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tresabhi committed 2026-10-17 23:41:23 -05:00
1 parent 249b185836
commit 5c92f9f7ee
3 files changed
+127 -76

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@@ -1,9 +1,9 @@
import { useModel } from "../hooks/useModel";
import { Guess, GuessState } from "../stores/guess";
import { SmartCanvas } from "./SmartCanvas";
import { TankModel } from "./TankModel";
import { Controls } from "./Tankopedia/HeroSection/components/TankSandbox/components/Control";
import { Lighting } from "./Tankopedia/HeroSection/components/TankSandbox/components/Lighting";
import { TankModel } from "./Tankopedia/HeroSection/components/TankSandbox/components/TankModel";
const BRIGHTNESS = 2 ** -5.5;
const CONTRAST = 2 ** 2;
@@ -4,7 +4,8 @@ import {
type ObjectMap,
type ThreeEvent,
} from "@react-three/fiber";
import { useRef } from "react";
import { useRef, type ComponentProps } from "react";
import type { Texture } from "three";
import {
BatchedMesh,
Group,
@@ -13,28 +14,25 @@ import {
Object3D,
Vector2,
} from "three";
import type { GLTF } from "three-stdlib";
import { applyPitchYawLimits } from "../../../../../../core/blitz/applyPitchYawLimits";
import { hasEquipment } from "../../../../../../core/blitzkit/hasEquipment";
import { jsxTree } from "../../../../../../core/blitzkit/jsxTree";
import { modelTransformEvent } from "../../../../../../core/blitzkit/modelTransform";
import { controlsEnabledEvent } from "../../../../../../core/controlsEnabled";
import { useModel } from "../../../../../../hooks/useModel";
import { useTankModelDefinition } from "../../../../../../hooks/useTankModelDefinition";
import { useTankTransform } from "../../../../../../hooks/useTankTransform";
import { Duel } from "../../../../../../stores/duel";
import { Tankopedia } from "../../../../../../stores/tankopedia";
import { TankopediaDisplay } from "../../../../../../stores/tankopediaPersistent/constants";
import { ModelTankWrapper } from "../../../../../Armor/components/ModelTankWrapper";
import { controlsEnabledEvent } from "../core/controlsEnabled";
import { useModel } from "../hooks/useModel";
import { useTankModelDefinition } from "../hooks/useTankModelDefinition";
import { useTankTransform } from "../hooks/useTankTransform";
import { Duel } from "../stores/duel";
import { Tankopedia } from "../stores/tankopedia";
import { TankopediaDisplay } from "../stores/tankopediaPersistent/constants";
import { ModelTankWrapper } from "./Armor/components/ModelTankWrapper";
function useBatched(gltf: GLTF & ObjectMap) {
function batched(
slicer: (node: Object3D) => boolean,
mutator: (mesh: Mesh) => void,
) {
interface BatchedProps extends ComponentProps<"group"> {
slicer: (node: Object3D) => boolean;
mutator: (mesh: Mesh) => void;
}
function useBatched(map: ObjectMap) {
return function Batched({ slicer, mutator, ...props }: BatchedProps) {
const groups = new Map<MeshStandardMaterial, Mesh[]>();
for (const node of Object.values(gltf.nodes)) {
for (const node of Object.values(map.nodes)) {
if (!slicer(node)) continue;
node.traverse((object) => {
@@ -77,38 +75,116 @@ function useBatched(gltf: GLTF & ObjectMap) {
wrapper.add(batched);
}
return <primitive object={wrapper} />;
}
return { batched };
return (
<group {...props}>
<primitive object={wrapper} />
</group>
);
};
}
export function TankModel() {
const tank = Duel.use((draft) => draft.protagonist.tank);
interface SectionProps {
map: ObjectMap;
}
const { gltf } = useModel(tank.id);
const { batched } = useBatched(gltf);
function Hull({ map }: SectionProps) {
const Batched = useBatched(map);
function handlePointerDown(event: ThreeEvent<PointerEvent>) {
// event.stopPropagation();
}
return (
<group rotation={[-Math.PI / 2, 0, 0]}>
{batched(
(node) => {
const isHull = node.name === "hull";
const isWheel = node.name.startsWith("chassis_wheel_");
const isTrack = node.name.startsWith("chassis_track_");
<Batched
onPointerDown={handlePointerDown}
slicer={(node) => {
const isHull = node.name === "hull";
const isWheel = node.name.startsWith("chassis_wheel_");
const isTrack = node.name.startsWith("chassis_track_");
return isHull || isWheel || isTrack;
},
(mesh) => {
mesh.castShadow = true;
mesh.receiveShadow = true;
},
)}
</group>
return isHull || isWheel || isTrack;
}}
mutator={(mesh) => {
