mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-23 11:39:50 +02:00
Merge branch 'main' into spall-liner-in-tankopdiea-model-viewer
This commit is contained in:
38 files changed
+661
-1024
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@@ -5,7 +5,7 @@ import {
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} from "@blitzkit/core";
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import { invalidate, useFrame } from "@react-three/fiber";
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import type { QuicklimeEvent } from "quicklime";
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import { useEffect } from "react";
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import { useEffect, useRef } from "react";
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import {
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MeshBasicMaterial,
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NormalBlending,
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@@ -43,42 +43,44 @@ export function PrimaryArmorSceneComponent({
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node,
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thickness,
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}: PrimaryArmorSceneComponentProps) {
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const material = new ShaderMaterial({
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fragmentShader,
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vertexShader,
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const material = useRef(
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new ShaderMaterial({
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fragmentShader,
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vertexShader,
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fog: true,
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transparent: true,
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fog: true,
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transparent: true,
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blending: isHalloween ? SubtractiveBlending : NormalBlending,
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blending: isHalloween ? SubtractiveBlending : NormalBlending,
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uniforms: UniformsUtils.merge([
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UniformsLib.common,
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UniformsLib.fog,
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uniforms: UniformsUtils.merge([
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UniformsLib.common,
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UniformsLib.fog,
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{
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thickness: { value: null },
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penetration: { value: null },
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caliber: { value: null },
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ricochet: { value: null },
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normalization: { value: null },
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isExplosive: { value: null },
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canSplash: { value: null },
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damage: { value: null },
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explosionRadius: { value: null },
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greenPenetration: { value: null },
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advancedHighlighting: { value: null },
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opaque: { value: null },
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{
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thickness: { value: null },
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penetration: { value: null },
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caliber: { value: null },
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ricochet: { value: null },
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normalization: { value: null },
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isExplosive: { value: null },
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canSplash: { value: null },
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damage: { value: null },
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explosionRadius: { value: null },
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greenPenetration: { value: null },
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advancedHighlighting: { value: null },
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opaque: { value: null },
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inverseProjectionMatrix: { value: null },
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resolution: { value: new Vector2() },
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spacedArmorBuffer: { value: null },
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spacedArmorDepth: { value: null },
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inverseProjectionMatrix: { value: null },
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resolution: { value: new Vector2() },
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spacedArmorBuffer: { value: null },
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spacedArmorDepth: { value: null },
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opacity: { value: 0 },
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},
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]),
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});
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opacity: { value: 0 },
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},
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]),
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}),
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);
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useEffect(() => {
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function handleShellChange() {
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@@ -86,17 +88,17 @@ export function PrimaryArmorSceneComponent({
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const shell =
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tankopediaEphemeral.customShell ?? Duel.state.antagonist.shell;
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material.uniforms.caliber.value = shell.caliber;
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material.uniforms.ricochet.value = degToRad(
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material.current.uniforms.caliber.value = shell.caliber;
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material.current.uniforms.ricochet.value = degToRad(
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isExplosive(shell.type) ? 90 : shell.ricochet!,
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);
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material.uniforms.normalization.value = degToRad(
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material.current.uniforms.normalization.value = degToRad(
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shell.normalization ?? 0,
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);
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material.uniforms.isExplosive.value = isExplosive(shell.type);
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material.uniforms.canSplash.value = canSplash(shell.type);
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material.uniforms.damage.value = shell.armor_damage;
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material.uniforms.explosionRadius.value = shell.explosion_radius;
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material.current.uniforms.isExplosive.value = isExplosive(shell.type);
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material.current.uniforms.canSplash.value = canSplash(shell.type);
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material.current.uniforms.damage.value = shell.armor_damage;
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material.current.uniforms.explosionRadius.value = shell.explosion_radius;
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handleProtagonistEquipmentChange(true);
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handleAntagonistEquipmentChange(true);
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@@ -104,17 +106,18 @@ export function PrimaryArmorSceneComponent({
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invalidate();
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}
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function handleGreenPenetrationChange(greenPenetration: boolean) {
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material.uniforms.greenPenetration.value = greenPenetration;
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material.current.uniforms.greenPenetration.value = greenPenetration;
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}
