feat: auto poser

This commit is contained in:
TrèsAbhi committed 2024-01-19 22:46:10 -06:00
1 parent 47f5f86da1
commit 59abda933f
4 files changed
+123 -12

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@@ -1,26 +1,88 @@
import { OrbitControls } from '@react-three/drei';
import { useThree } from '@react-three/fiber';
import { useEffect, useRef } from 'react';
import usePromise from 'react-promise-suspense';
import { Vector3 } from 'three';
import { OrbitControls as OrbitControlsClass } from 'three-stdlib';
import { applyPitchYawLimits } from '../../../../../core/blitz/applyPitchYawLimits';
import { modelDefinitions } from '../../../../../core/blitzkrieg/modelDefinitions';
import { Pose, poseEvent } from '../../../../../core/blitzkrieg/pose';
import { useTankopedia } from '../../../../../stores/tankopedia';
import { Duel } from '../page';
export function Controls() {
const DISTANCE = 15;
interface ControlsProps {
duel: Duel;
}
export function Controls({ duel }: ControlsProps) {
const camera = useThree((state) => state.camera);
const orbitControls = useRef<OrbitControlsClass>(null);
const awaitedModelDefinitions = usePromise(
async () => await modelDefinitions,
[],
);
const tankModelDefinition = awaitedModelDefinitions[duel.protagonist.tank.id];
const turretModelDefinition =
tankModelDefinition.turrets[duel.protagonist.turret.id];
const gunModelDefinition =
turretModelDefinition.guns[duel.protagonist.gun.id];
const turretOrigin = new Vector3(
tankModelDefinition.turretOrigin[0],
tankModelDefinition.turretOrigin[1],
-tankModelDefinition.turretOrigin[2],
);
const gunOrigin = new Vector3(
turretModelDefinition.gunOrigin[0],
turretModelDefinition.gunOrigin[1],
-turretModelDefinition.gunOrigin[2],
);
useEffect(() => {
camera.position.set(-5, 4, -20);
orbitControls.current?.target.set(0, 1.5, 0);
const unsubscribe = useTankopedia.subscribe(
const unsubscribeTankopedia = useTankopedia.subscribe(
(state) => state.model.visual.controlsEnabled,
(enabled) => {
if (orbitControls.current) orbitControls.current.enabled = enabled;
},
);
return unsubscribe;
}, []);
function handlePoseEvent(event: Pose) {
const [pitch] = applyPitchYawLimits(
-Infinity,
0,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
);
switch (event) {
case Pose.HullDown: {
camera.position
.set(0, 0, 0)
.add(turretOrigin)
.add(gunOrigin)
.add(
new Vector3(
0,
DISTANCE * Math.sin(pitch),
DISTANCE * -Math.cos(pitch),
),
);
camera.lookAt(turretOrigin.clone().add(gunOrigin));
orbitControls.current?.target.set(0, 1.5, 0);
}
}
}
poseEvent.on(handlePoseEvent);
return () => {
unsubscribeTankopedia();
poseEvent.off(handlePoseEvent);
};
}, [camera]);
return (
<OrbitControls