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import { I_HAT, J_HAT } from "@blitzkit/core";
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import { OrbitControls } from "@react-three/drei";
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import { invalidate, useFrame, useThree } from "@react-three/fiber";
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import type { QuicklimeEvent } from "quicklime";
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import { useEffect, useRef } from "react";
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import { PerspectiveCamera, Vector3 } from "three";
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import { OrbitControls as OrbitControlsClass } from "three-stdlib";
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import { Duel } from "../../../../../../stores/duel";
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import { api } from "../api/dynamic";
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import { applyPitchYawLimits } from "../core/blitz/applyPitchYawLimits";
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import { hasEquipment } from "../core/blitzkit/hasEquipment";
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import { Pose, poseEvent } from "../core/blitzkit/pose";
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import { controlsEnabledEvent } from "../core/controlsEnabled";
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import { Tankopedia } from "../stores/tankopedia";
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const poseDistances: Record<Pose, number> = {
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[Pose.HullDown]: 15,
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[Pose.FaceHug]: 5,
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[Pose.Default]: -1,
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};
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const inspectModeInitialPosition = new Vector3(-8, 2, -13);
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const modelDefinitions = await api.models();
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interface ControlsProps {
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autoRotate?: boolean;
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zoomable?: boolean;
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enableRotate?: boolean;
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}
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export function CanvasControl({
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autoRotate = true,
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zoomable = true,
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enableRotate = true,
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}: ControlsProps) {
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const camera = useThree((state) => state.camera as PerspectiveCamera);
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const canvas = useThree((state) => state.gl.domElement);
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const orbitControls = useRef<OrbitControlsClass>(null);
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const protagonistTurret = Duel.use((state) => state.protagonist.turret);
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const antagonistTurret = Duel.use((state) => state.antagonist.turret);
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const protagonistTrack = Duel.use((state) => state.protagonist.track);
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const protagonistTank = Duel.use((state) => state.protagonist.tank);
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const antagonistTank = Duel.use((state) => state.antagonist.tank);
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const protagonistGun = Duel.use((state) => state.protagonist.gun);
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const protagonistModelDefinition =
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modelDefinitions.models[protagonistTank.id];
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const protagonistTrackModelDefinition =
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modelDefinitions.models[protagonistTank.id].tracks[protagonistTrack.id];
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const antagonistModelDefinition = modelDefinitions.models[antagonistTank.id];
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const protagonistTurretModelDefinition =
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protagonistModelDefinition.turrets[protagonistTurret.id];
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const antagonistTurretModelDefinition =
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antagonistModelDefinition.turrets[antagonistTurret.id];
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const protagonistGunModelDefinition =
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protagonistTurretModelDefinition.guns[protagonistGun.id];
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const protagonistHullOrigin = new Vector3(
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protagonistTrackModelDefinition.origin!.x,
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protagonistTrackModelDefinition.origin!.y,
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-protagonistTrackModelDefinition.origin!.z,
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);
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const protagonistTurretOrigin = new Vector3(
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protagonistModelDefinition.turret_origin!.x,
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protagonistModelDefinition.turret_origin!.y,
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-protagonistModelDefinition.turret_origin!.z,
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);
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const protagonistGunOrigin = new Vector3(
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protagonistTurretModelDefinition.gun_origin!.x,
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protagonistTurretModelDefinition.gun_origin!.y,
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-protagonistTurretModelDefinition.gun_origin!.z,
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);
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const antagonistGunHeight =
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protagonistTrackModelDefinition.origin!.y +
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antagonistModelDefinition.turret_origin!.y +
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antagonistTurretModelDefinition.gun_origin!.y;
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const disturbed = Tankopedia.use((state) => state.disturbed);
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const doAutoRotate = autoRotate && !disturbed;
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const gunHeight =
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protagonistHullOrigin.y +
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protagonistTurretOrigin.y +
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protagonistGunOrigin.y;
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useEffect(() => {
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function handleControlsEnabled(event: QuicklimeEvent<boolean>) {
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if (!orbitControls.current) return;
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orbitControls.current.enabled = event.data;
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}
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controlsEnabledEvent.on(handleControlsEnabled);
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function handlePoseEvent(event: Pose) {
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const hasImprovedVerticalStabilizer = hasEquipment(
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122,
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Duel.state.protagonist.tank.equipment_preset,
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Duel.state.protagonist.equipmentMatrix,
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);
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const hasDownImprovedVerticalStabilizer = hasEquipment(
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124,
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Duel.state.protagonist.tank.equipment_preset,
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Duel.state.protagonist.equipmentMatrix,
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);
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switch (event) {
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case Pose.HullDown: {
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const [pitch] = applyPitchYawLimits(
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-Infinity,
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0,
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protagonistGunModelDefinition.pitch!,
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protagonistTurretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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hasDownImprovedVerticalStabilizer,
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);
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camera.position
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.set(0, 0, 0)
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.add(protagonistHullOrigin)
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.add(protagonistTurretOrigin)
