSkeletonComponentProps } from "../../../../../../../types/maybeSkeletonComponentProps";
import { VisualizerCard } from "../VisualizerCard";
import { VisualizerCornerStat } from "../VisualizerCornerStat";
@@ -43,18 +44,33 @@ export function GunFlexibilityVisualizer({
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const gun = Duel.use((state) => state.protagonist.gun);
const modelRequested = Tankopedia.use((state) => state.modelRequested);
const tankModel = modelDefinition.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
const gunModel = turretModel.guns[gun.id];
// turret's own baked-in mount tilt (e.g. Minotauro's turret sits pitched
// 3deg forward on the hull); must be folded into displayed pitch values
// the same way tankCharacteristics.ts and QuickInputs do
const initialTurretPitch = degToRad(
tankModel.initial_turret_rotation?.pitch ?? 0,
);
// radial map is in the tilt-compensated frame so the neutrality circle sits
// at the displayed 0deg
const tiltDeg = radToDeg(initialTurretPitch);
const magTilted = (deg: number) => mag(deg + tiltDeg);
const [yaw, setYaw] = useState(0);
const [pitch, setPitch] = useState(0);
const [minPitch, setMinPitch] = useState(
-degToRad(gunModel.pitch!.front?.max ?? gunModel.pitch!.max),
-degToRad(gunModel.pitch!.front?.max ?? gunModel.pitch!.max) -
initialTurretPitch,
);
const [maxPitch, setMaxPitch] = useState(
-degToRad(gunModel.pitch!.front?.min ?? gunModel.pitch!.min),
-degToRad(gunModel.pitch!.front?.min ?? gunModel.pitch!.min) -
initialTurretPitch,
);
const container = useRef<HTMLDivElement>(null);
@@ -70,7 +86,7 @@ export function GunFlexibilityVisualizer({
let d = "";
// right
const mo = mag(p.max);
const mo = magTilted(p.max);
if (y) {
d += `M 0 0`;
d += `L ${c(90 - y.max, mo)}`;
@@ -87,7 +103,7 @@ export function GunFlexibilityVisualizer({
// front
if (f) {
const m = mag(f.max);
const m = magTilted(f.max);
d += `L ${c(90 - f.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
}
@@ -108,7 +124,7 @@ export function GunFlexibilityVisualizer({
// back
if (!y && b) {
const m = mag(b.max);
const m = magTilted(b.max);
d += `L ${c(-90 - b.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
}
@@ -116,7 +132,7 @@ export function GunFlexibilityVisualizer({
d += `Z`;
// right
const mi = mag(p.min);
const mi = magTilted(p.min);
if (y) {
d += `M 0 0`;
d += `L ${c(90 - y.max, mi)}`;
@@ -133,7 +149,7 @@ export function GunFlexibilityVisualizer({
// front
if (f) {
const m = mag(f.min);
const m = magTilted(f.min);
d += `L ${c(90 - f.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
}
@@ -154,14 +170,14 @@ export function GunFlexibilityVisualizer({
// back
if (!y && b) {
const m = mag(b.min);
const m = magTilted(b.min);
d += `L ${c(-90 - b.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
}
d += `Z`;
const r = mag(radToDeg(-pitch));
const r = mag(radToDeg(-(pitch - initialTurretPitch)));
const dotX = r * Math.sin(yaw);
const dotY = r * Math.cos(yaw);
@@ -179,7 +195,7 @@ export function GunFlexibilityVisualizer({
top="0"
left="0"
>
{!skeleton && <FlexibilityCanvas />}
{!skeleton && modelRequested && <FlexibilityCanvas />}
<Box
position="absolute"
@@ -251,13 +267,13 @@ export function GunFlexibilityVisualizer({
yaw = min[1];
let t = 2 * Math.sqrt((u / rect.width) ** 2 + (v / rect.height) ** 2);
t = clamp(t, 0, 1);
let pitch = degToRad(magInverse(-t));
let pitch = degToRad(magInverse(-t)) + initialTurretPitch;
pitch = clamp(pitch, min[0], max[0]);
setPitch(pitch);
setYaw(yaw);
setMinPitch(min[0]);
setMaxPitch(max[0]);
setMinPitch(min[0] - initialTurretPitch);
setMaxPitch(max[0] - initialTurretPitch);
modelTransformEvent.dispatch({ pitch, yaw });
}}
