mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 18:57:03 +02:00
infrastructure for inline vfs and clients
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@@ -11,7 +11,6 @@ import {
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Equalizer,
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EquipmentDefinitions,
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EquipmentSlot,
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GameDefinitions,
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GunDefinition,
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I18nString,
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MapDefinitions,
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@@ -491,20 +490,6 @@ export interface MapAlly {
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points: Array<number[]>;
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}
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interface AvailableNationsYaml {
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available_nations: string[];
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}
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export interface SquadBattleTypeStyles {
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Prototypes: {
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components: {
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UIDataLocalBindingsComponent: {
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data: [string, string, string][];
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};
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};
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}[];
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}
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type CombatRolesYaml = Record<
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string,
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{
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@@ -548,14 +533,7 @@ export async function definitions() {
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console.log("Building definitions...");
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const uploader = new AssetUploader("definitions");
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const gameDefinitions: GameDefinitions = {
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version: (await vfs.text("Data/version.txt")).split(" ")[0],
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nations: (
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await vfs.yaml<AvailableNationsYaml>("Data/available_nations.yaml")
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).available_nations,
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gameModes: {},
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roles: {},
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};
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const tankDefinitions: TankDefinitions = { tanks: {} };
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const camouflageDefinitions: CamouflageDefinitions = { camouflages: {} };
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const modelDefinitions: ModelDefinitions = { models: {} };
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@@ -673,10 +651,10 @@ export async function definitions() {
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`Data/camouflages.yaml`,
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);
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const camouflagesXmlEntries = Object.entries(camouflagesXml.root.camouflages);
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const squadBattleTypeStyles = await vfs.yaml<SquadBattleTypeStyles>(
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const squadBattleTypeStyles = await vfs.yaml<SquadBattleTypeStylesYaml>(
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`Data/UI/Screens3/Lobby/Hangar/Squad/SquadBattleType.yaml`,
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);
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const gameTypeSelectorStyles = await vfs.yaml<SquadBattleTypeStyles>(
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const gameTypeSelectorStyles = await vfs.yaml<SquadBattleTypeStylesYaml>(
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`Data/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml`,
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);
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const gameModeNativeNames: Record<string, number> = {};
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@@ -708,12 +686,8 @@ export async function definitions() {
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/"(\d+)" -> "(battleType\/([a-zA-Z]+))"/g,
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)) {
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const id = Number(match[1]);
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const name = getString(match[2]);
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gameModeNativeNames[match[3]] = id;
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gameDefinitions.gameModes[id] = {
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name,
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};
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}
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for (const match of gameTypeSelectorStyles.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
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@@ -1767,22 +1741,6 @@ export async function definitions() {
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}
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});
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Object.entries(combatRoles).forEach(([, value]) => {
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gameDefinitions.roles[value.id] = { provisions: [], consumables: [] };
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value.default_abilities.forEach((ability) => {
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if (ability in consumableNativeNames) {
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gameDefinitions.roles[value.id].consumables.push(
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consumableNativeNames[ability],
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);
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} else if (ability in provisionNativeNames) {
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gameDefinitions.roles[value.id].provisions.push(
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provisionNativeNames[ability],
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);
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} else throw new Error(`Unknown ability ${ability}`);
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});
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});
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Object.entries(avatar.root.skillsByClasses).forEach(([tankClass, skills]) => {
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skillDefinitions.classes[
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blitzTankClassToBlitzkit[tankClass as BlitzTankClass]
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@@ -1798,10 +1756,6 @@ export async function definitions() {
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};
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});
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await uploader.add({
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content: GameDefinitions.encode(gameDefinitions).finish(),
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path: "definitions/game.pb",
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});
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await uploader.add({
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content: TankDefinitions.encode(tankDefinitions).finish(),
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path: "definitions/tanks.pb",
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@@ -1,16 +1,16 @@
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import sharp from "sharp";
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import { AssetUploader } from "../core/github/assetUploader";
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import { vfs } from "./constants";
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import { SquadBattleTypeStyles } from "./definitions";
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import { SquadBattleTypeStylesYaml } from "./definitions";
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export async function gameModeBanners() {
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console.log("Building game mode banners...");
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using uploader = new AssetUploader("game mode banners");
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const gameTypeSelectorStyles = await vfs.yaml<SquadBattleTypeStyles>(
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const gameTypeSelectorStyles = await vfs.yaml<SquadBattleTypeStylesYaml>(
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`Data/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml`,
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);
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const squadBattleTypeStyles = await vfs.yaml<SquadBattleTypeStyles>(
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const squadBattleTypeStyles = await vfs.yaml<SquadBattleTypeStylesYaml>(
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`Data/UI/Screens3/Lobby/Hangar/Squad/SquadBattleType.yaml`,
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);
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const bannerMatches: { name: string; path: string }[] = [];
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@@ -1,79 +0,0 @@
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import { readDVPL } from "@blitzkit/core";
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import { Options, parse as parseCSV } from "csv-parse/sync";
