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feat: changelogs
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# Blitzkrieg 1.16.2
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¡Hola desde el mundo del español!
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## Features
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- Added translations for Spanish to the bot
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- Your language will be inferred automatically from your Discord settings
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- Any untranslated languages and words we forgot to translate will be left in English
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- If you have your language set to Spanish and see English in any places, please let us know on [the official Discord server](https://discord.gg/nDt7AjGJQH)
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- All `/about` commands except for `commands` remain in English
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- Tank names are still in English
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- The website remains unchanged
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- The title bar (featured as the big text on top of most commands) has now been made more compact
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## Changes
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- "Tank type" is now called "tank class"
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- Removed `/player-achievements` and `search-tanks`
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- They will be reintroduced in the future in a far better way
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- Also removed a `SKLLD` server exclusive `/eligible` command
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- This will be generalized for all clans in the future
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## Fixes
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- Fixed the red glowing floor underneath the tank sandbox
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- This has been replaced with a static image
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- The refresh button is now properly removed when lacking permissions
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- Tank names that start with a number are now properly inferred from command inputs
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## Technical Changes
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- Command registration is now error tolerant meaning that if a single command fails to initiate, it will be discarded until the next restart
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- We are currently looking into how we can allow the command to retry registration after a fixed amount of time
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- Due to the implications of the code added which can be very easily exploited by hackers, a single file has been added to the repository as a closed source submodule and will remain closed unless a third party open-source implementation is made public
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- Removed preview commands
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@@ -10,7 +10,7 @@ import {
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ModelTransformEventData,
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ModelTransformEventData,
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modelTransformEvent,
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modelTransformEvent,
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} from '../../../../../../../core/blitzkrieg/modelTransform';
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} from '../../../../../../../core/blitzkrieg/modelTransform';
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import { normalizeAngleRad } from '../../../../../../../core/math/normalizeAngleRAD';
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import { normalizeAngleRad } from '../../../../../../../core/math/normalizeAngleRad';
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import { useAwait } from '../../../../../../../hooks/useAwait';
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import { useAwait } from '../../../../../../../hooks/useAwait';
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import { useModel } from '../../../../../../../hooks/useModel';
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import { useModel } from '../../../../../../../hooks/useModel';
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import { mutateDuel, useDuel } from '../../../../../../../stores/duel';
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import { mutateDuel, useDuel } from '../../../../../../../stores/duel';
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@@ -1,7 +1,6 @@
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import { useFrame } from '@react-three/fiber';
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import { useFrame } from '@react-three/fiber';
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import { useEffect } from 'react';
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import { useEffect } from 'react';
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import {
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import {
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GLSL3,
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MeshBasicMaterial,
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MeshBasicMaterial,
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Object3D,
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Object3D,
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ShaderMaterial,
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ShaderMaterial,
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@@ -39,7 +38,6 @@ export function CoreArmorSceneComponent({
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thickness,
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thickness,
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}: CoreArmorSceneComponentProps) {
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}: CoreArmorSceneComponentProps) {
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const material = new ShaderMaterial({
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const material = new ShaderMaterial({
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glslVersion: GLSL3,
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fragmentShader,
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fragmentShader,
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vertexShader,
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vertexShader,
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@@ -1,6 +1,6 @@
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import { clamp } from 'lodash';
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import { clamp } from 'lodash';
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import { PitchLimits, YawLimits } from '../blitzkrieg/modelDefinitions';
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import { PitchLimits, YawLimits } from '../blitzkrieg/modelDefinitions';
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import { normalizeAngleRad } from '../math/normalizeAngleRAD';
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import { normalizeAngleRad } from '../math/normalizeAngleRad';
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export function applyPitchYawLimits(
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export function applyPitchYawLimits(
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pitch: number, // rad
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pitch: number, // rad
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