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feat: accurate external module thickness
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@@ -17,12 +17,14 @@ interface ArmorMeshProps extends MeshProps {
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isSpaced: boolean;
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isExternalModule?: boolean;
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thickness: number;
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maxExternalModuleThickness: number;
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}
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export function ArmorMesh({
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isSpaced,
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isExternalModule = false,
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thickness,
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maxExternalModuleThickness,
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duel,
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...props
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}: ArmorMeshProps) {
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@@ -68,6 +70,7 @@ export function ArmorMesh({
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projectionMatrixInverse: { value: null },
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zNear: { value: camera.near },
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zFar: { value: camera.far },
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maxExternalModuleThickness: { value: maxExternalModuleThickness },
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isSpaced: { value: isSpaced },
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isExplosive: { value: isExplosive(shell.type) },
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canSplash: { value: canSplash(shell.type) },
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@@ -12,6 +12,7 @@ uniform sampler2D externalModuleMask;
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uniform sampler2D spacedArmorDepth;
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uniform vec2 resolution;
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varying mat4 vProjectionMatrix;
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uniform float maxExternalModuleThickness;
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float depthToDistance(float depth) {
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mat4 projectionMatrixInverse = inverse(vProjectionMatrix);
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@@ -46,10 +47,11 @@ void main() {
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} else {
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float piercedPenetration = penetration;
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// if (isUnderExternalModule) {
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// // TODO: ADD
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// piercedPenetration -= 50.0;
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// }
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if (isUnderExternalModule) {
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float normalizedExternalModuleThickness = externalModuleMaskColor.g;
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float externalModuleThickness = normalizedExternalModuleThickness * maxExternalModuleThickness;
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piercedPenetration -= externalModuleThickness;
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}
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if (isExplosive) {
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// 50% loss of remaining penetration per meter
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@@ -3,25 +3,37 @@ import { WebGLRenderTarget } from 'three';
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export const externalModuleMaskRenderTarget = new WebGLRenderTarget();
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interface ArmorMeshExternalModuleMaskProps extends MeshProps {
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exclude?: boolean;
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}
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type ArmorMeshExternalModuleMaskProps = MeshProps &
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(
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| {
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exclude?: false;
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maxThickness: number;
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thickness: number;
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}
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| {
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exclude: true;
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}
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);
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export function ArmorMeshExternalModuleMask({
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exclude = false,
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...props
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}: ArmorMeshExternalModuleMaskProps) {
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export function ArmorMeshExternalModuleMask(
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props: ArmorMeshExternalModuleMaskProps,
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) {
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return (
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<>
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{exclude && (
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{props.exclude && (
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<mesh {...props} renderOrder={0}>
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<meshBasicMaterial colorWrite={false} />
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</mesh>
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)}
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{!exclude && (
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{!props.exclude && (
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<mesh {...props} renderOrder={1}>
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<meshBasicMaterial color="#ff0000" depthWrite={false} />
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<meshBasicMaterial
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color={`rgb(255, ${
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(props.thickness / props.maxThickness) * 255
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}, 0)`}
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depthWrite={false}
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/>
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</mesh>
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)}
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</>
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