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https://github.com/blitzkit/blitzkit.git
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Merge branch 'main' into dev
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commit
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27 files changed
+203
-199
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@@ -67,7 +67,9 @@ export const PrimaryArmorScene = memo(() => {
|
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<group ref={turretContainer}>
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{armorNodes.map((node) => {
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const isCurrentTurret = node.name.startsWith(
|
||||
`turret_${turretModelDefinition.model_id.toString().padStart(2, "0")}`
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||||
`turret_${turretModelDefinition.model_id
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||||
.toString()
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||||
.padStart(2, "0")}`
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);
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const isVisible = isCurrentTurret;
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const armorId = nameToArmorId(node.name);
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+12
-1
@@ -4,6 +4,7 @@ import {
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resolvePenetrationCoefficient,
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} from "@blitzkit/core";
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import { invalidate, useFrame } from "@react-three/fiber";
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import type { QuicklimeEvent } from "quicklime";
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import { useEffect } from "react";
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import {
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MeshBasicMaterial,
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@@ -21,6 +22,7 @@ import { jsxTree } from "../../../../core/blitzkit/jsxTree";
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import { Duel, type EquipmentMatrix } from "../../../../stores/duel";
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import { Tankopedia } from "../../../../stores/tankopedia";
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import { TankopediaPersistent } from "../../../../stores/tankopediaPersistent";
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import { transitionEvent } from "../../../Tankopedia/HeroSection/components/TankSandbox/components/Lighting";
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import fragmentShader from "./shaders/fragment.glsl?raw";
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import vertexShader from "./shaders/vertex.glsl?raw";
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import { spacedArmorRenderTarget } from "./target";
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@@ -72,6 +74,8 @@ export function PrimaryArmorSceneComponent({
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resolution: { value: new Vector2() },
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spacedArmorBuffer: { value: null },
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spacedArmorDepth: { value: null },
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opacity: { value: 0 },
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},
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]),
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});
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@@ -154,6 +158,10 @@ export function PrimaryArmorSceneComponent({
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if (!noInvalidate) invalidate();
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}
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function handleTransitionEvent(event: QuicklimeEvent<number>) {
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material.uniforms.opacity.value = event.data;
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}
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handleShellChange();
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handleGreenPenetrationChange(TankopediaPersistent.state.greenPenetration);
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handleAdvancedHighlightingChange(
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@@ -164,6 +172,8 @@ export function PrimaryArmorSceneComponent({
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handleProtagonistEquipmentChange(Duel.state.protagonist.equipmentMatrix);
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handleAntagonistEquipmentChange(Duel.state.antagonist.equipmentMatrix);
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transitionEvent.on(handleTransitionEvent);
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const unsubscribes = [
