feat: default ini parser

This commit is contained in:
tresabhi committed 2025-01-25 23:27:39 -06:00
1 parent 1957d960aa
commit 51fe0fe41f
4 files changed
+77 -93

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+26 -7
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@@ -6,8 +6,8 @@ namespace CLI.Functions
{
class Unpacker
{
public static string ZlibPath = "../../temp/zlib.dll";
public static string VFSWriteDir = "../../temp/vfs/";
private const string contentGroup = "p14y73c7_p5e_b10gg3RS_big_play";
private const string vfs = "../../temp/vfs/";
// this may be different from the one provided in args so check this and not args[1]
// we don't wanna delete my local installation of the game when debugging haha!
@@ -22,7 +22,26 @@ namespace CLI.Functions
AgnosticZlibHelper.Initialize();
string workingDirectory = args[1];
UnpackDepot(args[1]);
UnpackDLC();
}
private static void UnpackDLC()
{
string defaultDlcPath = Path.Combine(vfs, "Blitz/Config/DefaultDlc.ini");
IniParser iniParser = new(defaultDlcPath);
string? contentBuildId = iniParser.GetString("DefaultContentBuildId");
if (string.IsNullOrEmpty(contentBuildId))
{
throw new Exception("Failed to read content build id from DefaultDlc.ini");
}
Console.WriteLine($"Exploring DLC {contentBuildId} within group {contentGroup}");
}
private static void UnpackDepot(string workingDirectory)
{
string paksDirectory = Path.Combine(workingDirectory, "Blitz/Content/Paks");
string[] containers = Directory.GetFiles(paksDirectory, "*.pak");
@@ -38,7 +57,7 @@ namespace CLI.Functions
}
}
public static void Exergy(string container)
private static void Exergy(string container)
{
Console.WriteLine($"Filtering {container}");
@@ -56,7 +75,7 @@ namespace CLI.Functions
continue;
}
string writePath = Path.Combine(VFSWriteDir, gameFile.Path);
string writePath = Path.Combine(vfs, gameFile.Path);
if (File.Exists(writePath))
{
@@ -77,9 +96,9 @@ namespace CLI.Functions
}
}
public static string[] ExergizableFiles = ["Blitz/Config/DefaultDlc.ini"];
private static string[] ExergizableFiles = ["Blitz/Config/DefaultDlc.ini"];
public static bool ShouldExergize(string path)
private static bool ShouldExergize(string path)
{
return ExergizableFiles.Contains(path);
}