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import { XMLParser } from "fast-xml-parser";
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import { normalize } from "path/posix";
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import { parse as parseYaml } from "yaml";
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export abstract class AbstractVFS {
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textDecoder = new TextDecoder();
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private xmlParser = new XMLParser();
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abstract init(): Promise<typeof this>;
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abstract dispose(): void;
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abstract has(path: string): Promise<boolean>;
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abstract raw(path: string): Promise<Uint8Array>;
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async resolve(path: string) {
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const normalized = normalize(path);
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if (await this.has(normalized)) return normalized;
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const dvplPath = `${normalized}.dvpl`;
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if (await this.has(dvplPath)) return dvplPath;
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return null;
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}
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async assert(path: string) {
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const resolved = await this.resolve(path);
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if (resolved === null) throw new Error(`File not found: ${path}`);
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return resolved;
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}
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async file(file: string) {
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const resolved = await this.assert(file);
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const raw = await this.raw(resolved);
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let buffer = raw;
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if (resolved.endsWith(".dvpl")) {
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buffer = new Uint8Array(readDVPL(Buffer.from(raw)));
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}
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return buffer;
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}
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abstract dir(path: string): Promise<string[]>;
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async text(path: string) {
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const file = await this.file(path);
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return this.textDecoder.decode(file);
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}
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async yaml<Type>(path: string) {
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const file = await this.text(path);
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return parseYaml(file) as Type;
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}
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async xml<Type>(path: string) {
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const file = await this.text(path);
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return this.xmlParser.parse(file) as Type;
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}
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async _csv(text: string, options: Options = {}) {
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const parsed = parseCSV(text, options);
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return parsed;
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}
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async csv(path: string, options: Options = {}) {
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const text = await this.text(path);
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return await this._csv(text, options);
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}
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[Symbol.dispose]() {
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this.dispose();
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}
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}
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@@ -1,35 +0,0 @@
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import { readdir } from "node:fs/promises";
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import { AbstractVFS } from "./abstract";
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export class LocalVFS extends AbstractVFS {
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constructor(private base: string) {
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super();
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}
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async init() {
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return this;
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}
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async has(path: string) {
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const file = Bun.file(`${this.base}/${path}`);
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return await file.exists();
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}
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async raw(path: string) {
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const file = Bun.file(`${this.base}/${path}`);
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const buffer = await file.arrayBuffer();
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const array = new Uint8Array(buffer);
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return array;
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}
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async dir(path: string) {
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try {
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return await readdir(`${this.base}/${path}`);
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} catch (_) {
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return [];
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}
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}
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dispose() {}
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}
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@@ -1,49 +0,0 @@
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import { AbstractVFS } from "./abstract";
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export class MixedVFS extends AbstractVFS {
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constructor(private vfses: AbstractVFS[]) {
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super();
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}
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async init() {
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for (const vfs of this.vfses) {
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await vfs.init();
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}
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return this;
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}
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dispose() {
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for (const vfs of this.vfses) {
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vfs.dispose();
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}
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}
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async has(path: string) {
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for (const vfs of this.vfses) {
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if (await vfs.has(path)) return true;
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}
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return false;
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}
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async raw(path: string) {
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for (const vfs of this.vfses) {
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if (await vfs.has(path)) return await vfs.raw(path);
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}
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throw new Error(`File not found: ${path}`);
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}
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async dir(path: string) {
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const files = new Set<string>();
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for (const vfs of this.vfses) {
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for (const file of await vfs.dir(path)) {
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files.add(file);
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}
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}
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return Array.from(files);
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}
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}
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@@ -1,111 +0,0 @@
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import SteamUser, { EConnectionProtocol } from "steam-user";
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import { AbstractVFS } from "./abstract";
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interface SteamManifestFile {
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chunks: {
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sha: string;
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crc: number;