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Duel.on((state) => state.antagonist.shell, handleShellChange),
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Tankopedia.on((state) => state.customShell, handleShellChange),
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@@ -184,12 +194,13 @@ export function PrimaryArmorSceneComponent({
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(state) => state.antagonist.equipmentMatrix,
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(equipment) => handleAntagonistEquipmentChange(equipment)
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),
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() => transitionEvent.off(handleTransitionEvent),
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];
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||||
|
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return () => {
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unsubscribes.forEach((unsubscribe) => unsubscribe());
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};
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});
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}, []);
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|
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useFrame(({ gl, camera }) => {
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gl.getSize(material.uniforms.resolution.value).multiplyScalar(
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+2
-5
@@ -1,12 +1,9 @@
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precision mediump float;
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#define USE_FOG
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#include <fog_pars_fragment>
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varying vec3 vNormal;
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varying vec3 vViewPosition;
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uniform float opacity;
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uniform float thickness;
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uniform float penetration;
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uniform float caliber;
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@@ -119,5 +116,5 @@ void main() {
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gl_FragColor = vec4(baseColor, (1.0 - penetrationChance) * alpha);
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}
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|
||||
#include <fog_fragment>
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gl_FragColor.a *= opacity;
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||||
}
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-6
@@ -1,9 +1,5 @@
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||||
precision mediump float;
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||||
|
||||
#define USE_FOG
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#include <fog_pars_vertex>
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||||
varying vec3 vNormal;
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varying vec3 vViewPosition;
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|
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@@ -14,6 +10,4 @@ void main() {
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vNormal = normalMatrix * normal;
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gl_Position = projectionMatrix * mvPosition;
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||||
|
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#include <fog_vertex>
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}
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@@ -24,6 +24,7 @@ import {
|
||||
} from "../../../core/blitzkit/modelTransform";
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||||
import { discardClippingPlane } from "../../../core/three/discardClippingPlane";
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import { Tankopedia } from "../../../stores/tankopedia";
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import { transitionEvent } from "../../Tankopedia/HeroSection/components/TankSandbox/components/Lighting";
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import { ArmorType } from "./SpacedArmorScene";
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import type {
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ArmorUserData,
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@@ -108,10 +109,11 @@ export function StaticArmorSceneComponent({
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() =>
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new MeshBasicMaterial({
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color,
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opacity,
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transparent: opacity < 1,
