TankopediaLoadout

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tresabhi committed 2026-09-27 13:49:02 -05:00
1 parent 558a02b6ae
commit 488451d71f
9 files changed
+309 -299

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@@ -1,30 +1,38 @@
import type { Consumable } from "@blitzkit/core";
import { TrashIcon } from "@radix-ui/react-icons";
import type { Consumable, EquipmentSlot } from "@blitzkit/protos";
import { ClockIcon, ResetIcon, TrashIcon } from "@radix-ui/react-icons";
import { chunk } from "lodash-es";
import { api } from "../../api/dynamic";
import { equipmentColumns } from "../../config/equipment";
import { useConsumables } from "../../hooks/useConsumables";
import { useProtagonistGun } from "../../hooks/useProtagonistGun";
import { useProtagonistTank } from "../../hooks/useProtagonistTank";
import { DuelModule, useDuel } from "../../hooks/useDuel";
import { useEquipmentPreset } from "../../hooks/useEquipmentPreset";
import { useStrings } from "../../hooks/useStrings";
import { useTankCompatibility } from "../../hooks/useTankCompatibility";
import { useUnwrapper } from "../../hooks/useUnwrapper";
import { Tankopedia } from "../../stores/tankopedia";
import { hasUpgrades } from "../../tankopedia/hasUpgrades";
import { vehicleStatusKeys } from "../../tankopedia/tankState";
import type { ComputedCharacteristics } from "../../types/characteristics";
import { Button } from "../Button";
import { Heading } from "../Heading";
import { IconButton } from "../IconButton";
import { Text } from "../Text";
import { Tooltip } from "../Tooltip";
import styles from "./index.module.css";
const equipment = await api.equipment();
interface TankopediaLoadoutProps {
characteristics: ComputedCharacteristics;
}
export function TankopediaLoadout({ characteristics }: TankopediaLoadoutProps) {
const tank = useProtagonistTank();
const tank = useDuel("protagonist", DuelModule.Tank);
const showModules = hasUpgrades(tank);
return (
<>
{showModules && <Modules />}
{/* {showModules && <Modules />} */}
<Equipment />
<Consumables characteristics={characteristics} />
<State />
@@ -120,8 +128,8 @@ interface ConsumablesProps {
function Consumables({ characteristics }: ConsumablesProps) {
const strings = useStrings();
const consumables = useConsumables();
const tank = useProtagonistTank();
const gun = useProtagonistGun();
const tank = useDuel("protagonist", DuelModule.Tank);
const gun = useDuel("protagonist", DuelModule.Gun);
const isCompatible = useTankCompatibility(tank, gun);
return (
@@ -148,7 +156,7 @@ function Consumables({ characteristics }: ConsumablesProps) {
}
return (
<Consumable key={id} id={Number(id)} consumable={consumable} />
<ConsumableEntry key={id} id={Number(id)} consumable={consumable} />
);
})}
</div>
@@ -161,12 +169,12 @@ interface ConsumableProps {
consumable: Consumable;
}
function Consumable({ id, consumable }: ConsumableProps) {
function ConsumableEntry({ id, consumable }: ConsumableProps) {
const isSelected = Tankopedia.use((state) =>
state.protagonist.consumables.includes(id),
);
const tank = useProtagonistTank();
const unwrap = useUnwrap();
const tank = useDuel("protagonist", DuelModule.Tank);
const unwrap = useUnwrapper();
return (
<div className={styles["consumable-wrapper"]}>
@@ -207,15 +215,15 @@ function Consumable({ id, consumable }: ConsumableProps) {
</Button>
</Tooltip>
<Price price={price} />
{/* <Price price={price} /> */}
</div>
);
}
function Equipment() {
const strings = useStrings();
const tank = useProtagonistTank();
const equipment = useEquipment(tank.tank!);
const tank = useDuel("protagonist", DuelModule.Tank);
const equipment = useEquipmentPreset(tank.equipment_preset);
return (
<div className={styles.section}>
@@ -237,7 +245,7 @@ function Equipment() {
</div>
<div className={styles.equipment}>
{chunk(equipment.preset.slots, equipmentColumns).map((chunk, index) => (
{chunk(equipment.slots, equipmentColumns).map((chunk, index) => (
<EquipmentRow key={index} chunk={chunk} rowIndex={index} />