mesh.castShadow = true;
mesh.receiveShadow = true;
}}
/>
);
}
function _TankModel() {
function Tracks({ map }: SectionProps) {
const Batched = useBatched(map);
const position = useRef(new Vector2());
const delta = useRef(new Vector2());
const textures = useRef(new Set<Texture | null>());
function handlePointerDown(event: ThreeEvent<PointerEvent>) {
if (Tankopedia.state.display !== TankopediaDisplay.Model) {
return;
}
const material = (event.object as Mesh).material as MeshStandardMaterial;
textures.current = new Set([
material.map,
material.aoMap,
material.normalMap,
material.roughnessMap,
material.metalnessMap,
]);
position.current.set(event.clientX, event.clientY);
event.stopPropagation();
controlsEnabledEvent.dispatch(false);
window.addEventListener("pointermove", handlePointerMove);
window.addEventListener("pointerup", handlePointerUp);
}
function handlePointerMove(event: PointerEvent) {
delta.current.set(event.clientX, event.clientY).sub(position.current);
position.current.set(event.clientX, event.clientY);
const deltaX = delta.current.x / window.innerWidth;
const deltaY = delta.current.y / window.innerHeight;
const offset = deltaX + deltaY;
for (const texture of textures.current) {
if (!texture) continue;
texture.offset.y += offset;
}
invalidate();
}
function handlePointerUp() {
controlsEnabledEvent.dispatch(true);
window.removeEventListener("pointermove", handlePointerMove);
window.removeEventListener("pointerup", handlePointerUp);
}
return (
<Batched
onPointerDown={handlePointerDown}
slicer={(node) => {
const isHull = node.name === "hull";
const isWheel = node.name.startsWith("chassis_wheel_");
const isTrack = node.name.startsWith("chassis_track_");
return isHull || isWheel || isTrack;
}}
mutator={(mesh) => {
mesh.castShadow = true;
mesh.receiveShadow = true;
}}
/>
);
}
export function TankModel() {
const protagonist = Duel.use((draft) => draft.protagonist);
const track = Duel.use((state) => state.protagonist.track);
const turret = Duel.use((state) => state.protagonist.turret);
@@ -120,14 +196,17 @@ function _TankModel() {
const turretModelDefinition =
tankModelDefinition.turrets[protagonist.turret.id];
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
const { gltf } = useModel(protagonist.tank.id);
const nodes = Object.values(gltf.nodes);
useTankTransform(track, turret, turretContainer, gunContainer);
return (
<ModelTankWrapper ref={hullContainer}>
{nodes.map((node) => {
<Hull map={gltf} />
<Tracks map={gltf} />
{/* {nodes.map((node) => {
const isHull = node.name === "hull";
const isWheel = node.name.startsWith("chassis_wheel_");
const isTrack = node.name.startsWith("chassis_track_");
@@ -158,34 +237,6 @@ function _TankModel() {
}
}
function onPointerDown(event: ThreeEvent<PointerEvent>) {
if (isTrack && Tankopedia.state.display === TankopediaDisplay.Model) {
position.set(event.clientX, event.clientY);
event.stopPropagation();
controlsEnabledEvent.dispatch(false);
window.addEventListener("pointermove", handlePointerMove);
window.addEventListener("pointerup", handlePointerUp);
} else {
event.stopPropagation();
}
}
function handlePointerMove(event: PointerEvent) {
delta.set(event.clientX, event.clientY).sub(position);
position.set(event.clientX, event.clientY);
const deltaX = delta.x / window.innerWidth;
const deltaY = delta.y / window.innerHeight;
translateTexture(deltaX + deltaY);
}
function handlePointerUp() {
controlsEnabledEvent.dispatch(true);
window.removeEventListener("pointermove", handlePointerMove);
window.removeEventListener("pointerup", handlePointerUp);
}
return jsxTree(node, {
mesh(_, props, key) {
return (
@@ -359,7 +410,7 @@ function _TankModel() {
});
})}
</group>
</group>
</group> */}
</ModelTankWrapper>
);
}
@@ -23,12 +23,12 @@ import {
type ThicknessRange,
} from "../../../../Armor/components/StaticArmor";
import { SmartCanvas } from "../../../../SmartCanvas";
import { TankModel } from "../../../../TankModel";
import { AutoClear } from "./components/AutoClear";
import { Controls } from "./components/Control";
import { InitialAligner } from "./components/InitialAligner";
import { Lighting } from "./components/Lighting";
import { SceneProps } from "./components/SceneProps";
import { TankModel } from "./components/TankModel";
interface TankSandboxProps {
thicknessRange: ThicknessRange;