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transparent: true,
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depthWrite,
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...(props.clip ? { clippingPlanes: [props.clip] } : {}),
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opacity: 0,
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userData: { opacity0: opacity },
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}),
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[thickness]
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);
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@@ -121,6 +123,8 @@ export function StaticArmorSceneComponent({
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color: color
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.clone()
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.multiplyScalar(props.type === ArmorType.Spaced ? 2 ** 2 : 2 ** -1),
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opacity: 0,
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||||
transparent: true,
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}),
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||||
[thickness]
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||||
);
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@@ -163,11 +167,22 @@ export function StaticArmorSceneComponent({
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surfaceMaterial.needsUpdate = true;
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}
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function handleTransitionEvent(event: QuicklimeEvent<number>) {
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surfaceMaterial.opacity = surfaceMaterial.userData.opacity0 * event.data;
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outlineMaterial.opacity = event.data;
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surfaceMaterial.transparent = surfaceMaterial.opacity < 1;
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outlineMaterial.transparent = outlineMaterial.opacity < 1;
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}
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transitionEvent.on(handleTransitionEvent);
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const unsubscribes = [
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Tankopedia.on(
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(state) => state.highlightArmor?.name,
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handleHighlightArmor
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),
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() => transitionEvent.off(handleTransitionEvent),
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||||
];
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||||
|
||||
if (props.clip) {
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||||
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||||
@@ -1,3 +1,5 @@
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||||
import { Box, Text } from "@radix-ui/themes";
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||||
import { Html } from "@react-three/drei";
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||||
import { memo, type ComponentProps } from "react";
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interface Props extends ComponentProps<"spotLight"> {
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||||
@@ -8,10 +10,20 @@ export const HelpingSpotLight = memo<Props>(({ debug, ...props }) => {
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return (
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||||
<>
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||||
{debug && (
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||||
<mesh position={props.position}>
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<icosahedronGeometry args={[0.1, 2]} />
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||||
<meshBasicMaterial color={props.color} />
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</mesh>
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<group position={props.position}>
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<mesh>
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||||
<icosahedronGeometry args={[0.1, 2]} />
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||||
<meshBasicMaterial color={props.color} />
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||||
</mesh>
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||||
|
||||
<Html center>
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||||
<Box pb="9">
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||||
<Text wrap="nowrap">
|
||||
{props.intensity} @ {JSON.stringify(props.userData)}
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||||
</Text>
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||||