))}
</div>
@@ -246,7 +254,7 @@ function Equipment() {
}
interface EquipmentRowProps {
chunk: BlitzStaticEquipmentPresetComponent_EquipmentSlot[];
chunk: EquipmentSlot[];
rowIndex: number;
}
@@ -254,7 +262,7 @@ function EquipmentRow({ chunk, rowIndex }: EquipmentRowProps) {
return (
<div className={styles.row}>
{chunk.map((slot, index) => (
<EquipmentSlot
<EquipmentSlotEntry
key={index}
slot={slot}
rowIndex={rowIndex}
@@ -266,21 +274,25 @@ function EquipmentRow({ chunk, rowIndex }: EquipmentRowProps) {
}
interface EquipmentSlotProps {
slot: BlitzStaticEquipmentPresetComponent_EquipmentSlot;
slot: EquipmentSlot;
rowIndex: number;
columnIndex: number;
}
function EquipmentSlot({ slot, rowIndex, columnIndex }: EquipmentSlotProps) {
function EquipmentSlotEntry({
slot,
rowIndex,
columnIndex,
}: EquipmentSlotProps) {
const equipmentIndex = rowIndex * equipmentColumns + columnIndex;
const tank = useProtagonistTank();
const equipment = useEquipment(tank.tank!);
const { price } = equipment.price.unlock_slot_prices[equipmentIndex];
const tank = useDuel("protagonist", DuelModule.Tank);
const equipment = useEquipmentPreset(tank.equipment_preset);
// const { price } = equipment.price.unlock_slot_prices[equipmentIndex];
return (
<div className={styles.slots}>
<div className={styles.options}>
{slot.options_catalog_i_ds.map((id, index) => (
{slot.options.map((id, index) => (
<EquipmentOption
key={id}
optionIndex={index}
@@ -290,7 +302,7 @@ function EquipmentSlot({ slot, rowIndex, columnIndex }: EquipmentSlotProps) {
))}
</div>
<Price price={price!} />
{/* <Price price={price!} /> */}
</div>
);
}
@@ -307,11 +319,14 @@ function EquipmentOption({
columnIndex,
}: EquipmentOptionProps) {
const equipmentIndex = rowIndex * equipmentColumns + columnIndex;
const tank = useProtagonistTank();
const equipment = useEquipment(tank.tank!);
const slot = equipment.preset.slots[equipmentIndex];
const id = slot.options_catalog_i_ds[optionIndex];
const gameStrings = useGameStrings("EquipmentEntity");
const tank = useDuel("protagonist", DuelModule.Tank);
const equipmentPreset = useEquipmentPreset(tank.equipment_preset);
const unwrap = useUnwrapper();
const slot = equipmentPreset.slots[equipmentIndex];
const id = slot.options[optionIndex];
const specificEquipment = equipment.equipments[id];
const isSelected = Tankopedia.use(
(state) =>
@@ -320,13 +335,13 @@ function EquipmentOption({
);
return (
<Tooltip tooltip={gameStrings[equipment.equipments[id].equipment_name]}>
<Tooltip tooltip={unwrap(specificEquipment.name)}>
<Button
color={isSelected ? undefined : "gray"}
variant={isSelected ? "surface" : "soft"}
data-selected={isSelected}
radius="1"
parentArray
listChild
className={styles.slot}
onClick={() => {
Tankopedia.mutate((draft) => {
@@ -344,292 +359,292 @@ function EquipmentOption({
);
}
function Modules() {
const strings = useStrings();
const tank = useProtagonistTank();
const upgrades = Tankopedia.use((state) => state.protagonist.upgrades);
const alternates = Tankopedia.use((state) => state.protagonist.alternates);
const isStock = useMemo(() => {
return tank.tank!.upgrade_lines.every((line) => {
if (isAlternativeLine(line.name)) return true;
return upgrades[line.name] === 0;
});
}, [upgrades]);
const isUpgraded = useMemo(() => {
return tank.tank!.upgrade_lines.every((line) => {
if (isAlternativeLine(line.name)) return true;
// function Modules() {
// const strings = useStrings();
// const tank = useDuel("protagonist", DuelModule.Tank);
// const upgrades = Tankopedia.use((state) => state.protagonist.upgrades);
// const alternates = Tankopedia.use((state) => state.protagonist.alternates);
// const isStock = useMemo(() => {
// return tank.tank!.upgrade_lines.every((line) => {
// if (isAlternativeLine(line.name)) return true;
// return upgrades[line.name] === 0;
// });
// }, [upgrades]);
// const isUpgraded = useMemo(() => {
// return tank.tank!.upgrade_lines.every((line) => {
// if (isAlternativeLine(line.name)) return true;
return (
