diff --git a/packages/website/src/components/Tankopedia/HeroSection/components/TankSandbox/components/SceneProps/index.tsx b/packages/website/src/components/Tankopedia/HeroSection/components/TankSandbox/components/SceneProps/index.tsx index cef76819e..ed6117405 100644 --- a/packages/website/src/components/Tankopedia/HeroSection/components/TankSandbox/components/SceneProps/index.tsx +++ b/packages/website/src/components/Tankopedia/HeroSection/components/TankSandbox/components/SceneProps/index.tsx @@ -34,7 +34,6 @@ const [modelDefinitions, equipmentDefinitions, provisionDefinitions] = ]); const emptyVector = new Vector2(); -const FAR_DISTANCE = 1000; export function SceneProps() { const show = TankopediaPersistent.use( @@ -105,7 +104,7 @@ export function SceneProps() { ); let { dispersion } = characteristics; const gunRotationSpeed = degToRad(characteristics.gunTraverseSpeed); - const mockTank = useLoader(GLTFLoader, asset(`3d/tanks/models/12305.glb`)); + const mockTank = useLoader(GLTFLoader, asset(`3d/tanks/models/6929.glb`)); const texture = useLoader(TextureLoader, imgur('C28Z8nU')); const path = new Vector3(); const direction = new Vector3(); @@ -141,7 +140,7 @@ export function SceneProps() { let length: number; if (cameraIntersections.length === 0) { - length = FAR_DISTANCE; + length = characteristics.shellRange; direction.set(0, 0, -1).applyQuaternion(camera.quaternion); aimTarget.copy(shellOrigin).addScaledVector(direction, length); } else { @@ -190,7 +189,7 @@ export function SceneProps() { dispersion += dispersionModDischarged; } else { - dispersion = characteristics.dispersion * penalty; + dispersion = Math.max(characteristics.dispersion * penalty, dispersion); } modelTransformEvent.emit({ pitch, yaw }); @@ -213,7 +212,7 @@ export function SceneProps() { if (gunIntersections.length === 0) { gunTarget = shellOrigin .clone() - .add(gunDirection.multiplyScalar(FAR_DISTANCE)); + .add(gunDirection.multiplyScalar(characteristics.shellRange)); } else { gunTarget = gunIntersections[0].point; } @@ -272,10 +271,7 @@ export function SceneProps() { - +