</Box>
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||||
</Html>
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||||
</group>
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||||
)}
|
||||
|
||||
<spotLight {...props} />
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||||
|
||||
+24
-6
@@ -12,6 +12,7 @@ import {
|
||||
EyeOpenIcon,
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||||
ShadowInnerIcon,
|
||||
ShadowNoneIcon,
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||||
SunIcon,
|
||||
} from "@radix-ui/react-icons";
|
||||
import {
|
||||
Button,
|
||||
@@ -55,7 +56,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
const hasCustomShell = Tankopedia.use(
|
||||
(state) => state.customShell !== undefined
|
||||
);
|
||||
const display = Tankopedia.use((state) => state.display);
|
||||
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
|
||||
const isFullScreen = useFullScreen();
|
||||
const advancedHighlighting = TankopediaPersistent.use(
|
||||
(state) => state.advancedHighlighting
|
||||
@@ -73,6 +74,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
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||||
const { strings, unwrap } = useLocale();
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||||
const revealed = Tankopedia.use((state) => state.revealed);
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||||
const disturbed = Tankopedia.use((state) => state.disturbed);
|
||||
const highGraphics = TankopediaPersistent.use((state) => state.highGraphics);
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||||
|
||||
return (
|
||||
<>
|
||||
@@ -84,7 +86,9 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
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||||
gap="2"
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direction="column"
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||||
top="50%"
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||||
right={display === TankopediaDisplay.DynamicArmor ? "3" : "-4rem"}
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||||
right={
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||||
requestedDisplay === TankopediaDisplay.DynamicArmor ? "3" : "-4rem"
|
||||
}
|
||||
style={{
|
||||
position: "absolute",
|
||||
transform: "translateY(-50%)",
|
||||
@@ -296,7 +300,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
>
|
||||
{disturbed && (
|
||||
<>
|
||||
{display === TankopediaDisplay.DynamicArmor && (
|
||||
{requestedDisplay === TankopediaDisplay.DynamicArmor && (
|
||||
<IconButton
|
||||
size="2"
|
||||
highContrast
|
||||
@@ -349,6 +353,20 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
</DropdownMenu.Content>
|
||||
</DropdownMenu.Root>
|
||||
|
||||
<IconButton
|
||||
size="2"
|
||||
highContrast
|
||||
onClick={() => {
|
||||
TankopediaPersistent.mutate((draft) => {
|
||||
draft.highGraphics = !draft.highGraphics;
|
||||
});
|
||||
}}
|
||||
color={highGraphics ? undefined : "gray"}
|
||||
variant={highGraphics ? "solid" : "surface"}
|
||||
>
|
||||
<SunIcon />
|
||||
</IconButton>
|
||||
|
||||
<ScreenshotButton
|
||||
color="gray"
|
||||
size="2"
|
||||
@@ -384,11 +402,11 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
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||||
<Flex gap="3" align="center" mt="2">
|
||||
<SegmentedControl.Root
|
||||
variant="classic"
|
||||
value={`${disturbed ? display : -1}`}
|
||||
value={`${disturbed ? requestedDisplay : -1}`}
|
||||
onValueChange={(value) => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.disturbed = true;
|
||||
draft.display = Number(value);
|
||||
draft.requestedDisplay = Number(value);
|
||||
});
|
||||
}}
|
||||
>
|
||||
@@ -430,7 +448,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
</SegmentedControl.Item>
|
||||
</SegmentedControl.Root>
|
||||
|
||||
{display === TankopediaDisplay.DynamicArmor && (
|
||||
{requestedDisplay === TankopediaDisplay.DynamicArmor && (
|
||||
<Dialog.Root
|
||||
open={antagonistSelectorOpen}
|
||||
onOpenChange={setAntagonistSelectorOpen}
|
||||
|
||||
-40
@@ -1,40 +0,0 @@
|
||||
import { invalidate, useThree } from "@react-three/fiber";
|
||||
import { useEffect } from "react";
|
||||
import type { Fog } from "three";
|
||||
import { fogAnimationTime, fogFar0, fogFar1, forNear0, forNear1 } from "..";
|
||||
import { Tankopedia } from "../../../../../../stores/tankopedia";
|
||||
|
||||
export function InitialFogReveal() {
|
||||
const fog = useThree((state) => state.scene.fog as Fog | null);
|
||||
|
||||
useEffect(() => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.revealed = true;
|
||||
});
|
||||
|
||||
if (!fog) return;
|
||||
|
||||
const t0 = Date.now();
|
||||
|
||||
const interval = setInterval(() => {
|
||||
const t = (Date.now() - t0) / 1000;
|
||||
const x = t / fogAnimationTime;
|
||||
const near = forNear1 + (forNear0 - forNear1) * x;
