diff --git a/packages/i18n/strings/pl.json b/packages/i18n/strings/pl.json index 62897e91d..b57341dda 100644 --- a/packages/i18n/strings/pl.json +++ b/packages/i18n/strings/pl.json @@ -504,7 +504,7 @@ "title": "Drzewko technologiczne", "battle": "1 bitwa", "battles": "{count} bitew", - "route": "Route {index} of {count}" + "route": "Ścieżka {index} z {count}" }, "game_modes": { "title": "Umiejętności trybu gry" @@ -557,49 +557,49 @@ }, "values": { "shell_index": "Shell {index}", - "at_distance": "At {distance}m", - "at_distance_slider_label": "Distance", - "dispersion_at_distance": "Dispersion at {distance}m", - "gun_flexibility": "Gun flexibility", - "speed": "Speed", - "terrain_coefficients": "Terrain coefficients", - "raw_terrain_coefficients": "Raw terrain coefficients", - "power_to_weight_ratio": "Power to weight ratio", - "hull_traverse_speed": "Hull traverse speed", - "camouflage": "Camouflage", - "reload": "Reload", - "crewCount": "Crew count", + "at_distance": "Z odległości {distance}m", + "at_distance_slider_label": "Zasięg widzenia", + "dispersion_at_distance": "Rozrzut na {distance}m", + "gun_flexibility": "Elastyczność działa", + "speed": "Prędkość", + "terrain_coefficients": "Współczynniki terenu", + "raw_terrain_coefficients": "Surowe współczynniki terenu", + "power_to_weight_ratio": "Stosunek mocy do masy", + "hull_traverse_speed": "Prędkość obrotu kadłuba", + "camouflage": "Kamuflaż", + "reload": "Przeładowanie", + "crewCount": "Liczba członków załogi", "shellNormalization": "Normalization", "shellRicochet": "Ricochet", - "dpm": "DPM", - "dpmEffective": "Effective at 60s", - "peekabooDpm": "Peekaboo DPM", - "peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.", - "shells": "Shells", - "mostOptimalShellIndex": "Most optimal shell", - "shellReloads": "Reloads", - "shellReload": "Reload", - "intraClip": "Intra-clip", + "dpm": "Uszkodzenia na minutę", + "dpmEffective": "Efektywne w 60s", + "peekabooDpm": "Obrażenia na minutę w stylu „wychyl i schowaj”", + "peekabooDpmInfo": "Obrażenia na minutę przy założeniu, że strzelisz tylko po zresetowaniu kamuflażu (lub ponownym załadowaniu, jeśli jest wolniejszy) — co najmniej 10 sekund pomiędzy strzałami.", + "shells": "Pociski", + "mostOptimalShellIndex": "Optymalny pocisk", + "shellReloads": "Przeładowania", + "shellReload": "Przeładowanie", + "intraClip": "Czas przeładowania pocisku", "caliber": "Caliber", "penetration": "Penetration", "damage": "Uszkodzenia", - "damageWithoutAssault": "Damage without assault shells", - "clipDamage": "Clipping potential", - "moduleDamage": "Module damage", + "damageWithoutAssault": "Uszkodzenia bez pocisków szturmowych", + "clipDamage": "Potencjał magazynu", + "moduleDamage": "Uszkodzenia modułów", "explosionRadius": "Promień eksplozji", "shellVelocity": "Prędkość pocisku", "aimTime": "Czas celowania", "dispersion": "Still", - "dispersionMoving": "Moving", - "dispersionHullTraversing": "Hull traversing", - "dispersionTurretTraversing": "Turret traversing", + "dispersionMoving": "Podczas ruchu", + "dispersionHullTraversing": "Obrót kadłuba", + "dispersionTurretTraversing": "Obrót wieży", "dispersionShooting": "Strzelanie", "dispersionGunDamaged": "Uszkodzone Działo", "gunDepression": "Limit obrotu działa w dół", "gunElevation": "Limit obrotu działa w górę", "gunFrontalDepression": "Przedni limit obrotu działa w dół", "gunFrontalElevation": "Przedni limit obrotu działa w górę", - "gunRearDepression": "Rear depression", + "gunRearDepression": "Tylne opuszczanie działa", "gunRearElevation": "Rear elevation", "azimuthLeft": "Azimuth left", "azimuthRight": "Azimuth right", @@ -626,7 +626,7 @@ "trackRepairTime": "Track repair time", "viewRange": "View range", "camouflageStill": "Still", - "camouflageMoving": "Moving", + "camouflageMoving": "Podczas ruchu", "camouflageShootingStill": "Shooting while still", "camouflageShootingMoving": "Shooting while moving", "camouflageCaughtOnFire": "Caught on fire", @@ -648,7 +648,7 @@ "crew": { "title": "Crew training", "info": "represents the other roles a crew member can take.", - "count": "Crew count", + "count": "Liczba członków załogi", "commander": "Commander", "gunner": "Gunner", "driver": "Driver",