models shit

This commit is contained in:
tresabhi committed 2026-09-30 17:56:31 -05:00
1 parent 5c88bda07a
commit 5cae5d1583
6 files changed
+84 -76

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@@ -1,16 +1,16 @@
import { useEffect } from "react";
import { degToRad } from "three/src/math/MathUtils.js";
import { Duel } from "../../../../../../stores/duel";
import { api } from "../api/dynamic";
import { applyPitchYawLimits } from "../core/blitz/applyPitchYawLimits";
import { modelTransformEvent } from "../core/blitzkit/modelTransform";
import { DuelModule, useDuel } from "../hooks/useDuel";
const modelDefinitions = await api.models();
export function InitialCameraAligner() {
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const gun = Duel.use((state) => state.protagonist.gun);
const tank = useDuel("protagonist", DuelModule.Tank);
const turret = useDuel("protagonist", DuelModule.Turret);
const gun = useDuel("protagonist", DuelModule.Gun);
const tankModel = modelDefinitions.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
@@ -4,12 +4,13 @@ import { correctZYTuple } from "../core/blitz/correctZYTuple";
import { nameToArmorId } from "../core/blitzkit/nameToArmorId";
import { resolveArmor } from "../core/blitzkit/resolveThickness";
import { useArmor } from "../hooks/useArmor";
import { useConsumable } from "../hooks/useConsumable";
import { DuelModule, useDuel } from "../hooks/useDuel";
import { ModelTankWrapper } from "./ModelTankWrapper";
import { useDuelModel } from "../hooks/useDuelModel";
import { useTankTransform } from "../hooks/useTankTransform";
import { PrimaryArmorSceneComponent } from "./PrimaryArmorSceneComponent";
export const PrimaryArmorScene = memo(() => {
const wrapper = useRef<Group>(null);
const turretContainer = useRef<Group>(null!);
const gunContainer = useRef<Group>(null!);
const tank = useDuel("protagonist", DuelModule.Tank);
@@ -18,21 +19,19 @@ export const PrimaryArmorScene = memo(() => {
const gun = useDuel("protagonist", DuelModule.Gun);
const armorGltf = useArmor(tank.id).gltf;
const armorNodes = Object.values(armorGltf.nodes);
const tankModelDefinition = useTankModelDefinition();
const tankModelDefinition = useDuelModel("protagonist");
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
const hullOrigin = correctZYTuple(trackModelDefinition.origin!);
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin!);
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin!);
const isDynamicArmorActive = Duel.use((state) =>
state.protagonist.consumables.includes(73),
);
const isDynamicArmorActive = useConsumable("protagonist", 73);
useTankTransform(track, turret, turretContainer, gunContainer);
return (
<ModelTankWrapper ref={wrapper}>
<>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isHull = node.name.startsWith("hull_");
@@ -132,6 +131,6 @@ export const PrimaryArmorScene = memo(() => {
})}
</group>
</group>
</ModelTankWrapper>
</>
);
});
@@ -23,7 +23,7 @@ import { hasEquipment } from "../../hooks/useEquipment";
import { Tankopedia } from "../../stores/tankopedia";
import { TankopediaPersistent } from "../../stores/tankopediaPersistent";
import { transitionEvent } from "../Lighting";
import { spacedArmorRenderTarget } from "./PrimaryArmorRenderTarget";
import { spacedArmorRenderTarget } from "../PrimaryArmorRenderTarget";
import fragmentShader from "./shaders/fragment.glsl?raw";
import vertexShader from "./shaders/vertex.glsl?raw";
@@ -134,6 +134,8 @@ export function PrimaryArmorSceneComponent({
if (!noInvalidate) invalidate();
}
function handleAntagonistEquipmentChange(noInvalidate = false) {
const antagonist = getDuel("antagonist", DuelModule.Tank);
const equipment = Tankopedia.state.antagonist.equipment;
const tankopediaEphemeral = Tankopedia.state;
const shell =
@@ -142,7 +144,7 @@ export function PrimaryArmorSceneComponent({
const penetration = shell.penetration!.near;
const hasCalibratedShells = hasEquipment(
103,
Duel.state.antagonist.tank.equipment_preset,
antagonist.equipment_preset,
equipment,
);