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function handleAdvancedHighlightingChange(advancedHighlighting: boolean) {
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material.uniforms.advancedHighlighting.value = advancedHighlighting;
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material.current.uniforms.advancedHighlighting.value =
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advancedHighlighting;
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invalidate();
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}
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function handleOpaqueChange(opaque: boolean) {
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material.uniforms.opaque.value = opaque;
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material.current.uniforms.opaque.value = opaque;
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}
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function handleWireframeChange(wireframe: boolean) {
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material.wireframe = wireframe;
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material.current.wireframe = wireframe;
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}
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function handleProtagonistEquipmentChange(noInvalidate = false) {
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const equipment = Duel.state.protagonist.equipmentMatrix;
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@@ -128,7 +131,7 @@ export function PrimaryArmorSceneComponent({
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? Duel.state.protagonist.tank.equalizer?.armor
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: undefined) ?? 1;
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material.uniforms.thickness.value =
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material.current.uniforms.thickness.value =
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thickness * (hasEnhancedArmor ? 1.04 : 1) * equalizer;
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if (!noInvalidate) invalidate();
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@@ -145,7 +148,7 @@ export function PrimaryArmorSceneComponent({
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equipment,
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);
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material.uniforms.penetration.value =
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material.current.uniforms.penetration.value =
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penetration *
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resolvePenetrationCoefficient(
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hasCalibratedShells,
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@@ -158,7 +161,7 @@ export function PrimaryArmorSceneComponent({
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}
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function handleTransitionEvent(event: QuicklimeEvent<number>) {
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material.uniforms.opacity.value = event.data;
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material.current.uniforms.opacity.value = event.data;
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}
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handleShellChange();
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@@ -209,13 +212,14 @@ export function PrimaryArmorSceneComponent({
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}, []);
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useFrame(({ gl, camera }) => {
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gl.getSize(material.uniforms.resolution.value).multiplyScalar(
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gl.getSize(material.current.uniforms.resolution.value).multiplyScalar(
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gl.getPixelRatio(),
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);
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material.uniforms.spacedArmorBuffer.value = spacedArmorRenderTarget.texture;
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material.uniforms.spacedArmorDepth.value =
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material.current.uniforms.spacedArmorBuffer.value =
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spacedArmorRenderTarget.texture;
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material.current.uniforms.spacedArmorDepth.value =
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spacedArmorRenderTarget.depthTexture;
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material.uniforms.inverseProjectionMatrix.value =
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material.current.uniforms.inverseProjectionMatrix.value =
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camera.projectionMatrixInverse;
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});
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@@ -240,7 +244,7 @@ export function PrimaryArmorSceneComponent({
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{...props}
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key={`${key}-include`}
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renderOrder={1}
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material={material}
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material={material.current}
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/>
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);
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},
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@@ -27,8 +27,6 @@ export const Armor = memo(() => {
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const newRenderSize = new Vector2();
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useFrame(({ gl, camera, scene }) => {
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gl.autoClear = true;
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gl.getSize(newRenderSize).multiplyScalar(gl.getPixelRatio());
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if (!newRenderSize.equals(renderSize)) {
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@@ -50,6 +48,8 @@ export const Armor = memo(() => {
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gl.clearDepth();
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gl.render(primaryArmorScene, camera);
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gl.autoClear = true;
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}, 1);
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return (
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@@ -45,14 +45,13 @@ const consumableDefinitions = await api.consumableDefinitions();
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const provisionDefinitions = await api.provisionDefinitions();
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const tankDefinitions = await api.tankDefinitions();
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const gameModeRoleSets: Record<number, Set<number>> = {};
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const gameModeRoleSets: Record<string, Set<number>> = {};
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for (const tankIdString in tankDefinitions.tanks) {
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const gameMode = tankDefinitions.tanks[tankIdString];
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for (const gameModeIdString in gameMode.roles) {
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const role = gameMode.roles[gameModeIdString];
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const gameModeId = Number(gameModeIdString);
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for (const gameModeId in gameMode.roles) {
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const role = gameMode.roles[gameModeId];
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if (gameModeId in gameModeRoleSets) {
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gameModeRoleSets[gameModeId].add(role);
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@@ -63,7 +62,7 @@ for (const tankIdString in tankDefinitions.tanks) {
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}
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const gameModeRoles: {
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gameModeId: number;
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gameModeId: string;
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consumables: number[];
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provisions: number[];
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}[] = [];
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@@ -72,8 +71,7 @@ const allGameModeConsumables = new Set<number>();
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const allGameModeProvisions = new Set<number>();
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for (const gameModeIdString in gameModeRoleSets) {
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const gameModeId = Number(gameModeIdString);
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const roles = gameModeRoleSets[gameModeId];