|
||||
const far = fogFar1 + (fogFar0 - fogFar1) * x;
|
||||
|
||||
fog.near = near;
|
||||
fog.far = far;
|
||||
invalidate();
|
||||
|
||||
if (x >= 1) {
|
||||
fog.near = forNear0;
|
||||
fog.far = fogFar0;
|
||||
clearInterval(interval);
|
||||
}
|
||||
}, 1000 / 60);
|
||||
|
||||
return () => clearInterval(interval);
|
||||
}, []);
|
||||
|
||||
return null;
|
||||
}
|
||||
+77
-41
@@ -1,82 +1,118 @@
|
||||
import { useHelper } from "@react-three/drei";
|
||||
import { useFrame } from "@react-three/fiber";
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import { times } from "lodash-es";
|
||||
import { useRef, useState } from "react";
|
||||
import { Color, SpotLight, SpotLightHelper } from "three";
|
||||
import { degToRad } from "three/src/math/MathUtils.js";
|
||||
import { isHalloween } from "../../../../../../core/blitzkit/isHalloween";
|
||||
import { Quicklime } from "quicklime";
|
||||
import { useEffect, useRef } from "react";
|
||||
import { HemisphereLight, SpotLight, type Group } from "three";
|
||||
import { clamp, degToRad, lerp } from "three/src/math/MathUtils.js";
|
||||
import { Tankopedia } from "../../../../../../stores/tankopedia";
|
||||
import { TankopediaPersistent } from "../../../../../../stores/tankopediaPersistent";
|
||||
import { HelpingSpotLight } from "../../../../../HelpingSpotLight";
|
||||
|
||||
const ANGLE = Math.PI * 2 ** -2;
|
||||
const REVEAL_ANIMATION_TIME = 3;
|
||||
const TRANSITION_ANIMATION_TIME = 0.5;
|
||||
|
||||
const LIGHTS_COUNT = 5;
|
||||
const THETA_OFFSET = degToRad(-152);
|
||||
const LIGHT_DISTANCE = 13;
|
||||
const LIGHT_HEIGHT_0 = 4;
|
||||
const LIGHT_HEIGHT_1 = 2;
|
||||
const INTENSITY = 50;
|
||||
const INTENSITY_0 = 3.5;
|
||||
const INTENSITY_1 = 1.5;
|
||||
const HEMISPHERE_INTENSITY = 2;
|
||||
|
||||
const N = 128;
|
||||
const TARGET_FRAME_RATE = 30;
|
||||
export const transitionEvent = new Quicklime<number>(0);
|
||||
|
||||
export function Lighting() {
|
||||
const [cast, setCast] = useState(true);
|
||||
|
||||
const wrapper = useRef<Group>(null!);
|
||||
const t0 = useRef(0);
|
||||
const topLight = useRef<SpotLight>(null!);
|
||||
const frontLight = useRef<SpotLight>(null!);
|
||||
const transition = useRef(false);
|
||||
const clock = useThree((state) => state.clock);
|
||||
const display = Tankopedia.use((state) => state.display);
|
||||
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
|
||||
const animationTime = useRef(REVEAL_ANIMATION_TIME);
|
||||
const highGraphics = TankopediaPersistent.use((state) => state.highGraphics);
|
||||
|
||||
useHelper(topLight, SpotLightHelper, "red");
|
||||
useHelper(frontLight, SpotLightHelper, "green");
|
||||
useEffect(() => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.revealed = true;
|
||||
});
|
||||
|
||||
const last = useRef<number>(0);
|
||||
const samples = useRef<number[]>([]);
|
||||
t0.current = clock.elapsedTime - REVEAL_ANIMATION_TIME;
|
||||
}, []);
|
||||
|
||||
useFrame(({ clock, frameloop }) => {
|
||||
if (frameloop === "never") {
|
||||
useFrame(({ invalidate }) => {
|
||||
if (transition.current) {
|
||||
transition.current = false;
|
||||
t0.current = clock.elapsedTime;
|
||||
samples.current = [];
|
||||
return;
|
||||
}
|
||||
if (!cast || clock.elapsedTime - t0.current < TARGET_FRAME_RATE * N) {
|
||||
return;
|
||||
}
|
||||
|
||||
const dt = clock.elapsedTime - last.current;
|
||||
last.current = clock.elapsedTime;
|
||||
const x = clamp(
|
||||
(clock.elapsedTime - t0.current) / animationTime.current,
|
||||
0,
|
||||
2
|
||||
);
|
||||
const t = (0.5 * Math.sin(Math.PI * (x + 0.5)) + 0.5) ** 2;
|
||||
|
||||
const fps = 1 / dt;
|
||||
samples.current.push(fps);
|
||||
if (t !== transitionEvent.last) {
|
||||
transitionEvent.dispatch(t);
|
||||
}
|
||||
|
||||
if (samples.current.length > N) samples.current.shift();
|
||||
for (const child of wrapper.current.children) {
|
||||
if (child instanceof SpotLight) {
|
||||
child.angle = ANGLE * t;
|
||||
} else if (child instanceof HemisphereLight) {
|
||||
child.intensity = HEMISPHERE_INTENSITY * t;
|
||||
}
|
||||
}
|
||||
|
||||
const avg =
|
||||
samples.current.reduce((a, b) => a + b, 0) / samples.current.length;
|
||||
if (x < 2) invalidate();
|
||||
|
||||
if (avg < TARGET_FRAME_RATE) setCast(false);
|
||||
if (
|
||||
x > 1 &&
|
||||
Tankopedia.state.display !== Tankopedia.state.requestedDisplay
|
||||
) {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.display = requestedDisplay;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
if (requestedDisplay === display) return;
|
||||
|
||||
transition.current = true;
|
||||
animationTime.current = TRANSITION_ANIMATION_TIME;
|
||||
}, [requestedDisplay]);
|
||||
|
||||
return (
|
||||
<>
|
||||
<group ref={wrapper}>
|
||||
<hemisphereLight intensity={0} color="#ffffff" groundColor="#afafaf" />
|
||||
|
||||
{times(LIGHTS_COUNT, (index) => {
|
||||
