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@@ -1,4 +1,4 @@
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import type { Tank } from "@blitzkit/closed/protos/blitzkit/tank";
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import type { Tank } from "@protos/blitzkit/tank";
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import {
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ShellUpgradeSingleChange_AttributeName,
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TankAttributeChange_AttributeName,
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@@ -1,16 +1,26 @@
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import type { TankCatalogComponent } from "@protos/blitz_static_tank_component";
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import { TerrainHardness } from "./tankState";
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import type { Tank } from "@protos/blitzkit/tank";
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import { TerrainHardness, type TankState } from "./tankState";
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export function createTankState({ tank, id }: Tank) {
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const upgrades: Record<string, number> = {};
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for (const upgradeLine of tank!.upgrade_lines) {
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upgrades[upgradeLine.name] = upgradeLine.stages.length - 1;
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}
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export function createTankState(tank: TankCatalogComponent) {
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return {
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stage: tank.upgrade_stages.length,
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id,
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upgrades,
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shell: 0,
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isGunDamaged: false,
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isHullTraversing: false,
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isShooting: false,
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isTurretTraversing: false,
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speed: 0,
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terrainHardness: TerrainHardness.Hard,
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isShooting: false,
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isGunDamaged: false,
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isTurretTraversing: false,
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isHullTraversing: false,
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isCaughtOnFire: false,
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};
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} satisfies TankState;
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}
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@@ -5,13 +5,17 @@ export enum TerrainHardness {
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}
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export interface TankState {
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stage: number;
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id: string;
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upgrades: Record<string, number>;
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shell: number;
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speed: number;
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isHullTraversing: boolean;
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isTurretTraversing: boolean;
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terrainHardness: TerrainHardness;
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isShooting: boolean;
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isGunDamaged: boolean;
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terrainHardness: TerrainHardness;
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isTurretTraversing: boolean;
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isHullTraversing: boolean;
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isCaughtOnFire: boolean;
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}
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