upgrades[line.name] === line.stages.length - 1 ||
(line.name in alternates && alternates[line.name])
);
});
}, [upgrades]);
// return (
// upgrades[line.name] === line.stages.length - 1 ||
// (line.name in alternates && alternates[line.name])
// );
// });
// }, [upgrades]);
return (
<div className={styles.section}>
<div className={styles.header}>
<Heading size="4">{strings.tanks.loadout.modules}</Heading>
// return (
// <div className={styles.section}>
// <div className={styles.header}>
// <Heading size="4">{strings.tanks.loadout.modules}</Heading>
<div className={styles["upgrade-buttons"]}>
<IconButton
variant={isStock ? "solid" : "soft"}
size="minor"
array
onClick={() => {
Tankopedia.mutate((draft) => {
for (const line of tank.tank!.upgrade_lines) {
if (isAlternativeLine(line.name)) continue;
// <div className={styles["upgrade-buttons"]}>
// <IconButton
// variant={isStock ? "solid" : "soft"}
// size="minor"
// array
// onClick={() => {
// Tankopedia.mutate((draft) => {
// for (const line of tank.tank!.upgrade_lines) {
// if (isAlternativeLine(line.name)) continue;
draft.protagonist.upgrades[line.name] = 0;
draft.protagonist.alternates[line.name] = false;
}
});
}}
color="gray"
>
<DoubleArrowLeftIcon />
</IconButton>
// draft.protagonist.upgrades[line.name] = 0;
// draft.protagonist.alternates[line.name] = false;
// }
// });
// }}
// color="gray"
// >
// <DoubleArrowLeftIcon />
// </IconButton>
<IconButton
variant={isUpgraded ? "solid" : "soft"}
size="minor"
array
onClick={() => {
Tankopedia.mutate((draft) => {
for (const line of tank.tank!.upgrade_lines) {
draft.protagonist.upgrades[line.name] =
line.stages.length - 1;
// <IconButton
// variant={isUpgraded ? "solid" : "soft"}
// size="minor"
// array
// onClick={() => {
// Tankopedia.mutate((draft) => {
// for (const line of tank.tank!.upgrade_lines) {
// draft.protagonist.upgrades[line.name] =
// line.stages.length - 1;
if (isAlternativeLine(line.name)) {
const original = originalLineName(line.name)!;
draft.protagonist.alternates[original] = true;
}
}
});
}}
color="gray"
>
<DoubleArrowRightIcon />
</IconButton>
</div>
</div>
// if (isAlternativeLine(line.name)) {
// const original = originalLineName(line.name)!;
// draft.protagonist.alternates[original] = true;
// }
// }
// });
// }}
// color="gray"
// >
// <DoubleArrowRightIcon />
// </IconButton>
// </div>
// </div>
<div className={styles.lines}>
{/* TODO: hide lines with 1 module except for alts */}
{tank.tank!.upgrade_lines.map((line) => (
<Line
key={line.name}
name={line.name}
lines={tank.tank!.upgrade_lines}
/>
))}
</div>
</div>
);
}
// <div className={styles.lines}>
// {/* TODO: hide lines with 1 module except for alts */}
// {tank.tank!.upgrade_lines.map((line) => (
// <Line
// key={line.name}
// name={line.name}
// lines={tank.tank!.upgrade_lines}
// />
// ))}
// </div>
// </div>
// );
// }
interface LineProps {
name: string;
lines: UpgradeLine[];
}
// interface LineProps {
// name: string;
// lines: UpgradeLine[];
// }
function Line({ name, lines }: LineProps) {
const combinedLines = useMemo(() => {
const names: string[] = [name];
// function Line({ name, lines }: LineProps) {
// const combinedLines = useMemo(() => {
// const names: string[] = [name];
for (const originalLine in alternativeLines) {
const alternativeLine = alternativeLines[originalLine];
// for (const originalLine in alternativeLines) {
// const alternativeLine = alternativeLines[originalLine];
if (
originalLine === name &&
lines.some((line) => line.name === alternativeLine)
) {
names.push(alternativeLine);
}
}
// if (
// originalLine === name &&
// lines.some((line) => line.name === alternativeLine)
// ) {
// names.push(alternativeLine);
// }
// }
return names;
}, [name]);
// return names;
// }, [name]);
return (
<div className={styles.line}>
{!isAlternativeLine(name) &&
combinedLines.map((name) => (
<div className={styles["chunks-wrapper"]}>
<LineInner key={name} name={name} lines={lines} />
</div>
))}
</div>
);
}
// return (