const x = index / (LIGHTS_COUNT - 1);
|
||||
const theta = 2 * Math.PI * (index / LIGHTS_COUNT) - degToRad(152);
|
||||
const theta = 2 * Math.PI * (index / LIGHTS_COUNT) + THETA_OFFSET;
|
||||
const position = [
|
||||
LIGHT_DISTANCE * Math.sin(theta),
|
||||
LIGHT_HEIGHT_0 * (1 - x) + LIGHT_HEIGHT_1 * x,
|
||||
lerp(LIGHT_HEIGHT_0, LIGHT_HEIGHT_1, x),
|
||||
LIGHT_DISTANCE * Math.cos(theta),
|
||||
] as const;
|
||||
const color = new Color();
|
||||
const intensity = lerp(INTENSITY_0, INTENSITY_1, x);
|
||||
|
||||
return (
|
||||
<HelpingSpotLight
|
||||
userData={{ index }}
|
||||
key={index}
|
||||
position={position}
|
||||
intensity={INTENSITY}
|
||||
intensity={intensity}
|
||||
penumbra={1}
|
||||
castShadow={cast}
|
||||
decay={1}
|
||||
color={color}
|
||||
castShadow={highGraphics}
|
||||
decay={0}
|
||||
color="#ffffff"
|
||||
angle={0}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
+3
-2
@@ -4,7 +4,7 @@ import { Quicklime, type QuicklimeEvent } from "quicklime";
|
||||
import { useEffect, useRef } from "react";
|
||||
import { Mesh, MeshStandardMaterial } from "three";
|
||||
|
||||
const SIZE = 2 ** 5;
|
||||
const SIZE = 2 ** 6;
|
||||
|
||||
export const screenshotReadyEvent = new Quicklime(false);
|
||||
|
||||
@@ -36,6 +36,7 @@ export function SceneProps() {
|
||||
receiveShadow
|
||||
visible={!screenshotReadyEvent.last!}
|
||||
ref={mesh}
|
||||
renderOrder={-1}
|
||||
>
|
||||
<planeGeometry args={[SIZE, SIZE]} />
|
||||
<meshStandardMaterial
|
||||
@@ -43,7 +44,7 @@ export function SceneProps() {
|
||||
ref={material}
|
||||
color="black"
|
||||
roughness={1}
|
||||
metalness={1}
|
||||
metalness={0}
|
||||
/>
|
||||
</mesh>
|
||||
);
|
||||
|
||||
+3
-1
@@ -106,7 +106,9 @@ export function TankModel() {
|
||||
const isTurret = node.name.startsWith("turret_");
|
||||
const isCurrentTurret =
|
||||
node.name ===
|
||||
`turret_${turretModelDefinition.model_id.toString().padStart(2, "0")}`;
|
||||
`turret_${turretModelDefinition.model_id
|
||||
.toString()
|
||||
.padStart(2, "0")}`;
|
||||
const isVisible = isCurrentTurret;
|
||||
const position = new Vector2();
|
||||
const delta = new Vector2();
|
||||
|
||||
+6
-45
@@ -1,12 +1,10 @@
|
||||
import { BLITZKIT_TANK_ICON_SIZE } from "@blitzkit/core";
|
||||
import { invalidate } from "@react-three/fiber";
|
||||
import {
|
||||
forwardRef,
|
||||
Suspense,
|
||||
useEffect,
|
||||
useImperativeHandle,
|
||||
useRef,
|
||||
useState,
|
||||
} from "react";
|
||||
import { Fog } from "three";
|
||||
import { applyPitchYawLimits } from "../../../../../core/blitz/applyPitchYawLimits";
|
||||
@@ -29,26 +27,17 @@ import { SmartCanvas } from "../../../../SmartCanvas";
|
||||
import { AutoClear } from "./components/AutoClear";
|
||||
import { Controls } from "./components/Control";
|
||||
import { InitialAligner } from "./components/InitialAligner";
|
||||
import { InitialFogReveal } from "./components/InitialFogReveal";
|
||||
import { Lighting } from "./components/Lighting";
|
||||
import { SceneProps } from "./components/SceneProps";
|
||||
import { TankModel } from "./components/TankModel";
|
||||
import { TransitionSkeleton } from "./components/TransitionSkeleton";
|
||||
|
||||
interface TankSandboxProps {
|
||||
thicknessRange: ThicknessRange;
|
||||
naked?: boolean;
|
||||
}
|
||||
|
||||
export const forNear0 = 30;
|
||||
export const fogFar0 = 50;
|
||||
export const forNear1 = 0;
|
||||
export const fogFar1 = 0;
|
||||
export const fogAnimationTime = 2.5;
|
||||
|
||||
export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
|
||||
({ thicknessRange, naked }, ref) => {
|
||||
const fog = useRef(new Fog("black", forNear1, fogFar1));
|
||||
const canvas = useRef<HTMLCanvasElement>(null);
|
||||
const hasImprovedVerticalStabilizer = useEquipment(122);
|
||||
const hasDownImprovedVerticalStabilizer = useEquipment(124);
|
||||
@@ -58,40 +47,11 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
|
||||
const turretModelDefinition =
|
||||
tankModelDefinition.turrets[protagonistTurret.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[protagonistGun.id];
|
||||
const rawDisplay = Tankopedia.use((state) => state.display);
|
||||
const [display, setDisplay] = useState(rawDisplay);
|
||||
const display = Tankopedia.use((state) => state.display);
|
||||
const hideTankModelUnderArmor = TankopediaPersistent.use(
|
||||
(state) => state.hideTankModelUnderArmor
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
if (rawDisplay === display) return;
|
||||
|
||||
const t0 = Date.now();
|
||||
const interval = setInterval(() => {
|
||||
const t = (Date.now() - t0) / 1000;
|
||||
const x = t / fogAnimationTime;
|
||||
const y = Math.sin(Math.PI * x);
|
||||
|
||||
const near = forNear0 + (forNear1 - forNear0) * y;
|
||||
const far = fogFar0 + (fogFar1 - fogFar0) * y;
|
||||
|
||||
fog.current.near = near;
|
||||
fog.current.far = far;
|
||||
|
||||
invalidate();
|
||||