@@ -376,7 +392,7 @@ export function GunFlexibilityVisualizer({
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.pitch}
value={literals(strings.common.units.deg, {
value: radToDeg(pitch).toFixed(0),
value: radToDeg(pitch - initialTurretPitch).toFixed(0),
})}
side="top-left"
/>
@@ -11,7 +11,7 @@ import { Shell } from './components/Shell';
import { Target } from './components/Target';
import './index.css';
const PRECISION = 2;
export const RELOAD_PRECISION = 1;
export interface ReloadUpdateData {
reload: number;
@@ -82,9 +82,9 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
);
}
totalTime.current.innerHTML = shellReload.toFixed(PRECISION);
totalTime.current.innerHTML = shellReload.toFixed(RELOAD_PRECISION);
progressTime.current.innerHTML = ((1 - reload) * shellReload).toFixed(
PRECISION,
RELOAD_PRECISION,
);
if (state.current >= reloadThreshold) shoot();
@@ -117,9 +117,9 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
shells = times(stats.shells, (index) => index > state.current - 1);
}
totalTime.current.innerHTML = interval.toFixed(PRECISION);
totalTime.current.innerHTML = interval.toFixed(RELOAD_PRECISION);
progressTime.current.innerHTML = ((1 - reload) * interval).toFixed(
PRECISION,
RELOAD_PRECISION,
);
if (lastState % 1 > state.current % 1) shoot();
@@ -262,7 +262,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
transform: 'translate(50%, -50%)',
}}
>
0.00
{(0).toFixed(RELOAD_PRECISION)}
</Code>
<Code
ref={totalTime}
@@ -277,7 +277,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
transform: 'translate(-50%, -50%)',
}}
>
0.00
{(0).toFixed(RELOAD_PRECISION)}
</Code>
{stats.shells > 1 &&
@@ -28,23 +28,17 @@ export function Equalizer() {
width="100%"
style={{
cursor: "pointer",
borderRadius: "var(--radius-3)",
backgroundImage: `url(${alias("api", `/gamemodes/Insanity/banner.webp`)})`,
backgroundSize: "cover",
borderRadius: "var(--radius-3) 0 0 var(--radius-3)",
backgroundImage: `
linear-gradient(90deg, var(--black-a3), var(--gray-1)),
url(${alias("api", `/gamemodes/Insanity/banner.webp`)})
`,
backgroundSize: "auto, fit",
backgroundPosition: "50% 25%",
overflow: "hidden",
}}
>
<Flex
align="center"
width="100%"
justify="between"
p="4"
style={{
background:
"linear-gradient(90deg, var(--black-a3), var(--gray-1))",
}}
>
<Flex align="center" width="100%" justify="between" p="4" style={{}}>
<Text
style={{
textShadow: "0 0 var(--space-1) var(--black-a12)",
@@ -0,0 +1,128 @@
import { alias, availableProvisions } from "@blitzkit/core";
import { ShuffleIcon } from "@radix-ui/react-icons";
import { Flex, IconButton, Popover } from "@radix-ui/themes";
import { api } from "../../../../../../core/blitzkit/api";
import { SPALL_LINER_PROVISION_ID } from "../../../../../../core/blitzkit/spallLiner";
import { useLocale } from "../../../../../../hooks/useLocale";
import { Duel } from "../../../../../../stores/duel";
import { Tankopedia } from "../../../../../../stores/tankopedia";
const provisionDefinitions = await api.provisionDefinitions();
export function SpallLinerSwitcher() {
const { tank, gun, provisions } = Duel.use((state) => state.protagonist);
const { unwrap } = useLocale();
const isSpallLinerActive = provisions.includes(SPALL_LINER_PROVISION_ID);
const hasSlotAvailable = provisions.length < tank.max_provisions;
const canEquipSpallLiner = availableProvisions(
tank,
gun,
provisionDefinitions,
).some((provision) => provision.id === SPALL_LINER_PROVISION_ID);
if (!canEquipSpallLiner) return null;
function equip(replacing?: number) {
Duel.mutate((draft) => {
if (replacing !== undefined) {
const provisions = draft.protagonist.provisions;
provisions[provisions.indexOf(replacing)] = SPALL_LINER_PROVISION_ID;
} else {