// <div className={styles.line}>
// {!isAlternativeLine(name) &&
// combinedLines.map((name) => (
// <div className={styles["chunks-wrapper"]}>
// <LineInner key={name} name={name} lines={lines} />
// </div>
// ))}
// </div>
// );
// }
function LineInner({ name, lines }: LineProps) {
const line = lines.find((line) => line.name === name)!;
// function LineInner({ name, lines }: LineProps) {
// const line = lines.find((line) => line.name === name)!;
return chunk(line.stages, maxModulesPerRow).map((chunk, wrapIndex) => (
<div className={styles["line-wrap"]}>
{wrapIndex > 0 && (
<Text size="minor" className={styles["wrap-marker"]} lowContrast>
<CornerBottomLeftIcon />
</Text>
)}
// return chunk(line.stages, maxModulesPerRow).map((chunk, wrapIndex) => (
// <div className={styles["line-wrap"]}>
// {wrapIndex > 0 && (
// <Text size="minor" className={styles["wrap-marker"]} lowContrast>
// <CornerBottomLeftIcon />
// </Text>
// )}
{chunk.map((stage, elementIndex) => (
<LineElement
key={elementIndex}
index={wrapIndex * maxModulesPerRow + elementIndex}
lineName={name}
stage={stage}
/>
))}
</div>
));
}
// {chunk.map((stage, elementIndex) => (
// <LineElement
// key={elementIndex}
// index={wrapIndex * maxModulesPerRow + elementIndex}
// lineName={name}
// stage={stage}
// />
// ))}
// </div>
// ));
// }
interface LineElementProps {
index: number;
lineName: string;
stage: StageParameters;
}
// interface LineElementProps {
// index: number;
// lineName: string;
// stage: StageParameters;
// }
function LineElement({ index, lineName, stage }: LineElementProps) {
const upgrades = Tankopedia.use((state) => state.protagonist.upgrades);
const alternates = Tankopedia.use((state) => state.protagonist.alternates);
const tank = useProtagonistTank();
const strings = useStrings();
const gameStrings = useGameStrings("TankEntity");
const upgradePreset = useUpgradePreset(tank.tank!.tank_upgrade_preset);
// function LineElement({ index, lineName, stage }: LineElementProps) {
// const upgrades = Tankopedia.use((state) => state.protagonist.upgrades);
// const alternates = Tankopedia.use((state) => state.protagonist.alternates);
// const tank = useDuel("protagonist", DuelModule.Tank);
// const strings = useStrings();
// const gameStrings = useGameStrings("TankEntity");
// const upgradePreset = useUpgradePreset(tank.tank!.tank_upgrade_preset);
let price: StandardPrice | undefined;
// let price: StandardPrice | undefined;
switch (stage.grade) {
case Grade.GRADE_COMMON:
price = upgradePreset.common_grade_price;
break;
// switch (stage.grade) {
// case Grade.GRADE_COMMON:
// price = upgradePreset.common_grade_price;
// break;
case Grade.GRADE_RARE:
price = upgradePreset.rare_grade_price;
break;
// case Grade.GRADE_RARE:
// price = upgradePreset.rare_grade_price;
// break;
case Grade.GRADE_EPIC:
price = upgradePreset.unique_grade_price;
break;
// case Grade.GRADE_EPIC:
// price = upgradePreset.unique_grade_price;
// break;
case Grade.GRADE_LEGENDARY:
price = upgradePreset.legendary_grade_price;
break;
}
// case Grade.GRADE_LEGENDARY:
// price = upgradePreset.legendary_grade_price;
// break;
// }
for (const override of upgradePreset.prices_overrides) {
if (override.stage_tech_name !== stage.tech_name) continue;
price = override.price;
}
// for (const override of upgradePreset.prices_overrides) {
// if (override.stage_tech_name !== stage.tech_name) continue;
// price = override.price;
// }
price ??= StandardPrice.create();
// price ??= StandardPrice.create();
let isSelected: boolean;
// let isSelected: boolean;
if (isAlternativeLine(lineName)) {
const originalLine = originalLineName(lineName);
isSelected = alternates[originalLine!];
} else {
if (alternates[lineName]) {
isSelected = false;
} else {
isSelected = upgrades[lineName] === index;
}
}
// if (isAlternativeLine(lineName)) {
// const originalLine = originalLineName(lineName);
// isSelected = alternates[originalLine!];
// } else {
// if (alternates[lineName]) {
// isSelected = false;
// } else {
