fix: light tank on move camo now same as still

This commit is contained in:
TrèsAbhi committed 2024-06-03 14:21:36 -05:00
1 parent 17439bf559
commit 3c4743731b
1 file changed
+9 -2
+9 -2
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@@ -435,11 +435,18 @@ export function tankCharacteristics(
const fireChance = engine.fireChance * fireChanceCoefficient;
const viewRange = turret.viewRange * viewRangeCoefficient;
const camouflageStill = tank.camouflage.still * camouflageCoefficientStill;
const camouflageMoving = tank.camouflage.moving * camouflageCoefficientMoving;
const camouflageMoving =
(tank.class === 'lightTank'
? tank.camouflage.still
: tank.camouflage.moving) * camouflageCoefficientMoving;
const camouflageShootingStill =
tank.camouflage.still * gun.camouflageLoss * camouflageCoefficientStill;
const camouflageShootingMoving =
tank.camouflage.moving * gun.camouflageLoss * camouflageCoefficientMoving;
(tank.class === 'lightTank'
? tank.camouflage.still
: tank.camouflage.moving) *
gun.camouflageLoss *
camouflageCoefficientMoving;
const camouflageCaughtOnFire =
tank.camouflage.onFire * tank.camouflage.still * camouflageCoefficientStill;
const width = size[2];