draft.protagonist.provisions.push(SPALL_LINER_PROVISION_ID);
}
});
Tankopedia.mutate((draft) => {
draft.shot = undefined;
});
}
function unequip() {
Duel.mutate((draft) => {
draft.protagonist.provisions = draft.protagonist.provisions.filter(
(id) => id !== SPALL_LINER_PROVISION_ID,
);
});
Tankopedia.mutate((draft) => {
draft.shot = undefined;
});
}
const button = (
<IconButton
color={isSpallLinerActive ? undefined : "gray"}
variant="soft"
size={{ initial: "2", sm: "3" }}
radius="medium"
onClick={() => {
if (isSpallLinerActive) {
unequip();
} else if (hasSlotAvailable) {
equip();
}
}}
>
<img
alt={unwrap(
provisionDefinitions.provisions[SPALL_LINER_PROVISION_ID].name!,
)}
src={alias("api", `/icons/provisions/${SPALL_LINER_PROVISION_ID}.webp`)}
style={{
width: "50%",
height: "50%",
}}
/>
</IconButton>
);
if (isSpallLinerActive || hasSlotAvailable) return button;
return (
<Popover.Root>
<Popover.Trigger>{button}</Popover.Trigger>
<Popover.Content>
<Flex gap="2" align="center">
<img
alt={unwrap(
provisionDefinitions.provisions[SPALL_LINER_PROVISION_ID].name!,
)}
src={alias(
"api",
`/icons/provisions/${SPALL_LINER_PROVISION_ID}.webp`,
)}
style={{
width: "1.25em",
height: "1.25em",
}}
/>
<ShuffleIcon color="var(--gray-9)" />
<Flex gap="2">
{provisions.map((id) => (
<Popover.Close key={id}>
<IconButton
color="gray"
variant="soft"
size="3"
radius="medium"
onClick={() => equip(id)}
>
<img
alt={unwrap(provisionDefinitions.provisions[id].name!)}
src={alias("api", `/icons/provisions/${id}.webp`)}
style={{
width: "50%",
height: "50%",
}}
/>
</IconButton>
</Popover.Close>
))}
</Flex>
</Flex>
</Popover.Content>
</Popover.Root>
);
}
@@ -46,6 +46,7 @@ import { TankSearch } from "../../../../TankSearch";
import { CustomShellButton } from "./components/CustomShellButton";
import { DynamicArmorSwitcher } from "./components/DynamicArmorSwitcher";
import { QuickInputs } from "./components/QuickInputs";
import { SpallLinerSwitcher } from "./components/SpallLinerSwitcher";
import { Thicknesses } from "./components/Thicknesses";
type OptionsProps = MaybeSkeletonComponentProps & {
@@ -76,6 +77,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
const revealed = Tankopedia.use((state) => state.revealed);
const disturbed = Tankopedia.use((state) => state.disturbed);
const highGraphics = TankopediaPersistent.use((state) => state.highGraphics);
const modelRequested = Tankopedia.use((state) => state.modelRequested);
const equalize = Duel.use((state) => state.equalize);
const equalizer = Duel.use((state) => state.antagonist.tank.equalizer);
@@ -278,9 +280,11 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
}}
/>
</IconButton>
<SpallLinerSwitcher />
</Flex>
{!skeleton && (
{!skeleton && modelRequested && (
<Suspense>
<DynamicArmorSwitcher />
</Suspense>
@@ -15,7 +15,7 @@ export function Tracker({ fontSize }: Props) {
top="50%"
width="min(100%, 16rem)"
style={{
transform: `translate(-50%, calc(${fontSize} / 2 + var(--space-4)))`,
transform: `translate(-50%, calc(${fontSize} * 0.75 + var(--space-4)))`,
}}
>
<Progress color="gray" value={progress} />
@@ -1,11 +1,14 @@
import { Flex, Heading } from "@radix-ui/themes";
import { UpdateIcon } from "@radix-ui/react-icons";
import { Button, Flex, Heading } from "@radix-ui/themes";
import { useLocale } from "../../../../../../hooks/useLocale";
import { Duel } from "../../../../../../stores/duel";
import { Tankopedia } from "../../../../../../stores/tankopedia";
import type { MaybeSkeletonComponentProps } from "../../../../../../types/maybeSkeletonComponentProps";
import { Tracker } from "./components/Tracker";
export function Title() {
const { unwrap } = useLocale();
