restore monogltf

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tresabhi committed 2026-06-06 13:22:54 -05:00
1 parent 4b0035345e
commit 39ffc6ae51
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+394 -332

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@@ -1,150 +1,175 @@
using System.Text.RegularExpressions;
using BlitzKit.Game.Models;
using CUE4Parse_Conversion;
using CUE4Parse_Conversion.Meshes;
using CUE4Parse_Conversion.Textures;
using CUE4Parse.Compression;
using CUE4Parse_Conversion.UEFormat.Enums;
using CUE4Parse.UE4.Assets.Exports;
using CUE4Parse.UE4.Assets.Exports.Engine;
using CUE4Parse.UE4.Assets.Exports.StaticMesh;
using CUE4Parse.UE4.Assets.Exports.Texture;
using CUE4Parse.UE4.Assets.Objects.Properties;
using CUE4Parse.UE4.IO.Objects;
using CUE4Parse.UE4.Assets.Objects;
using CUE4Parse.UE4.Objects.Engine;
using CUE4Parse.UE4.Objects.UObject;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.JavaScript.NodeApi;
using SkiaSharp;
using CUE4Parse.UE4.AssetRegistry.Objects;
using CUE4Parse.UE4.Readers;
using CUE4Parse.UE4.AssetRegistry.Readers;
using CUE4Parse.UE4.AssetRegistry;
using CUE4Parse.UE4.Assets.Exports.Engine;
using CUE4Parse.UE4.Assets.Objects;
using CUE4Parse.UE4.Assets.Exports.StaticMesh;
using CUE4Parse_Conversion.Meshes;
using CUE4Parse_Conversion;
namespace BlitzKit.Game.JSExport;
[JSExport]
public partial class GameInterface
{
private readonly BlitzFileProvider provider;
private readonly BlitzFileProvider provider;
private readonly BlitzExporter exporter;
public HashSet<string> files;
public HashSet<string> files;
public GameInterface(string directory, string map, string temp)
{
provider = new(directory, map, temp);
files = [.. provider.Files.Keys];
}
public HashSet<string> Files => files;
public byte[] TankBigIcon(string tag)
{
var pda = provider.Discovered<UPrimaryDataAsset>(tag);
var icon = pda.Get<FSoftObjectPath>("BigIcon");
return provider.Image(icon);
}
[GeneratedRegex(@"T_UI_Flag_(\w+)_S")]
private static partial Regex FlagNameRegex();
public byte[] Flag(string nation)
{
var flagsBase = "Blitz/Content/UI/Textures/Flag/TankCard/";
foreach (var path in provider.Files.Keys)
public GameInterface(string directory, string map, string temp)
{
if (!path.StartsWith(flagsBase))
{
continue;
}
provider = new(directory, map, temp);
exporter = new();
var fileName = Path.GetFileNameWithoutExtension(path);
var match = FlagNameRegex().Match(fileName);
files = [.. provider.Files.Keys];
}
if (
match.Success
&& match.Groups[1].Value.Equals(nation, StringComparison.CurrentCultureIgnoreCase)
)
{
if (provider.TryLoadPackageObject<UTexture2D>($"{path}.{fileName}", out var uTexture))
public HashSet<string> Files => files;
public byte[] TankBigIcon(string tag)
{
var pda = provider.Discovered<UPrimaryDataAsset>(tag);
var icon = pda.Get<FSoftObjectPath>("BigIcon");
return provider.Image(icon);
}
[GeneratedRegex(@"T_UI_Flag_(\w+)_S")]
private static partial Regex FlagNameRegex();
public byte[] Flag(string nation)
{
var flagsBase = "Blitz/Content/UI/Textures/Flag/TankCard/";
foreach (var path in provider.Files.Keys)
{
CTexture? cTexture = uTexture.Decode(ETexturePlatform.DesktopMobile);
if (!path.StartsWith(flagsBase))
{
continue;
}
if (cTexture is null)
{
Console.WriteLine($"No flag found for {nation}");
return [];
}
var fileName = Path.GetFileNameWithoutExtension(path);
var match = FlagNameRegex().Match(fileName);
SKBitmap bitmap = cTexture.ToSkBitmap();
SKData data = bitmap.Encode(SKEncodedImageFormat.Webp, 80);
if (
match.Success
&& match.Groups[1].Value.Equals(nation, StringComparison.CurrentCultureIgnoreCase)
)
{
if (
provider.TryLoadPackageObject<UTexture2D>(
$"{path}.{fileName}",