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.add(protagonistGunOrigin)
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.add(
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new Vector3(
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0,
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poseDistances[event] * Math.sin(pitch),
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poseDistances[event] * -Math.cos(pitch),
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),
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);
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camera.lookAt(
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protagonistHullOrigin
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.clone()
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.add(protagonistTurretOrigin)
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.add(protagonistGunOrigin),
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);
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orbitControls.current?.target.set(0, antagonistGunHeight, 0);
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break;
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}
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case Pose.FaceHug: {
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const [pitch] = applyPitchYawLimits(
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0,
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0,
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protagonistGunModelDefinition.pitch!,
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protagonistTurretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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hasDownImprovedVerticalStabilizer,
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);
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camera.position
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.set(0, 0, 0)
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.add(protagonistHullOrigin)
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.add(protagonistTurretOrigin)
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.add(protagonistGunOrigin)
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.add(
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new Vector3(
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0,
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poseDistances[event] * Math.sin(pitch),
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poseDistances[event] * -Math.cos(pitch),
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),
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);
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orbitControls.current?.target
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.set(0, 0, 0)
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.add(protagonistHullOrigin)
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.add(protagonistTurretOrigin)
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.add(protagonistGunOrigin)
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.add(
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new Vector3(
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0,
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0.5 * poseDistances[event] * Math.sin(pitch),
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0.5 * poseDistances[event] * -Math.cos(pitch),
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),
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);
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break;
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}
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case Pose.Default: {
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camera.position.copy(inspectModeInitialPosition);
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orbitControls.current?.target.set(0, 1.25, 0);
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break;
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}
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}
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invalidate();
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}
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poseEvent.on(handlePoseEvent);
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return () => {
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controlsEnabledEvent.off(handleControlsEnabled);
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poseEvent.off(handlePoseEvent);
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};
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}, [camera, protagonistTank.id, antagonistTank.id]);
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useEffect(() => {
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function handleWheel(event: WheelEvent) {
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event.preventDefault();
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}
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function handleScroll(event: Event) {
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event.preventDefault();
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}
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function disturb() {
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Tankopedia.mutate((draft) => {
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draft.disturbed = true;
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});
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}
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poseEvent.on(disturb);
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canvas.addEventListener("pointerdown", disturb);
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canvas.addEventListener("wheel", handleWheel);
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document.body.addEventListener("scroll", handleScroll);
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function updateCamera() {
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if (!orbitControls.current) return;
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orbitControls.current.rotateSpeed = 0.25;
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camera.position.copy(inspectModeInitialPosition);
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orbitControls.current.target.set(0, gunHeight * 0.6, 0);
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orbitControls.current.enablePan = true;
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orbitControls.current.enableZoom = true;
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camera.fov = 25;
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camera.updateProjectionMatrix();
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}
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updateCamera();
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return () => {
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canvas.removeEventListener("pointerdown", disturb);
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poseEvent.off(disturb);
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canvas.removeEventListener("wheel", handleWheel);
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document.body.removeEventListener("scroll", handleScroll);
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};
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}, []);
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return (
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<>
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{doAutoRotate && <Animator />}
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<OrbitControls
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enableRotate={enableRotate}
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maxDistance={40}
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minDistance={5}
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enableZoom={zoomable}
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zoomSpeed={zoomable ? undefined : 0}
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ref={orbitControls}
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enabled={controlsEnabledEvent.last!}
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enableDamping={false}
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/>
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</>
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);
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}
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function Animator() {
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const clock = useThree((state) => state.clock);
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const t0 = useRef(clock.elapsedTime);
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useFrame(({ camera }) => {
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const t = clock.elapsedTime - t0.current;
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camera.position
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.copy(inspectModeInitialPosition)
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.applyAxisAngle(I_HAT, (Math.PI / 32) * Math.sin(t / 9))
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.applyAxisAngle(J_HAT, (-Math.PI / 16) * Math.sin(t / 7));
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invalidate();
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});
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return null;
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}
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