@@ -150,9 +152,9 @@ export function PrimaryArmorSceneComponent({
penetration *
resolvePenetrationCoefficient(
hasCalibratedShells,
Duel.state.equalize,
Tankopedia.state.equalize,
shell.type,
Duel.state.antagonist.tank.equalizer,
antagonist.equalizer,
);
if (!noInvalidate) invalidate();
@@ -175,7 +177,7 @@ export function PrimaryArmorSceneComponent({
transitionEvent.on(handleTransitionEvent);
const unsubscribes = [
Duel.on((state) => state.antagonist.shell, handleShellChange),
Tankopedia.on((state) => state.antagonist.shell, handleShellChange),
Tankopedia.on((state) => state.customShell, handleShellChange),
TankopediaPersistent.on(
(state) => state.greenPenetration,
@@ -186,15 +188,15 @@ export function PrimaryArmorSceneComponent({
handleAdvancedHighlightingChange,
),
TankopediaPersistent.on((state) => state.opaque, handleOpaqueChange),
Duel.on(
(state) => state.protagonist.equipmentMatrix,
Tankopedia.on(
(state) => state.protagonist.equipment,
() => handleProtagonistEquipmentChange(),
),
Duel.on(
(state) => state.antagonist.equipmentMatrix,
Tankopedia.on(
(state) => state.antagonist.equipment,
() => handleAntagonistEquipmentChange(),
),
Duel.on(
Tankopedia.on(
(state) => state.equalize,
() => {
handleProtagonistEquipmentChange();
+32 -27
View File
@@ -3,19 +3,19 @@ import { memo, useRef } from "react";
import { Group, Plane, Vector2, Vector3 } from "three";
import { applyPitchYawLimits } from "../core/blitz/applyPitchYawLimits";
import { correctZYTuple } from "../core/blitz/correctZYTuple";
import { hasEquipment } from "../core/blitzkit/hasEquipment";
import { modelTransformEvent } from "../core/blitzkit/modelTransform";
import { nameToArmorId } from "../core/blitzkit/nameToArmorId";
import { resolveArmor } from "../core/blitzkit/resolveThickness";
import { controlsEnabledEvent } from "../core/controlsEnabled";
import { useArmor } from "../hooks/useArmor";
import { useConsumable } from "../hooks/useConsumable";
import { DuelModule, getDuel, useDuel } from "../hooks/useDuel";
import { useDuelModel } from "../hooks/useDuelModel";
import { hasEquipment } from "../hooks/useEquipment";
import { useModel } from "../hooks/useModel";
import { useTankModelDefinition } from "../hooks/useTankModelDefinition";
import { useTankTransform } from "../hooks/useTankTransform";
import { Duel } from "../stores/duel";
import { Tankopedia } from "../stores/tankopedia";
import { TankopediaPersistent } from "../stores/tankopediaPersistent";
import { ModelTankWrapper } from "./ModelTankWrapper";
import { ArmorType } from "./SpacedArmorScene";
import { StaticArmorSceneComponent } from "./StaticArmorSceneComponent";
@@ -28,18 +28,19 @@ export interface ThicknessRange {
}
export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const wrapper = useRef<Group>(null);
const turretContainer = useRef<Group>(null!);
const gunContainer = useRef<Group>(null!);
const tank = Duel.use((state) => state.protagonist.tank);
const track = Duel.use((state) => state.protagonist.track);
const turret = Duel.use((state) => state.protagonist.turret);
const gun = Duel.use((state) => state.protagonist.gun);
const tank = useDuel("protagonist", DuelModule.Tank);
const track = useDuel("protagonist", DuelModule.Track);
const turret = useDuel("protagonist", DuelModule.Turret);
const gun = useDuel("protagonist", DuelModule.Gun);
const { gltf: armorGltf } = useArmor(tank.id);
const { gltf: modelGltf } = useModel(tank.id);
const armorNodes = Object.values(armorGltf.nodes);
const modelNodes = Object.values(modelGltf.nodes);
const tankModelDefinition = useTankModelDefinition();
const tankModelDefinition = useDuelModel("protagonist");
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
@@ -61,14 +62,12 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const showExternalModules = TankopediaPersistent.use(
(state) => state.showExternalModules,
);
const isDynamicArmorActive = Duel.use((state) =>
state.protagonist.consumables.includes(73),
);
const isDynamicArmorActive = useConsumable("protagonist", 73);
