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fix: some linting for new proto 4
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@@ -52,12 +52,16 @@ export function useTankTransform(
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.applyAxisAngle(new Vector3(0, 0, 1), yaw);
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turretRotation.set(0, 0, yaw);
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if (tankModelDefinition.turretRotation) {
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if (tankModelDefinition.initialTurretRotation) {
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const initialPitch = -degToRad(
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tankModelDefinition.turretRotation.pitch,
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tankModelDefinition.initialTurretRotation.pitch,
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);
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const initialYaw = -degToRad(
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tankModelDefinition.initialTurretRotation.yaw,
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);
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const initialRoll = -degToRad(
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tankModelDefinition.initialTurretRotation.roll,
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);
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const initialYaw = -degToRad(tankModelDefinition.turretRotation.yaw);
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const initialRoll = -degToRad(tankModelDefinition.turretRotation.roll);
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turretPosition
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.applyAxisAngle(I_HAT, initialPitch)
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