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offset: string;
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cb_original: number;
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cb_compressed: number;
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}[];
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filename: string;
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size: string;
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flags: number;
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sha_filename: string;
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sha_content: string;
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linktarget: unknown;
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}
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interface SteamManifest {
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files: SteamManifestFile[];
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depot_id: number;
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gid_manifest: string;
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creation_time: number;
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filenames_encrypted: boolean;
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cb_disk_original: string;
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cb_disk_compressed: string;
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unique_chunks: number;
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crc_encrypted: number;
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crc_clear: number;
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}
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export class SteamVFS extends AbstractVFS {
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private steam = new SteamUser({ protocol: EConnectionProtocol.TCP });
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private manifest: Map<string, SteamManifestFile> = new Map();
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constructor(
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private username: string,
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private password: string,
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private app: number,
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private depot: number,
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) {
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super();
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}
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async init() {
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this.steam.logOn({
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accountName: this.username,
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password: this.password,
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});
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await new Promise((resolve) => this.steam.once("loggedOn", resolve));
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const productInfo = await this.steam.getProductInfo([this.app], []);
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const manifest: SteamManifest = await new Promise((resolve) => {
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// @ts-expect-error
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this.steam.getManifest(
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this.app,
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this.depot,
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// @ts-expect-error
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productInfo.apps[this.app].appinfo.depots[this.depot].manifests.public
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.gid,
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"public",
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// @ts-expect-error
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(_, response) => {
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resolve(response);
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},
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);
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});
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for (const file of manifest.files) {
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const path = file.filename.replaceAll("\\", "/");
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this.manifest.set(path, file);
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}
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return this;
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}
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async has(path: string) {
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return this.manifest.has(path);
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}
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async raw(path: string) {
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const fileManifest = this.manifest.get(path)!;
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const downloaded: { type: "complete"; file: Buffer } =
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// @ts-expect-error
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await this.steam.downloadFile(this.app, this.depot, fileManifest);
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return new Uint8Array(downloaded.file);
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}
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async dir(path: string) {
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const parentSegments = path.split("/").length;
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const children = new Set<string>();
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for (const child of this.manifest.keys()) {
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if (!child.startsWith(path) || child === path) continue;
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const childSegments = child.split("/");
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const nextSegment = childSegments[parentSegments];
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children.add(nextSegment);
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}
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return Array.from(children);
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}
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dispose() {
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this.steam.logOff();
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}
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}
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@@ -1,53 +0,0 @@
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import { normalize } from "path/posix";
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import { HTTPRangeReader, unzip, ZipEntry } from "unzipit";
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import { AbstractVFS } from "./abstract";
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export class ZipVFS extends AbstractVFS {
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entries = new Map<string, ZipEntry>();
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constructor(
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private url: string,
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private root = "app/",
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) {
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super();
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}
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async init() {
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const reader = new HTTPRangeReader(this.url);
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const { entries } = await unzip(reader);
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for (const entry of Object.values(entries)) {
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const normalized = normalize(entry.name.slice(this.root.length));
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this.entries.set(normalized, entry);
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}
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return this;
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}
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async has(path: string) {
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return this.entries.has(path);
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}
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async raw(path: string) {
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const arrayBuffer = await this.entries.get(path)!.arrayBuffer();
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return new Uint8Array(arrayBuffer);
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}
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async dir(path: string) {
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const parentSegments = path.split("/").length;
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const children = new Set<string>();
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for (const child of this.entries.keys()) {
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if (!child.startsWith(path) || child === path) continue;
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const childSegments = child.split("/");
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const nextSegment = childSegments[parentSegments];
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children.add(nextSegment);
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}
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return Array.from(children);
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}
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dispose() {}
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}
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Reference in new issue
Block a user