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more modern way of handling id discovery
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@@ -1,165 +1,87 @@
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import {
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DidsReadStream,
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DidsWriteStream,
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DiscoveredIdsDefinitions,
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MIN_REGION_IDS,
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REGIONS,
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Region,
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asset,
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getAccountInfo,
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idToRegion,
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retryAbleBlitzFetchEvent,
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} from "@blitzkit/core";
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import { chunk, times, uniq } from "lodash-es";
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import { compress, decompress } from "lz4js";
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import { AssetUploader } from "./core/github/assetUploader";
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const MAX_IDS = 100;
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const API_RATE = 10;
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const CHUNK_SIZE = 2 ** 21;
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const RUN_TIME = 1000 * 60 * 60 * 5.5;
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const PROGRESS_UPDATE_FREQUENCY = 1000 * 60;
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const MAX_REQUESTS = 10;
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const ACCOUNTS_PER_CALL = 100;
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const TERMINATION_THRESHOLD = 1000;
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const startTime = Date.now();
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const indexableRegions = [...REGIONS];
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let ids: number[] = [];
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const preDiscoveredManifest = (await fetch(asset("ids/manifest.json")).then(
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(response) => response.json()
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)) as DiscoveredIdsDefinitions;
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const ACCOMMODATED_ID_COUNT = 10_000_000_000;
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const BYTES_PER_ID = 64 / 8;
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const MAX_BYTES_PER_BATCH = 100 * 1_000_000;
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console.log(
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`Fetching ${preDiscoveredManifest.chunks} pre-discovered chunks...`
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const regions = ["eu", "com", "asia"];
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const seeds = [5e8, 10e8, 20e8].map(BigInt);
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export interface QuickInfo {
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status: string;
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data: Record<string, {} | null>;
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}
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const batches = BigInt(
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Math.ceil((ACCOMMODATED_ID_COUNT * BYTES_PER_ID) / MAX_BYTES_PER_BATCH),
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);
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const ids: bigint[] = [];
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let chunkIndex = 0;
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while (chunkIndex < preDiscoveredManifest.chunks) {
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const preDiscovered = await fetch(asset(`ids/${chunkIndex}.dids.lz4`)).then(
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async (response) => {
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const buffer = await response.arrayBuffer();
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const decompressed = decompress(new Uint8Array(buffer)).buffer;
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return new DidsReadStream(decompressed as ArrayBuffer).dids();
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const t0 = performance.now();
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const maxT = 5 * 60 * 60 * 1000;
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const t1 = t0 + maxT;
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const unfilled = Array.from({ length: seeds.length });
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const offsets = unfilled.map(() => 0n);
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const queues = unfilled.map(() => [] as bigint[]);
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function mountIds() {
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for (let i = 0; i < regions.length; i++) {
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const queue = queues[i];
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if (queue.length >= MAX_IDS) continue;
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const availableSpace = MAX_IDS - queue.length;
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const seed = seeds[i];
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const offset = offsets[i]++;
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for (let j = 0n; j < availableSpace; j++) {
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const id = seed + offset + j;
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queue.push(id);
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}
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);
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// no spread syntax: https://github.com/oven-sh/bun/issues/11734
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ids = ids.concat(preDiscovered);
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console.log(
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`Pre-discovered ${preDiscovered.length} ids (chunk ${chunkIndex})`
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);
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chunkIndex++;
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offsets[i] += BigInt(availableSpace);
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}
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}
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const regionalIdIndex: Record<Region, number> = {
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asia: ids.findLast((id) => idToRegion(id) === "asia") ?? MIN_REGION_IDS.asia,
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com: ids.findLast((id) => idToRegion(id) === "com") ?? MIN_REGION_IDS.com,
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eu: ids.findLast((id) => idToRegion(id) === "eu") ?? MIN_REGION_IDS.eu,
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};
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const zeroStreak: Record<Region, number> = { asia: 0, com: 0, eu: 0 };
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let regionIndex = 0;
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let outOfTimeFlagged = false;
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let i = 0;
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while (performance.now() < t1) {
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mountIds();
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await sleep();
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async function verify(region: Region, ids: number[]) {
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const infos = await getAccountInfo(region, ids, undefined, {
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// cheeky way of requesting nothing
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fields: "account_id,-account_id",
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});
