fix: some linting for new proto 4

This commit is contained in:
TrèsAbhi committed 2024-10-05 20:55:44 -05:00
1 parent f14ca394b5
commit 53a9c5f2de
22 files changed
+155 -133

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@@ -37,26 +37,28 @@ export function Controls() {
const antagonistTurretModelDefinition =
antagonistModelDefinition.turrets[antagonist.turret.id];
const protagonistGunModelDefinition =
protagonistTurretModelDefinition.guns[protagonist.gun.id];
protagonistTurretModelDefinition.guns[
protagonist.gun.gunType!.value.base.id
];
const protagonistHullOrigin = new Vector3(
protagonistTrackModelDefinition.origin[0],
protagonistTrackModelDefinition.origin[1],
-protagonistTrackModelDefinition.origin[2],
protagonistTrackModelDefinition.origin.x,
protagonistTrackModelDefinition.origin.y,
-protagonistTrackModelDefinition.origin.z,
);
const protagonistTurretOrigin = new Vector3(
protagonistModelDefinition.turretOrigin[0],
protagonistModelDefinition.turretOrigin[1],
-protagonistModelDefinition.turretOrigin[2],
protagonistModelDefinition.turretOrigin.x,
protagonistModelDefinition.turretOrigin.y,
-protagonistModelDefinition.turretOrigin.z,
);
const protagonistGunOrigin = new Vector3(
protagonistTurretModelDefinition.gunOrigin[0],
protagonistTurretModelDefinition.gunOrigin[1],
-protagonistTurretModelDefinition.gunOrigin[2],
protagonistTurretModelDefinition.gunOrigin.x,
protagonistTurretModelDefinition.gunOrigin.y,
-protagonistTurretModelDefinition.gunOrigin.z,
);
const antagonistGunHeight =
protagonistTrackModelDefinition.origin[1] +
antagonistModelDefinition.turretOrigin[1] +
antagonistTurretModelDefinition.gunOrigin[1];
protagonistTrackModelDefinition.origin.y +
antagonistModelDefinition.turretOrigin.y +
antagonistTurretModelDefinition.gunOrigin.y;
const [autoRotate, setAutoRotate] = useState(true);
useEffect(() => {
@@ -76,7 +78,7 @@ export function Controls() {
const duel = duelStore.getState();
const hasImprovedVerticalStabilizer = await hasEquipment(
122,
duel.protagonist.tank.equipment,
duel.protagonist.tank.equipmentPreset,
duel.protagonist.equipmentMatrix,
);