useTankTransform(track, turret, turretContainer, gunContainer);
return (
<ModelTankWrapper ref={wrapper}>
<>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isHull = node.name.startsWith("hull_");
@@ -165,15 +164,17 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
window.addEventListener("pointerup", handlePointerUp);
}
function handlePointerMove(event: PointerEvent) {
const protagonist = getDuel("protagonist", DuelModule.Tank);
const hasImprovedVerticalStabilizer = hasEquipment(
122,
Duel.state.protagonist.tank.equipment_preset,
Duel.state.protagonist.equipmentMatrix,
protagonist.equipment_preset,
Tankopedia.state.protagonist.equipment,
);
const hasDownImprovedVerticalStabilizer = hasEquipment(
124,
Duel.state.protagonist.tank.equipment_preset,
Duel.state.protagonist.equipmentMatrix,
protagonist.equipment_preset,
Tankopedia.state.protagonist.equipment,
);
const boundingRect = canvas.getBoundingClientRect();
@@ -253,15 +254,17 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
window.addEventListener("pointerup", handlePointerUp);
}
function handlePointerMove(event: PointerEvent) {
const protagonist = getDuel("protagonist", DuelModule.Tank);
const hasImprovedVerticalStabilizer = hasEquipment(
122,
Duel.state.protagonist.tank.equipment_preset,
Duel.state.protagonist.equipmentMatrix,
protagonist.equipment_preset,
Tankopedia.state.protagonist.equipment,
);
const hasDownImprovedVerticalStabilizer = hasEquipment(
124,
Duel.state.protagonist.tank.equipment_preset,
Duel.state.protagonist.equipmentMatrix,
protagonist.equipment_preset,
Tankopedia.state.protagonist.equipment,
);
const boundingRect = canvas.getBoundingClientRect();
delta.set(event.clientX, event.clientY).sub(position);
@@ -329,15 +332,17 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
window.addEventListener("pointerup", handlePointerUp);
}
function handlePointerMove(event: PointerEvent) {
const protagonist = getDuel("protagonist", DuelModule.Tank);
const hasImprovedVerticalStabilizer = hasEquipment(
122,
Duel.state.protagonist.tank.equipment_preset,
Duel.state.protagonist.equipmentMatrix,
protagonist.equipment_preset,
Tankopedia.state.protagonist.equipment,
);
const hasDownImprovedVerticalStabilizer = hasEquipment(
124,
Duel.state.protagonist.tank.equipment_preset,
Duel.state.protagonist.equipmentMatrix,
protagonist.equipment_preset,
Tankopedia.state.protagonist.equipment,
);
const boundingRect = canvas.getBoundingClientRect();
delta.set(event.clientX, event.clientY).sub(position);
@@ -385,6 +390,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
})}
</group>
</group>
</ModelTankWrapper>
</>
);
});
@@ -16,16 +16,16 @@ import {
Quaternion,
Vector3,
} from "three";
import { defaultEqualizer } from "../config/equalizer";
import { unrotateDavaVector } from "../core/blitz/unrotateDavaVector";
import { jsxTree } from "../core/blitzkit/jsxTree";
import {
modelTransformEvent,
type ModelTransformEventData,
} from "../core/blitzkit/modelTransform";
import { defaultEqualizer } from "../core/blitzkit/tankToDuelMember";
import { discardClippingPlane } from "../core/three/discardClippingPlane";
import { DuelModule, useDuel } from "../hooks/useDuel";
import { useEquipment } from "../hooks/useEquipment";
import { Duel } from "../stores/duel";
import { Tankopedia } from "../stores/tankopedia";
import { transitionEvent } from "./Lighting";
import { ArmorType } from "./SpacedArmorScene";
@@ -75,8 +75,8 @@ export function StaticArmorSceneComponent({
}: StaticArmorSceneComponentProps) {
const camera = useThree((state) => state.camera);
const hasEnhancedArmor = useEquipment("protagonist", 110);
const tank = Duel.use((state) => state.protagonist.tank);
const equalize = Duel.use((state) => state.equalize);
const tank = useDuel("protagonist", DuelModule.Tank);
const equalize = Tankopedia.use((state) => state.equalize);
const equalizer = (equalize ? tank.equalizer : undefined) ?? defaultEqualizer;
const thicknessCoefficient = (hasEnhancedArmor ? 1.04 : 1) * equalizer.armor;
const thickness = thicknessRaw * thicknessCoefficient;
