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feat: start of assault shells
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2 files changed
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@@ -1,5 +1,6 @@
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import {
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import {
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Armor,
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Armor,
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AssaultRanges,
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BlitzTankClass,
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BlitzTankClass,
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CamouflageDefinitions,
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CamouflageDefinitions,
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Consumable,
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Consumable,
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@@ -1251,6 +1252,7 @@ export async function definitions() {
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const maskEnabled =
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const maskEnabled =
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tankParameters.maskSlice?.[maskName]?.enabled ?? false;
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tankParameters.maskSlice?.[maskName]?.enabled ?? false;
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let mask: number | undefined;
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let mask: number | undefined;
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let assault_ranges: AssaultRanges | undefined;
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if (gun.extras?.trayShell) {
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if (gun.extras?.trayShell) {
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const kinds = gun.extras.trayShell.kinds
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const kinds = gun.extras.trayShell.kinds
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@@ -1272,7 +1274,7 @@ export async function definitions() {
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const sector = gun.extras.trayShell.sectors.sector;
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const sector = gun.extras.trayShell.sectors.sector;
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gun.assault_ranges = {
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assault_ranges = {
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ranges: sector.map((value) => ({
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ranges: sector.map((value) => ({
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factor: value.factor,
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factor: value.factor,
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distance: value.distance,
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distance: value.distance,
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@@ -1325,6 +1327,7 @@ export async function definitions() {
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dispersion_traverse: shotDispersionFactors.turretRotation,
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dispersion_traverse: shotDispersionFactors.turretRotation,
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unlocks: resolveUnlocks(gun.unlocks),
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unlocks: resolveUnlocks(gun.unlocks),
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shell_capacity: gun.maxAmmo ?? gunListEntry.maxAmmo,
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shell_capacity: gun.maxAmmo ?? gunListEntry.maxAmmo,
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assault_ranges,
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} satisfies GunDefinitionBase;
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} satisfies GunDefinitionBase;
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tankDefinitions.tanks[tankId].turrets[turretIndex].guns.push({
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tankDefinitions.tanks[tankId].turrets[turretIndex].guns.push({
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@@ -1408,7 +1411,7 @@ export async function definitions() {
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tankDefinitions.tanks[tankId].turrets[turretIndex].guns[
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tankDefinitions.tanks[tankId].turrets[turretIndex].guns[
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gunIndex
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gunIndex
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].gun_type!.value.base.shells.push({
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].gun_type!.value.base!.shells.push({
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id: shellId,
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id: shellId,
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name: shellName,
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name: shellName,
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velocity: gunShellEntry.speed,
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velocity: gunShellEntry.speed,
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@@ -1496,8 +1499,8 @@ export async function definitions() {
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turret.research_cost = turretXps.get(turret.id);
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turret.research_cost = turretXps.get(turret.id);
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Object.values(turret.guns).forEach((gunRaw) => {
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Object.values(turret.guns).forEach((gunRaw) => {
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gunRaw.gun_type!.value.base.research_cost = gunXps.get(
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gunRaw.gun_type!.value.base!.research_cost = gunXps.get(
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gunRaw.gun_type!.value.base.id,
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gunRaw.gun_type!.value.base!.id,
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);
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);
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});
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});
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});
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});
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