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remmove lghts
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@@ -39,7 +39,6 @@ export function SceneProps() {
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fragmentShader={fragmentShader}
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vertexShader={vertexShader}
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transparent
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lights
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uniforms={{
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size: { value: SIZE / 2 },
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color: { value: new Vector3(1, 1, 1).multiplyScalar(2 ** -3) },
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