|
||||
if (rawDisplay !== display && x >= 0.5) setDisplay(rawDisplay);
|
||||
if (x >= 1) {
|
||||
fog.current.near = forNear0;
|
||||
fog.current.far = fogFar0;
|
||||
clearInterval(interval);
|
||||
}
|
||||
}, 1000 / 60);
|
||||
|
||||
return () => clearInterval(interval);
|
||||
}, [rawDisplay]);
|
||||
|
||||
useImperativeHandle(ref, () => canvas.current!, []);
|
||||
|
||||
function handlePointerDown() {
|
||||
@@ -188,10 +148,12 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
|
||||
}
|
||||
}, [display]);
|
||||
|
||||
console.log(TankopediaDisplay[display]);
|
||||
|
||||
return (
|
||||
<SmartCanvas
|
||||
ref={canvas}
|
||||
scene={{ fog: naked ? undefined : fog.current }}
|
||||
scene={{ fog: naked ? undefined : new Fog("black", 30, 50) }}
|
||||
gl={{
|
||||
clippingPlanes: [],
|
||||
localClippingEnabled: true,
|
||||
@@ -212,11 +174,12 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
|
||||
outline: naked ? "1rem red solid" : undefined,
|
||||
}}
|
||||
>
|
||||
<Lighting />
|
||||
|
||||
{!naked && <SceneProps />}
|
||||
{(display === TankopediaDisplay.Model ||
|
||||
(display === TankopediaDisplay.DynamicArmor &&
|
||||
!hideTankModelUnderArmor)) && <TankModel />}
|
||||
<TransitionSkeleton />
|
||||
<ShotDisplay />
|
||||
<ArmorPlateDisplay />
|
||||
<AutoClear />
|
||||
@@ -224,13 +187,11 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
|
||||
<Suspense>
|
||||
{/* Controls within Suspense to allow for frame-perfect start of camera auto-rotate */}
|
||||
<Controls naked={naked} />
|
||||
<InitialFogReveal />
|
||||
|
||||
{display === TankopediaDisplay.DynamicArmor && <Armor />}
|
||||
{display === TankopediaDisplay.StaticArmor && (
|
||||
<StaticArmor thicknessRange={thicknessRange} />
|
||||
)}
|
||||
<Lighting />
|
||||
</Suspense>
|
||||
|
||||
<InitialAligner />
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Box, Flex } from "@radix-ui/themes";
|
||||
import { times } from "lodash-es";
|
||||
import { Suspense, useEffect, useMemo, useRef } from "react";
|
||||
import { useEffect, useMemo, useRef } from "react";
|
||||
import { awaitableTankDefinitions } from "../../../core/awaitables/tankDefinitions";
|
||||
import { useFullScreen } from "../../../hooks/useFullScreen";
|
||||
import { Duel } from "../../../stores/duel";
|
||||
@@ -99,11 +99,11 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
isFullScreen
|
||||
? "100vh"
|
||||
: disturbed
|
||||
? "calc(100svh - 8rem)"
|
||||
: {
|
||||
initial: "28rem",
|
||||
md: "calc(100svh - 14rem)",
|
||||
}
|
||||
? "calc(100svh - 8rem)"
|
||||
: {
|
||||
initial: "28rem",
|
||||
md: "calc(100svh - 14rem)",
|
||||
}
|
||||
}
|
||||
maxWidth={isFullScreen ? undefined : "120rem"}
|
||||
flexGrow="1"
|
||||
@@ -120,30 +120,17 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
position="relative"
|
||||
>
|
||||
<Box position="absolute" width="100%" height="100%" overflow="hidden">
|
||||
<Box
|
||||
width="100%"
|
||||
height="100%"
|
||||
position="relative"
|
||||
style={{
|
||||
transitionDuration: "1s",
|
||||
}}
|
||||
>
|
||||
<Box width="100%" height="100%" position="relative">
|
||||
<Box
|
||||
style={{
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
transitionDuration: "2s",
|
||||
opacity: revealed ? 1 : 0,
|
||||
filter: disturbed
|
||||
? undefined
|
||||
: `drop-shadow(0 1rem 1rem black)`,
|
||||
}}
|
||||
position="absolute"
|
||||
width="100%"
|
||||
height="100%"
|
||||
top="0"
|
||||
left="0"
|
||||
>
|
||||
<Suspense>
|
||||
{!skeleton && (
|
||||
<TankSandbox ref={canvas} thicknessRange={thicknessRange} />
|
||||
)}
|
||||
</Suspense>
|
||||
{!skeleton && (
|
||||
<TankSandbox ref={canvas} thicknessRange={thicknessRange} />
|
||||
)}
|
||||
</Box>
|
||||
</Box>
|
||||
|
||||
|
||||
@@ -100,6 +100,7 @@ interface Tankopedia {
|
||||
);
|
||||
xpMultiplier: (typeof XP_MULTIPLIERS)[number];
|
||||
customShell?: ShellDefinition;
|
||||
requestedDisplay: TankopediaDisplay;
|
||||
display: TankopediaDisplay;
|
||||
statSearch?: string;
|
||||
}
|
||||
@@ -114,5 +115,6 @@ export const Tankopedia = new Varuna<Tankopedia, ModelDefinition>((model) => ({
|
||||
skills: createDefaultSkills(skillDefinitions),
|
||||
model,
|
||||
xpMultiplier: 1,
|
||||
requestedDisplay: TankopediaDisplay.Model,
|
||||
display: TankopediaDisplay.Model,
|
||||
}));
|
||||
@@ -15,6 +15,7 @@ export interface TankopediaPersistent {
|
||||
showPrimaryArmor: boolean;
|
||||
recentlyViewed: number[];
|
||||
hideTankModelUnderArmor: boolean;
|
||||
highGraphics: boolean;
|
||||
|
||||
sort: {
|
||||
by: TankopediaSortBy;
|
||||
@@ -33,6 +34,7 @@ export const TankopediaPersistent = new Varuna<TankopediaPersistent>(
|
||||
showExternalModules: true,
|
||||
showPrimaryArmor: true,
|
||||
recentlyViewed: [],
|
||||
highGraphics: true,
|
||||
sort: {
|
||||
by: "meta.none",
|
||||
direction: "ascending",
|
||||
|
||||
Reference in new issue
Block a user