export function Title({ skeleton }: MaybeSkeletonComponentProps) {
const { unwrap, strings } = useLocale();
const modelRequested = Tankopedia.use((state) => state.modelRequested);
const protagonist = Duel.use((state) => state.protagonist.tank);
const revealed = Tankopedia.use((state) => state.revealed);
const disturbed = Tankopedia.use((state) => state.disturbed);
@@ -21,6 +24,8 @@ export function Title() {
onPointerDown={(event) => {
event.preventDefault();
if (!modelRequested) return;
Tankopedia.mutate((draft) => {
draft.revealed = true;
});
@@ -60,7 +65,36 @@ export function Title() {
{name}
</Heading>
{!revealed && <Tracker fontSize={fontSize} />}
{!skeleton && !revealed && modelRequested && (
<Tracker fontSize={fontSize} />
)}
{!skeleton && !modelRequested && (
<Flex
position="absolute"
left="50%"
top="50%"
width="min(100%, 16rem)"
justify="center"
style={{
transform: `translate(-50%, calc(${fontSize} * 0.75 + var(--space-4) - 50%))`,
}}
>
<Button
variant="solid"
highContrast
onPointerDown={(event) => event.stopPropagation()}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.modelRequested = true;
});
}}
>
<UpdateIcon />
{strings.website.tools.tankopedia.sandbox.load_model}
</Button>
</Flex>
)}
</Flex>
);
}
@@ -82,6 +82,7 @@ export function Lighting({ hasPbr }: Props) {
blur={2 ** 1}
resolution={2 ** 9}
depthWrite={false}
renderOrder={1}
/>
{animate && (
@@ -51,11 +51,17 @@ export function TankModel() {
invalidate();
if (material.map) material.map.offset.y += offset;
if (material.aoMap) material.aoMap.offset.y += offset;
if (material.normalMap) material.normalMap.offset.y += offset;
if (material.roughnessMap) material.roughnessMap.offset.y += offset;
if (material.metalnessMap) material.metalnessMap.offset.y += offset;
const textures = new Set([
material.map,
material.aoMap,
material.normalMap,
material.roughnessMap,
material.metalnessMap,
]);
for (const texture of textures) {
if (texture) texture.offset.y += offset;
}
}
function onPointerDown(event: ThreeEvent<PointerEvent>) {
@@ -1,6 +1,6 @@
import { Box, Flex } from "@radix-ui/themes";
import { times } from "lodash-es";
import { useEffect, useMemo, useRef } from "react";
import { Suspense, useEffect, useMemo, useRef } from "react";
import { api } from "../../../core/blitzkit/api";
import { defaultEqualizer } from "../../../core/blitzkit/tankToDuelMember";
import { useFullScreen } from "../../../hooks/useFullScreen";
@@ -20,6 +20,7 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
const canvas = useRef<HTMLCanvasElement>(null!);
const isFullScreen = useFullScreen();
const protagonist = Duel.use((state) => state.protagonist.tank);
const modelRequested = Tankopedia.use((state) => state.modelRequested);
const thicknessRange = useMemo(() => {
const entries = Object.values(tankDefinitions.tanks);
const filtered = entries.filter(
@@ -131,13 +132,15 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
top="0"
left="0"
>
{!skeleton && (
<TankSandbox ref={canvas} thicknessRange={thicknessRange} />
{!skeleton && modelRequested && (
<Suspense>
<TankSandbox ref={canvas} thicknessRange={thicknessRange} />
</Suspense>
)}
</Box>
</Box>
<Title />
<Title skeleton={skeleton} />
<Options
skeleton={skeleton}
@@ -127,7 +127,7 @@ export function Node({ id, highlight, nextIds, skeleton }: NodeProps) {
</Text>
</Flex>
{averages && nextTanks && tank.tier !== 10 && (
{averages && nextTanks && (
<Text color="gray" size="1" mt="2">
{skeleton && <Skeleton height="1em" width="4em" />}
{!skeleton &&
@@ -191,7 +191,7 @@ export function TechTreeSection({ skeleton }: MaybeSkeletonComponentProps) {
);
})}
{master.tier < 10 && (
{master.successors.length > 0 && (
<>
<Arrow />
{master.successors!.map((id, index) => (