fix: static armor updates on thickness change

This commit is contained in:
TrèsAbhi committed 2026-02-18 18:48:59 -06:00
1 parent dde059b1f9
commit 588c0a809b
1 file changed
+2
@@ -168,6 +168,8 @@ export function StaticArmorSceneComponent({
invalidate(); invalidate();
} }
handleHighlightArmor();
function handleTransitionEvent(event: QuicklimeEvent<number>) { function handleTransitionEvent(event: QuicklimeEvent<number>) {
surfaceMaterial.opacity = surfaceMaterial.userData.opacity0 * event.data; surfaceMaterial.opacity = surfaceMaterial.userData.opacity0 * event.data;
outlineMaterial.opacity = event.data; outlineMaterial.opacity = event.data;