+25 -23
View File
@@ -1,38 +1,36 @@
import { invalidate, useThree, type ThreeEvent } from "@react-three/fiber";
import { useRef } from "react";
import { Group, Mesh, MeshStandardMaterial, Vector2 } from "three";
import { useTankModelDefinition } from "../../../../../../hooks/useTankModelDefinition";
import { Duel } from "../../../../../../stores/duel";
import { applyPitchYawLimits } from "../core/blitz/applyPitchYawLimits";
import { hasEquipment } from "../core/blitzkit/hasEquipment";
import { jsxTree } from "../core/blitzkit/jsxTree";
import { modelTransformEvent } from "../core/blitzkit/modelTransform";
import { controlsEnabledEvent } from "../core/controlsEnabled";
import { DuelModule, useDuel } from "../hooks/useDuel";
import { useDuelModel } from "../hooks/useDuelModel";
import { hasEquipment } from "../hooks/useEquipment";
import { useModel } from "../hooks/useModel";
import { useTankTransform } from "../hooks/useTankTransform";
import { Tankopedia } from "../stores/tankopedia";
import { TankopediaDisplay } from "../stores/tankopediaPersistent/constants";
import { ModelTankWrapper } from "./ModelTankWrapper";
export function TankModel() {
const protagonist = Duel.use((draft) => draft.protagonist);
const track = Duel.use((state) => state.protagonist.track);
const turret = Duel.use((state) => state.protagonist.turret);
const protagonist = Tankopedia.use((state) => state.protagonist);
const track = useDuel("protagonist", DuelModule.Track);
const turret = useDuel("protagonist", DuelModule.Turret);
const canvas = useThree((state) => state.gl.domElement);
const hullContainer = useRef<Group>(null);
const turretContainer = useRef<Group>(null!);
const gunContainer = useRef<Group>(null!);
const tankModelDefinition = useTankModelDefinition();
const turretModelDefinition =
tankModelDefinition.turrets[protagonist.turret.id];
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
const { gltf } = useModel(protagonist.tank.id);
const tankModelDefinition = useDuelModel("protagonist");
const turretModelDefinition = tankModelDefinition.turrets[protagonist.turret];
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun];
const { gltf } = useModel(protagonist.tank);
const nodes = Object.values(gltf.nodes);
useTankTransform(track, turret, turretContainer, gunContainer);
return (
<ModelTankWrapper ref={hullContainer}>
<>
{nodes.map((node) => {
const isHull = node.name === "hull";
const isWheel = node.name.startsWith("chassis_wheel_");
@@ -131,15 +129,17 @@ export function TankModel() {
window.addEventListener("pointerup", handlePointerUp);
}
function handlePointerMove(event: PointerEvent) {
const protagonist = useDuel("protagonist", DuelModule.Tank);
const hasImprovedVerticalStabilizer = hasEquipment(
122,
Duel.state.protagonist.tank.equipment_preset,
Duel.state.protagonist.equipmentMatrix,
protagonist.equipment_preset,
Tankopedia.state.protagonist.equipment,
);
const hasDownImprovedVerticalStabilizer = hasEquipment(
124,
Duel.state.protagonist.tank.equipment_preset,
Duel.state.protagonist.equipmentMatrix,
protagonist.equipment_preset,
Tankopedia.state.protagonist.equipment,
);
const boundingRect = canvas.getBoundingClientRect();
@@ -214,15 +214,17 @@ export function TankModel() {
window.addEventListener("pointerup", handlePointerUp);
}
function handlePointerMove(event: PointerEvent) {
const protagonist = useDuel("protagonist", DuelModule.Tank);
const hasImprovedVerticalStabilizer = hasEquipment(
122,
Duel.state.protagonist.tank.equipment_preset,
Duel.state.protagonist.equipmentMatrix,
protagonist.equipment_preset,
Tankopedia.state.protagonist.equipment,
);
const hasDownImprovedVerticalStabilizer = hasEquipment(
124,
Duel.state.protagonist.tank.equipment_preset,
Duel.state.protagonist.equipmentMatrix,
protagonist.equipment_preset,
Tankopedia.state.protagonist.equipment,
);
const boundingRect = canvas.getBoundingClientRect();
delta.set(event.clientX, event.clientY).sub(position);
@@ -260,6 +262,6 @@ export function TankModel() {
})}
</group>
</group>
</ModelTankWrapper>
</>
);
}