// isSelected = upgrades[lineName] === index;
// }
// }
return (
<div className={styles.wrapper}>
<Tooltip tooltip={gameStrings[stage.display_name]}>
<Button
className={styles.stage}
color={isSelected ? undefined : "gray"}
variant={isSelected ? "surface" : "soft"}
radius="1"
onClick={() => {
// TODO: make minimum selectable upgrade the last free module for tanks like the destiny
// return (
// <div className={styles.wrapper}>
// <Tooltip tooltip={gameStrings[stage.display_name]}>
// <Button
// className={styles.stage}
// color={isSelected ? undefined : "gray"}
// variant={isSelected ? "surface" : "soft"}
// radius="1"
// onClick={() => {
// // TODO: make minimum selectable upgrade the last free module for tanks like the destiny
Tankopedia.mutate((draft) => {
const tankData = tank.tank!;
// Tankopedia.mutate((draft) => {
// const tankData = tank.tank!;
if (isAlternativeLine(lineName)) {
const originalLine = originalLineName(lineName)!;
// if (isAlternativeLine(lineName)) {
// const originalLine = originalLineName(lineName)!;
draft.protagonist.alternates[originalLine] = true;
draft.protagonist.upgrades[lineName] = index;
} else {
draft.protagonist.alternates[lineName] = false;
draft.protagonist.upgrades[lineName] = index;
}
// draft.protagonist.alternates[originalLine] = true;
// draft.protagonist.upgrades[lineName] = index;
// } else {
// draft.protagonist.alternates[lineName] = false;
// draft.protagonist.upgrades[lineName] = index;
// }
for (const required of stage.required_upgrades) {
for (const line of tankData.upgrade_lines) {
let i = 0;
// for (const required of stage.required_upgrades) {
// for (const line of tankData.upgrade_lines) {
// let i = 0;
for (const candidateStage of line.stages) {
if (candidateStage.tech_name === required) {
draft.protagonist.upgrades[line.name] = Math.max(
draft.protagonist.upgrades[line.name],
i,
);
}
// for (const candidateStage of line.stages) {
// if (candidateStage.tech_name === required) {
// draft.protagonist.upgrades[line.name] = Math.max(
// draft.protagonist.upgrades[line.name],
// i,
// );
// }
i++;
}
}
}
// i++;
// }
// }
// }
for (const line of tankData.upgrade_lines) {
if (draft.protagonist.alternates[line.name]) {
continue;
}
// for (const line of tankData.upgrade_lines) {
// if (draft.protagonist.alternates[line.name]) {
// continue;
// }
let i = draft.protagonist.upgrades[line.name];
// let i = draft.protagonist.upgrades[line.name];
while (i > 0) {
const currentStage = line.stages[i];
// while (i > 0) {
// const currentStage = line.stages[i];
const valid = currentStage.required_upgrades.every(
(required) => {
for (const otherLine of tankData.upgrade_lines) {
const idx = draft.protagonist.upgrades[otherLine.name];
// const valid = currentStage.required_upgrades.every(
// (required) => {
// for (const otherLine of tankData.upgrade_lines) {
// const idx = draft.protagonist.upgrades[otherLine.name];
if (otherLine.stages[idx]?.tech_name === required) {
return true;
}
}
// if (otherLine.stages[idx]?.tech_name === required) {
// return true;
// }
// }
return false;
},
);
// return false;
// },
// );
if (valid) break;
// if (valid) break;
i--;
}
// i--;
// }
draft.protagonist.upgrades[line.name] = i;
}
});
}}
>
<img
className={styles.icon}
src={`/media/modules/${stage.stage_type}.webp`}
/>
// draft.protagonist.upgrades[line.name] = i;
// }
// });
// }}
// >
// <img
// className={styles.icon}
// src={`/media/modules/${stage.stage_type}.webp`}
// />
<Text weight="light" lowContrast size="minor" className={styles.tier}>
{isAlternativeLine(lineName)
? strings.tanks.loadout.alternative
: romanize(stage.number)}
</Text>
</Button>
</Tooltip>
// <Text weight="light" lowContrast size="minor" className={styles.tier}>
// {isAlternativeLine(lineName)
// ? strings.tanks.loadout.alternative
// : romanize(stage.number)}
// </Text>
// </Button>
// </Tooltip>
{<Price className={styles.price} price={price} />}
</div>
);
}
// {<Price className={styles.price} price={price} />}
// </div>
// );
// }