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https://github.com/blitzkit/blitzkit.git
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hull
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3 files changed
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@@ -1,9 +1,9 @@
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import { useModel } from "../hooks/useModel";
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import { useModel } from "../hooks/useModel";
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import { Guess, GuessState } from "../stores/guess";
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import { Guess, GuessState } from "../stores/guess";
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import { SmartCanvas } from "./SmartCanvas";
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import { SmartCanvas } from "./SmartCanvas";
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import { TankModel } from "./TankModel";
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import { Controls } from "./Tankopedia/HeroSection/components/TankSandbox/components/Control";
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import { Controls } from "./Tankopedia/HeroSection/components/TankSandbox/components/Control";
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import { Lighting } from "./Tankopedia/HeroSection/components/TankSandbox/components/Lighting";
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import { Lighting } from "./Tankopedia/HeroSection/components/TankSandbox/components/Lighting";
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import { TankModel } from "./Tankopedia/HeroSection/components/TankSandbox/components/TankModel";
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const BRIGHTNESS = 2 ** -5.5;
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const BRIGHTNESS = 2 ** -5.5;
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const CONTRAST = 2 ** 2;
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const CONTRAST = 2 ** 2;
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+125
-74
@@ -4,7 +4,8 @@ import {
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type ObjectMap,
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type ObjectMap,
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type ThreeEvent,
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type ThreeEvent,
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} from "@react-three/fiber";
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} from "@react-three/fiber";
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import { useRef } from "react";
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import { useRef, type ComponentProps } from "react";
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import type { Texture } from "three";
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import {
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import {
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BatchedMesh,
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BatchedMesh,
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Group,
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Group,
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@@ -13,28 +14,25 @@ import {
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Object3D,
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Object3D,
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Vector2,
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Vector2,
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} from "three";
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} from "three";
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import type { GLTF } from "three-stdlib";
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import { controlsEnabledEvent } from "../core/controlsEnabled";
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import { applyPitchYawLimits } from "../../../../../../core/blitz/applyPitchYawLimits";
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import { useModel } from "../hooks/useModel";
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import { hasEquipment } from "../../../../../../core/blitzkit/hasEquipment";
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import { useTankModelDefinition } from "../hooks/useTankModelDefinition";
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import { jsxTree } from "../../../../../../core/blitzkit/jsxTree";
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import { useTankTransform } from "../hooks/useTankTransform";
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import { modelTransformEvent } from "../../../../../../core/blitzkit/modelTransform";
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import { Duel } from "../stores/duel";
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import { controlsEnabledEvent } from "../../../../../../core/controlsEnabled";
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import { Tankopedia } from "../stores/tankopedia";
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import { useModel } from "../../../../../../hooks/useModel";
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import { TankopediaDisplay } from "../stores/tankopediaPersistent/constants";
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import { useTankModelDefinition } from "../../../../../../hooks/useTankModelDefinition";
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import { ModelTankWrapper } from "./Armor/components/ModelTankWrapper";
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import { useTankTransform } from "../../../../../../hooks/useTankTransform";
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import { Duel } from "../../../../../../stores/duel";
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import { Tankopedia } from "../../../../../../stores/tankopedia";
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import { TankopediaDisplay } from "../../../../../../stores/tankopediaPersistent/constants";
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import { ModelTankWrapper } from "../../../../../Armor/components/ModelTankWrapper";
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function useBatched(gltf: GLTF & ObjectMap) {
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interface BatchedProps extends ComponentProps<"group"> {
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function batched(
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slicer: (node: Object3D) => boolean;
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slicer: (node: Object3D) => boolean,
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mutator: (mesh: Mesh) => void;
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mutator: (mesh: Mesh) => void,
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}
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) {
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function useBatched(map: ObjectMap) {
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return function Batched({ slicer, mutator, ...props }: BatchedProps) {
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const groups = new Map<MeshStandardMaterial, Mesh[]>();
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const groups = new Map<MeshStandardMaterial, Mesh[]>();
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for (const node of Object.values(gltf.nodes)) {
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for (const node of Object.values(map.nodes)) {
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if (!slicer(node)) continue;
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if (!slicer(node)) continue;
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node.traverse((object) => {
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node.traverse((object) => {
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@@ -77,38 +75,116 @@ function useBatched(gltf: GLTF & ObjectMap) {
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wrapper.add(batched);
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wrapper.add(batched);
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}
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}
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return <primitive object={wrapper} />;
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return (
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}
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<group {...props}>
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<primitive object={wrapper} />
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return { batched };