out var uTexture
)
)
{
CTexture? cTexture = uTexture.Decode(ETexturePlatform.DesktopMobile);
return data.ToArray();
if (cTexture is null)
{
Console.WriteLine($"No flag found for {nation}");
return [];
}
SKBitmap bitmap = cTexture.ToSkBitmap();
SKData data = bitmap.Encode(SKEncodedImageFormat.Webp, 80);
return data.ToArray();
}
Console.WriteLine($"No flag found for {nation}");
return [];
}
}
Console.WriteLine($"No flag found for {nation}");
return [];
}
}
Console.WriteLine($"No flag found for {nation}");
return [];
}
public byte[] ConsumableIcon(string tag)
{
var pda = provider.Discovered<UPrimaryDataAsset>(tag);
var icon = pda.Get<FSoftObjectPath>("Icon");
return provider.Image(icon);
}
public byte[] EquipmentIcon(string tag)
{
var pda = provider.Discovered<UPrimaryDataAsset>(tag);
var icon = pda.Get<FSoftObjectPath>("Icon");
return provider.Image(icon);
}
readonly Dictionary<string, string> tankPartPrefixes = new()
{
{"chassis", "DT_Chassis"},
{"hull", "DT_Hulls"},
{"turret", "DT_Turrets"},
{"gun", "DT_Guns"},
};
public byte[] TankPart(string tag, string part)
{
var pda = provider.Discovered<UPrimaryDataAsset>(tag);
UDataTable? dataTable = null;
foreach (var (prefix, name) in tankPartPrefixes)
public byte[] ConsumableIcon(string tag)
{
if (!part.StartsWith(prefix)) { continue; }
dataTable = pda.Get<UDataTable>(name);
break;
var pda = provider.Discovered<UPrimaryDataAsset>(tag);
var icon = pda.Get<FSoftObjectPath>("Icon");
return provider.Image(icon);
}
if (dataTable == null)
public byte[] EquipmentIcon(string tag)
{
throw new ArgumentException($"Unknown tank part: {part}");
var pda = provider.Discovered<UPrimaryDataAsset>(tag);
var icon = pda.Get<FSoftObjectPath>("Icon");
return provider.Image(icon);
}
dataTable.TryGetDataTableRow(part, StringComparison.Ordinal, out var row);
if (row == null)
readonly Dictionary<string, string> tankPartPrefixes = new()
{
throw new ArgumentException($"Unknown tank part: {part}");
{ "chassis", "DT_Chassis" },
{ "hull", "DT_Hulls" },
{ "turret", "DT_Turrets" },
{ "gun", "DT_Guns" },
};
public byte[] TankPart(string tag, string part)
{
var pda = provider.Discovered<UPrimaryDataAsset>(tag);
UDataTable? dataTable = null;
foreach (var (prefix, name) in tankPartPrefixes)
{
if (!part.StartsWith(prefix))
{
continue;
}
dataTable = pda.Get<UDataTable>(name);
break;
}
if (dataTable == null)
{
throw new ArgumentException($"Unknown tank part: {part}");
}
dataTable.TryGetDataTableRow(part, StringComparison.Ordinal, out var row);
if (row == null)
{
throw new ArgumentException($"Unknown tank part: {part}");
}
var visualData = row.Get<UObject>("VisualData");
var meshSettings = visualData.Get<FStructFallback>("MeshSettings");
// var collisionMesh = meshSettings.Get<UStaticMesh>("CollisionMesh");
var mesh = meshSettings.Get<UStaticMesh>("GunMesh");
var gltf = new MonoGltf(mesh);
exporter.glb(mesh);
// var options = new ExporterOptions() {
// LodFormat = ELodFormat.FirstLod,
// MeshFormat = EMeshFormat.Gltf2,
// TextureFormat = ETextureFormat.Jpeg,
// };
// var exporter = new MeshExporter(mesh, options);
// var lod0 = exporter.MeshLods[0];
// exporter.TryWriteToDir(new("../../temp/model"), out var _, out var _);
// Console.WriteLine(lod0.FileName);
// Console.WriteLine(lod0.FileData.Length);
// foreach (var material in lod0.Materials)
// {
// material.ma
// // material.TryWriteToDir
// }
return [];
}
var visualData = row.Get<UObject>("VisualData");
var meshSettings = visualData.Get<FStructFallback>("MeshSettings");
// var collisionMesh = meshSettings.Get<UStaticMesh>("CollisionMesh");
var mesh = meshSettings.Get<UStaticMesh>("GunMesh");
var gltf = new MonoGltf(mesh);
return [.. gltf.Write()];
}
}