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feat: stride mis-match management
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@@ -91,8 +91,6 @@ type Components = {
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count: number;
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} & Record<string, Component>;
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type LODDistance = Record<`distance${number}`, number>;
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// 0001, 0002, 0003...
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type RoBatches = Record<
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string,
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@@ -146,7 +144,29 @@ export type Component =
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}
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| {
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'comp.typename': 'LodComponent';
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'lc.loddist': LODDistance;
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'lc.loddist': Record<`distance${number}`, number>;
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}
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| {
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'comp.typename': 'DecorItemComponent';
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drawOrder: number;
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shouldApplyCamo: boolean;
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vanishTargetAlpha: number;
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vanishWhenArmorShown: boolean;
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}
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| {
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'comp.typename': 'NewSlotComponent';
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slotItemsCount: number;
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slots: {
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[key: string]: {
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configFilePath: string;
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name: string;
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transform: {
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position: Vector3Tuple;
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scale: Vector3Tuple;
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rotation: Vector4Tuple;
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};
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};
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};
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};
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interface SceneComponents {
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