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penetration
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@@ -1,3 +1,4 @@
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import { blitzkitToBlitzShellKind } from "@blitzkit/core";
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import {
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CharacteristicType,
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type Characteristic,
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@@ -31,8 +32,8 @@ export const characteristics = {
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if (environment.equalize) coefficient *= equalizer.damage;
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script("", (script) => {
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coefficient *= script.something;
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script("TungstenTip", (effect) => {
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coefficient *= (effect.minDamageFactor + effect.maxDamageFactor) / 2;
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});
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return coefficient * shell.armor_damage;
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@@ -41,8 +42,29 @@ export const characteristics = {
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module_damage: {
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type: CharacteristicType.Number,
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compute({ shell }) {
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return shell.module_damage;
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compute({ shell, script }) {
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let coefficient = 1;
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script("TungstenTip", (effect) => {
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coefficient *= (effect.minDamageFactor + effect.maxDamageFactor) / 2;
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});
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return coefficient * shell.module_damage;
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},
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},
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penetration: {
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type: CharacteristicType.Number,
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compute({ shell, script }) {
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let coefficient = 1;
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script("CalibratedShells", (effect) => {
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coefficient *=
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1 +
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effect.piercingFactors![blitzkitToBlitzShellKind[shell.type]] / 100;
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});
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return coefficient * shell.penetration!.near;
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},
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},
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} satisfies Record<string, Characteristic>;
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@@ -76,8 +76,10 @@ export const characteristicsGroups: CharacteristicsGroup[] = [
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},
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},
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{ name: "dpm", decimals: 0, units: "hp", localize: true },
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{ name: "damage", units: "hp", localize: true },
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{ name: "module_damage", units: "hp", localize: true },
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{ name: "damage", decimals: 0, units: "hp", localize: true },
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{ name: "damage_range", decimals: 0, units: "hp", localize: true },
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{ name: "module_damage", decimals: 0, units: "hp", localize: true },
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{ name: "module_damage_range", decimals: 0, units: "hp", localize: true },
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{ name: "reload", decimals: 1, units: "s" },
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{ name: "reloads", decimals: 1, units: "s" },
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@@ -1,5 +1,7 @@
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import type { BlitzEffectScript } from "@blitzkit/core/src/types/blitzEffectScript";
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import { api } from "../api/dynamic";
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import { characteristics } from "../config/characteristics";
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import { defaultEqualizer } from "../config/equalizer";
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import { Tankopedia, type TankEnvironment } from "../stores/tankopedia";
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import type { TankState } from "../tankopedia/tankState";
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import type {
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@@ -10,6 +12,8 @@ import type {
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import type { DuelSide } from "./useEquipment";
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const tanks = await api.tanks();
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const scripts = await api.scripts();
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const equipment = await api.equipment();
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export function useCharacteristics(side: DuelSide) {
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const state = Tankopedia.use((state) => state[side]);
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@@ -31,6 +35,27 @@ export function computeCharacteristics(
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const gun = turret.guns.find((gun) => gun.id === state.gun)!;
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const shell = gun.shells.find((shell) => shell.id === state.shell)!;
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const equipmentPreset = equipment.presets[tank.equipment_preset];
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const scriptsMap = new Map<string, BlitzEffectScript>();
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for (const id of state.consumables) {
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if (!(id in scripts.consumables)) continue;
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const script = scripts.consumables[id];
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scriptsMap.set(script["#text"], script);
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}
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for (const index in state.equipment) {
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const choice = state.equipment[index];
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const id = equipmentPreset.slots[index].options[choice];
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if (!(id in scripts.equipment)) continue;
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const script = scripts.equipment[id];
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scriptsMap.set(script["#text"], script);
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}
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function characteristic(name: CharacteristicName) {
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if (!computed.has(name)) {
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throw new Error(`Characteristic ${name} not computed yet`);
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@@ -39,10 +64,19 @@ export function computeCharacteristics(
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return computed.get(name)!;
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}
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console.log(scriptsMap);
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function script(name: string, callback: (effect: BlitzEffectScript) => void) {
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if (!scriptsMap.has(name)) return;
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callback(scriptsMap.get(name)!);
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}
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const context = {
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state,
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environment,
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equalizer: tank.equalizer ?? defaultEqualizer,
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tank,
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engine,
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track,
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@@ -51,6 +85,7 @@ export function computeCharacteristics(
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shell,
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characteristic,
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script,
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} satisfies CharacteristicContext;
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for (const name in characteristics) {
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@@ -3,7 +3,6 @@ import { api } from "../../../../../api/dynamic";
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import type { ThicknessRange } from "../../../../../components/StaticArmor";
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import { TankopediaCharacteristics } from "../../../../../components/TankopediaCharacteristics";
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import { TankopediaLoadout } from "../../../../../components/TankopediaLoadout";
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import { TankopediaSandbox } from "../../../../../components/TankopediaSandbox";
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import { defaultEqualizer } from "../../../../../config/equalizer";
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import { withErrorWrapper } from "../../../../../hocs/withErrorWrapper";
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import { withLocale } from "../../../../../hocs/withLocale";
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@@ -57,7 +56,7 @@ export const Page = withErrorWrapper(
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</div>
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<div className={styles.sandbox}>
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{!skeleton && <TankopediaSandbox thicknessRange={thicknessRange} />}
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{/* {!skeleton && <TankopediaSandbox thicknessRange={thicknessRange} />} */}
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<TankopediaCharacteristics characteristics={characteristics} />
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</div>
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</div>
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@@ -1,3 +1,4 @@
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import type { BlitzEffectScript } from "@blitzkit/core/src/types/blitzEffectScript";
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import type { Strings } from "@blitzkit/i18n";
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import type {
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EngineDefinition,
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@@ -42,6 +43,8 @@ export interface CharacteristicContext {
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characteristic(
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name: CharacteristicName,
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): ReturnType<Characteristic["compute"]>;
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script(name: string, effect: (effect: BlitzEffectScript) => void): void;
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}
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export enum CharacteristicType {
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