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feat: start of game mode icons
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6ada813dd5
commit
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4 files changed
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@@ -400,6 +400,16 @@ interface AvailableNationsYaml {
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available_nations: string[];
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}
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export interface SquadBattleTypeUI {
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Prototypes: {
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components: {
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UIDataLocalBindingsComponent: {
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data: [string, string, string][];
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};
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};
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}[];
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}
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const blitzShellKindToBlitzkit: Record<ShellKind, ShellType> = {
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ARMOR_PIERCING: ShellType.AP,
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ARMOR_PIERCING_CR: ShellType.APCR,
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@@ -486,33 +496,18 @@ export async function definitions(production: boolean) {
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`${DATA}/camouflages.yaml.dvpl`,
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);
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const camouflagesXmlEntries = Object.entries(camouflagesXml.root.camouflages);
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const squadBattleTypeUI = await readYAMLDVPL<SquadBattleTypeUI>(
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`${DATA}/UI/Screens3/Lobby/Hangar/Squad/SquadBattleType.yaml.dvpl`,
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);
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for (const match of (
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await readYAMLDVPL<{
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Prototypes: {
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components: {
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UIDataLocalBindingsComponent: {
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data: string[][];
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};
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};
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}[];
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}>(`${DATA}/UI/Screens3/Lobby/Hangar/Squad/SquadBattleType.yaml.dvpl`)
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).Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
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/battleType\/([a-zA-Z]+)/g,
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for (const match of squadBattleTypeUI.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
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/"(\d+)" -> "(battleType\/[a-zA-Z]+)"/g,
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)) {
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const id = match[1];
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const name = strings[`battleType/${id}`];
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const description = (
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strings[`hangar/battleType/${id}ShortDescription`] ??
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strings[
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`hangar/battleType/${id.slice(0, 1).toUpperCase() + id.slice(1)}ShortDescription`
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] ??
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strings[`hangar/battleType/${id}Description`]
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).split('\n')[0];
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const id = Number(match[1]);
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const name = strings[match[2]];
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gameDefinitions.gameModes[id] = {
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name,
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description,
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};
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}
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