feat: more lighting

This commit is contained in:
TrèsAbhi committed 2025-08-29 13:21:41 -05:00
1 parent 5d397de766
commit 5c2e49453e
4 files changed
+17 -8

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@@ -16,6 +16,7 @@ import {
Path,
Quaternion,
} from 'three';
import { isHalloween } from '../../../core/blitzkit/isHalloween';
import { LocaleProvider, useLocale } from '../../../hooks/useLocale';
import {
TankopediaEphemeral,
@@ -72,11 +73,8 @@ export function ShotDisplay() {
});
useEffect(() => {
const data = new Date();
const isHalloween = data.getMonth() === 9 && data.getDate() === 31;
if (
isHalloween &&
isHalloween() &&
shot?.splashRadius !== undefined &&
shot.in.status === 'penetration'
) {
@@ -1,10 +1,17 @@
import type { SpotLightProps } from '@react-three/fiber';
import { memo } from 'react';
import { Color } from 'three';
import { isHalloween } from '../core/blitzkit/isHalloween';
interface Props extends SpotLightProps {
debug?: boolean;
}
export function HelpingSpotLight({ debug, ...props }: Props) {
export const HelpingSpotLight = memo<Props>(({ debug, ...props }) => {
const color = new Color();
if (isHalloween()) color.set(1, 0.25, 0.25);
return (
<>
{debug && (
@@ -14,7 +21,7 @@ export function HelpingSpotLight({ debug, ...props }: Props) {
</mesh>
)}
<spotLight {...props} />
<spotLight color={color} {...props} />
</>
);
}
});
@@ -3,7 +3,7 @@ import { clamp } from 'lodash-es';
import { useRef } from 'react';
import { MeshStandardMaterial } from 'three';
const SIZE = 2 ** 6;
const SIZE = 2 ** 5;
export function SceneProps() {
const material = useRef<MeshStandardMaterial>(null);
@@ -0,0 +1,4 @@
export function isHalloween() {
const data = new Date();
return data.getMonth() === 9 && data.getDate() === 31;
}