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fix: some linting for new proto 4
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@@ -37,26 +37,28 @@ export function Controls() {
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const antagonistTurretModelDefinition =
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antagonistModelDefinition.turrets[antagonist.turret.id];
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const protagonistGunModelDefinition =
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protagonistTurretModelDefinition.guns[protagonist.gun.id];
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protagonistTurretModelDefinition.guns[
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protagonist.gun.gunType!.value.base.id
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];
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const protagonistHullOrigin = new Vector3(
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protagonistTrackModelDefinition.origin[0],
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protagonistTrackModelDefinition.origin[1],
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-protagonistTrackModelDefinition.origin[2],
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protagonistTrackModelDefinition.origin.x,
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protagonistTrackModelDefinition.origin.y,
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-protagonistTrackModelDefinition.origin.z,
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);
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const protagonistTurretOrigin = new Vector3(
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protagonistModelDefinition.turretOrigin[0],
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protagonistModelDefinition.turretOrigin[1],
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-protagonistModelDefinition.turretOrigin[2],
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protagonistModelDefinition.turretOrigin.x,
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protagonistModelDefinition.turretOrigin.y,
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-protagonistModelDefinition.turretOrigin.z,
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);
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const protagonistGunOrigin = new Vector3(
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protagonistTurretModelDefinition.gunOrigin[0],
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protagonistTurretModelDefinition.gunOrigin[1],
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-protagonistTurretModelDefinition.gunOrigin[2],
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protagonistTurretModelDefinition.gunOrigin.x,
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protagonistTurretModelDefinition.gunOrigin.y,
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-protagonistTurretModelDefinition.gunOrigin.z,
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);
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const antagonistGunHeight =
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protagonistTrackModelDefinition.origin[1] +
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antagonistModelDefinition.turretOrigin[1] +
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antagonistTurretModelDefinition.gunOrigin[1];
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protagonistTrackModelDefinition.origin.y +
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antagonistModelDefinition.turretOrigin.y +
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antagonistTurretModelDefinition.gunOrigin.y;
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const [autoRotate, setAutoRotate] = useState(true);
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useEffect(() => {
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@@ -76,7 +78,7 @@ export function Controls() {
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const duel = duelStore.getState();
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const hasImprovedVerticalStabilizer = await hasEquipment(
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122,
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duel.protagonist.tank.equipment,
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duel.protagonist.tank.equipmentPreset,
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duel.protagonist.equipmentMatrix,
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);
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