feat: american neighbor spelling

This commit is contained in:
TrèsAbhi committed 2023-11-16 10:58:19 -06:00
1 parent 9968e8346c
commit 4b5e0d1c1c
1 file changed
+5 -5
+5 -5
View File
@@ -123,14 +123,14 @@ function addSubcommands(
.addSubcommand((option) => .addSubcommand((option) =>
addOptions( addOptions(
option option
.setName('neighbours') .setName('neighbors')
.setDescription('Your position and neighbours'), .setDescription('Your position and neighbors'),
) )
.addStringOption(addUsernameChoices) .addStringOption(addUsernameChoices)
.addIntegerOption((option) => .addIntegerOption((option) =>
option option
.setName('limit') .setName('limit')
.setDescription('How many neighbours to display (default: 10)') .setDescription('How many neighbors to display (default: 10)')
.setRequired(false) .setRequired(false)
.setMinValue(5) .setMinValue(5)
.setMaxValue(30), .setMaxValue(30),
@@ -228,7 +228,7 @@ export const ratingsCommand = new Promise<CommandRegistryRaw>(
| 'current'; | 'current';
const subcommand = interaction.options.getSubcommand(true) as const subcommand = interaction.options.getSubcommand(true) as
| 'league' | 'league'
| 'neighbours'; | 'neighbors';
const limit = interaction.options.getInteger('limit') ?? 10; const limit = interaction.options.getInteger('limit') ?? 10;
const seasonOption = interaction.options.getString('season'); const seasonOption = interaction.options.getString('season');
const season = seasonOption ? parseInt(seasonOption) : undefined; const season = seasonOption ? parseInt(seasonOption) : undefined;
@@ -414,7 +414,7 @@ export const ratingsCommand = new Promise<CommandRegistryRaw>(
titleName = neighbors titleName = neighbors
? accountInfo.nickname ? accountInfo.nickname
: `No Ongoing Season - ${REGION_NAMES_SHORT[region]}`; : `No Ongoing Season - ${REGION_NAMES_SHORT[region]}`;
titleDescription = 'Ratings neighbours'; titleDescription = 'Ratings neighbors';
playersBefore = neighbors ? neighbors[0].position - 1 : 0; playersBefore = neighbors ? neighbors[0].position - 1 : 0;
playersAfter = playersAfter =
regionRatingsInfo.count - neighbors[neighbors.length - 1].position; regionRatingsInfo.count - neighbors[neighbors.length - 1].position;