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const filtered = ids.filter((_, index) => {
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const info = infos[index];
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return info !== null;
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});
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const region = regions[i];
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const queue = queues[i];
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return filtered;
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const accountIds = queue.join(",");
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const fields = "account_id%2C-account_id";
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const applicationId = import.meta.env.PUBLIC_WARGAMING_APPLICATION_ID;
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const url = `https://api.wotblitz.${
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region
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}/wotb/account/info/?application_id=${applicationId}&fields=${
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fields
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}&account_id=${accountIds}`;
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const response = await fetch(url);
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const data = (await response.json()) as QuickInfo;
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if (data.status !== "ok") continue;
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for (const key in data.data) {
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const value = data.data[key];
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if (value === null) continue;
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const id = BigInt(key);
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ids.push(id);
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}
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queues[i] = [];
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i = (i + 1) % regions.length;
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}
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let discardAttempts = 0;
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let lastProgressUpdate = 0;
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retryAbleBlitzFetchEvent.on(() => discardAttempts++);
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const interval = setInterval(async () => {
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if (discardAttempts > 0) return discardAttempts--;
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const region = indexableRegions[regionIndex];
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const idsToVerify = times(
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ACCOUNTS_PER_CALL,
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(index) => regionalIdIndex[region] + index
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);
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const verified = await verify(region, idsToVerify);
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if (Date.now() - lastProgressUpdate > PROGRESS_UPDATE_FREQUENCY) {
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lastProgressUpdate = Date.now();
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console.log(`Discovered ${ids.length} ids in ${Date.now() - startTime}ms`);
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}
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if (verified.length === 0) {
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zeroStreak[region]++;
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if (zeroStreak[region] >= TERMINATION_THRESHOLD) {
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const sliceableIndex = indexableRegions.indexOf(region);
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if (sliceableIndex !== -1) {
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console.log(`Stopped discovery for ${region}`);
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indexableRegions.splice(sliceableIndex, 1);
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if (indexableRegions.length === 0) {
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console.log("All players discovered exhaustively!");
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await post();
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}
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}
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}
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} else {
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zeroStreak[region] = 0;
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ids.push(...verified);
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}
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if (Date.now() - startTime > RUN_TIME && !outOfTimeFlagged) {
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outOfTimeFlagged = true;
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console.log("Out of time");
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await post();
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}
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regionIndex = (regionIndex + 1) % indexableRegions.length;
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regionalIdIndex[region] += ACCOUNTS_PER_CALL;
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}, 1000 / MAX_REQUESTS);
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async function post() {
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clearInterval(interval);
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ids = uniq(ids).sort((a, b) => a - b);
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console.log(`Uploading ${ids.length} ids...`);
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using uploader = new AssetUploader("discovered ids");
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const idsChunked = chunk(ids, CHUNK_SIZE);
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let index = 0;
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for (const chunk of idsChunked) {
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const didsWriteStream = new DidsWriteStream().dids(chunk);
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const buffer = didsWriteStream.uint8Array;
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const content = compress(buffer);
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console.log(
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`Chunk ${index} with ${chunk.length} ids (compressed: ${content.length}; uncompressed: ${buffer.length})`
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);
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await uploader.add({
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content,
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path: `ids/${index}.dids.lz4`,
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});
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index++;
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}
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await uploader.add({
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content: new TextEncoder().encode(
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JSON.stringify({
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chunks: idsChunked.length,
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count: ids.length,
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time: Date.now(),
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} satisfies DiscoveredIdsDefinitions)
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),
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path: "ids/manifest.json",
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});
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await uploader.flush();
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function sleep() {
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return new Promise((resolve) => setTimeout(resolve, 1000 / API_RATE));
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}
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