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</group>
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);
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};
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}
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}
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export function TankModel() {
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interface SectionProps {
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const tank = Duel.use((draft) => draft.protagonist.tank);
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map: ObjectMap;
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}
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const { gltf } = useModel(tank.id);
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function Hull({ map }: SectionProps) {
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const { batched } = useBatched(gltf);
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const Batched = useBatched(map);
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function handlePointerDown(event: ThreeEvent<PointerEvent>) {
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// event.stopPropagation();
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}
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return (
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return (
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<group rotation={[-Math.PI / 2, 0, 0]}>
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<Batched
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{batched(
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onPointerDown={handlePointerDown}
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(node) => {
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slicer={(node) => {
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const isHull = node.name === "hull";
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const isHull = node.name === "hull";
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const isWheel = node.name.startsWith("chassis_wheel_");
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const isWheel = node.name.startsWith("chassis_wheel_");
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const isTrack = node.name.startsWith("chassis_track_");
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const isTrack = node.name.startsWith("chassis_track_");
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return isHull || isWheel || isTrack;
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return isHull || isWheel || isTrack;
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},
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}}
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(mesh) => {
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mutator={(mesh) => {
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mesh.castShadow = true;
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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mesh.receiveShadow = true;
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},
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}}
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)}
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/>
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</group>
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);
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);
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}
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}
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function _TankModel() {
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function Tracks({ map }: SectionProps) {
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const Batched = useBatched(map);
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const position = useRef(new Vector2());
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const delta = useRef(new Vector2());
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const textures = useRef(new Set<Texture | null>());
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function handlePointerDown(event: ThreeEvent<PointerEvent>) {
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if (Tankopedia.state.display !== TankopediaDisplay.Model) {
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return;
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}
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const material = (event.object as Mesh).material as MeshStandardMaterial;
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textures.current = new Set([
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material.map,
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material.aoMap,
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material.normalMap,
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material.roughnessMap,
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material.metalnessMap,
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]);
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position.current.set(event.clientX, event.clientY);
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event.stopPropagation();
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controlsEnabledEvent.dispatch(false);
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window.addEventListener("pointermove", handlePointerMove);
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window.addEventListener("pointerup", handlePointerUp);
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}
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function handlePointerMove(event: PointerEvent) {
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delta.current.set(event.clientX, event.clientY).sub(position.current);
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position.current.set(event.clientX, event.clientY);
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const deltaX = delta.current.x / window.innerWidth;
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const deltaY = delta.current.y / window.innerHeight;
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const offset = deltaX + deltaY;
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for (const texture of textures.current) {
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if (!texture) continue;
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texture.offset.y += offset;
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}
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invalidate();
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}
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function handlePointerUp() {
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controlsEnabledEvent.dispatch(true);
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window.removeEventListener("pointermove", handlePointerMove);
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window.removeEventListener("pointerup", handlePointerUp);
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}
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return (
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<Batched
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onPointerDown={handlePointerDown}
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slicer={(node) => {
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const isHull = node.name === "hull";
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const isWheel = node.name.startsWith("chassis_wheel_");
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const isTrack = node.name.startsWith("chassis_track_");
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return isHull || isWheel || isTrack;
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}}
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mutator={(mesh) => {
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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}}
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/>
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);
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}
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export function TankModel() {
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const protagonist = Duel.use((draft) => draft.protagonist);
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const protagonist = Duel.use((draft) => draft.protagonist);
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const track = Duel.use((state) => state.protagonist.track);
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const track = Duel.use((state) => state.protagonist.track);