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const roles = gameModeRoleSets[gameModeIdString];
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const consumables = new Set<number>();
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const provisions = new Set<number>();
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@@ -116,7 +114,7 @@ for (const gameModeIdString in gameModeRoleSets) {
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}
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gameModeRoles.push({
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gameModeId: gameModeId,
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gameModeId: gameModeIdString,
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consumables: Array.from(consumables.values()),
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provisions: Array.from(provisions.values()),
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});
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+4
-9
@@ -1,5 +1,5 @@
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import { alias } from "@blitzkit/core";
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import { Badge, Box, Flex, Heading, Switch, Text } from "@radix-ui/themes";
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import { Box, Flex, Heading, Switch, Text } from "@radix-ui/themes";
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import { useLocale } from "../../../../hooks/useLocale";
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import { Duel } from "../../../../stores/duel";
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import { Tankopedia } from "../../../../stores/tankopedia";
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@@ -12,12 +12,7 @@ export function Equalizer() {
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return (
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<ConfigurationChildWrapper>
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<Heading size="4">
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<Flex gap="2" align="center">
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{strings.website.tools.tankopedia.configuration.equalizer.title}{" "}
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<Badge variant="outline">
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{strings.website.tools.tankopedia.configuration.equalizer.beta}
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</Badge>
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</Flex>
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{strings.website.tools.tankopedia.configuration.equalizer.title}
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</Heading>
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<Box
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@@ -34,9 +29,9 @@ export function Equalizer() {
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style={{
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cursor: "pointer",
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borderRadius: "var(--radius-3)",
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backgroundImage: `url(${alias("api", `/gamemodes/45/banner.webp`)})`,
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backgroundImage: `url(${alias("api", `/gamemodes/Insanity/banner.webp`)})`,
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backgroundSize: "cover",
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backgroundPosition: "center",
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backgroundPosition: "50% 25%",
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overflow: "hidden",
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}}
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>
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@@ -25,8 +25,7 @@ export function GameModeSection() {
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</Heading>
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<Flex justify="center" gap="4" wrap="wrap" px="4">
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{roles.map(([key, value]) => {
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const id = Number(key);
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{roles.map(([id, value]) => {
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const gameMode = gameDefinitions.gameModes[id];
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return (
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@@ -17,15 +17,15 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
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const bannerMatches: { name: string; path: string }[] = [];
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for (const match of gameTypeSelectorStyles.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
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/eGameMode\.([a-zA-Z]+) -> "~res:([^"]+)"/g,
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/eGameMode\.(\w+) -> "~res:([^"]+)"/g,
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)) {
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bannerMatches.push({ name: match[1], path: match[2] });
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}
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for (const match of squadBattleTypeStyles.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
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/"(\d+)" -> "battleType\/([a-zA-Z]+)"/g,
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/eGameMode\.(\w+) -> "battleType\/([a-zA-Z]+)"/g,
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)) {
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const id = Number(match[1]);
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const id = match[1];
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const name = match[2];
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let path = bannerMatches.find(
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(bannerMatch) => bannerMatch.name.toLowerCase() === name.toLowerCase(),
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@@ -11,13 +11,6 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
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.dir(`Data/Gfx/Shared/tank-supply/ammunition/big`)
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.then((files) => files.filter((file) => file.endsWith("_l.txt")));
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console.log(
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"Shell files raw",
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await vfs.dir(`Data/Gfx/Shared/tank-supply/ammunition/big`),
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);
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console.log("Shell file paths", files);
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for (const file of files) {
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const id = file.match(/(.+)_l\.txt/)![1];
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const sizes = (
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@@ -33,8 +26,6 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
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});
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}
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console.log("Shell paths", paths);
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return paths;
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});
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@@ -90,15 +90,21 @@ function Content() {
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session.tracking && tankStatsB
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? deltaTankStats(session.player.stats, tankStatsB)
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.sort((a, b) => b.last_battle_time - a.last_battle_time)
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.map((entry) => {
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.flatMap((entry) => {
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if (!(entry.tank_id in tankDefinitions.tanks)) return [];
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const tank = tankDefinitions.tanks[entry.tank_id];
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if (!(tank.id in averageDefinitions.averages)) return [];
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const average = averageDefinitions.averages[tank.id];
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const composite = compositeStats(
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{ ...entry.all, battle_life_time: entry.battle_life_time },
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average?.mu!,
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average.mu!,
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);
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return { tank, composite };
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return [{ tank, composite }];
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})
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: undefined,
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[session.tracking && session.player, tankStatsB],
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Block a user