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const turret = Duel.use((state) => state.protagonist.turret);
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const turret = Duel.use((state) => state.protagonist.turret);
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@@ -120,14 +196,17 @@ function _TankModel() {
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const turretModelDefinition =
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const turretModelDefinition =
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tankModelDefinition.turrets[protagonist.turret.id];
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tankModelDefinition.turrets[protagonist.turret.id];
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const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
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const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
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const { gltf } = useModel(protagonist.tank.id);
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const { gltf } = useModel(protagonist.tank.id);
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const nodes = Object.values(gltf.nodes);
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useTankTransform(track, turret, turretContainer, gunContainer);
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useTankTransform(track, turret, turretContainer, gunContainer);
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return (
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return (
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<ModelTankWrapper ref={hullContainer}>
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<ModelTankWrapper ref={hullContainer}>
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{nodes.map((node) => {
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<Hull map={gltf} />
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<Tracks map={gltf} />
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{/* {nodes.map((node) => {
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const isHull = node.name === "hull";
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const isHull = node.name === "hull";
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const isWheel = node.name.startsWith("chassis_wheel_");
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const isWheel = node.name.startsWith("chassis_wheel_");
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const isTrack = node.name.startsWith("chassis_track_");
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const isTrack = node.name.startsWith("chassis_track_");
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@@ -158,34 +237,6 @@ function _TankModel() {
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}
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}
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}
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}
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function onPointerDown(event: ThreeEvent<PointerEvent>) {
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if (isTrack && Tankopedia.state.display === TankopediaDisplay.Model) {
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position.set(event.clientX, event.clientY);
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event.stopPropagation();
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controlsEnabledEvent.dispatch(false);
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window.addEventListener("pointermove", handlePointerMove);
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window.addEventListener("pointerup", handlePointerUp);
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} else {
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event.stopPropagation();
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}
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}
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function handlePointerMove(event: PointerEvent) {
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delta.set(event.clientX, event.clientY).sub(position);
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position.set(event.clientX, event.clientY);
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const deltaX = delta.x / window.innerWidth;
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const deltaY = delta.y / window.innerHeight;
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translateTexture(deltaX + deltaY);
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}
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function handlePointerUp() {
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controlsEnabledEvent.dispatch(true);
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window.removeEventListener("pointermove", handlePointerMove);
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window.removeEventListener("pointerup", handlePointerUp);
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}
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return jsxTree(node, {
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return jsxTree(node, {
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mesh(_, props, key) {
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mesh(_, props, key) {
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return (
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return (
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@@ -359,7 +410,7 @@ function _TankModel() {
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});
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});
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})}
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})}
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</group>
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</group>
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</group>
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</group> */}
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</ModelTankWrapper>
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</ModelTankWrapper>
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);
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);
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}
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}
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+1
-1
@@ -23,12 +23,12 @@ import {
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type ThicknessRange,
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type ThicknessRange,
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} from "../../../../Armor/components/StaticArmor";
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} from "../../../../Armor/components/StaticArmor";
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import { SmartCanvas } from "../../../../SmartCanvas";
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import { SmartCanvas } from "../../../../SmartCanvas";
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import { TankModel } from "../../../../TankModel";
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import { AutoClear } from "./components/AutoClear";
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import { AutoClear } from "./components/AutoClear";
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import { Controls } from "./components/Control";
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import { Controls } from "./components/Control";
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import { InitialAligner } from "./components/InitialAligner";
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import { InitialAligner } from "./components/InitialAligner";
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import { Lighting } from "./components/Lighting";
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import { Lighting } from "./components/Lighting";
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import { SceneProps } from "./components/SceneProps";
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import { SceneProps } from "./components/SceneProps";
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import { TankModel } from "./components/TankModel";
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interface TankSandboxProps {
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interface TankSandboxProps {
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thicknessRange: ThicknessRange;
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thicknessRange: ThicknessRange;
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